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authorNicolai Haehnle <nhaehnle@gmail.com>2007-03-24 14:41:59 +0100
committerNicolai Haehnle <nhaehnle@gmail.com>2007-03-24 14:42:49 +0100
commit8f90822b7264a6e569707fb187a77de57a6e6dac (patch)
treee0b9cc900e193850a4a8db5ac79ddea56461cce0
parentea3d11a3d8901d650eb2a858ce30abae2d20d278 (diff)
swrast: Fix crash when sampling from a non-existing texture object
-rw-r--r--src/mesa/swrast/s_context.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 1c9a098a2d5..f5f04b05f5a 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -505,9 +505,7 @@ _swrast_update_texture_samplers(GLcontext *ctx)
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
- if (tObj)
- swrast->TextureSample[u] =
- _swrast_choose_texture_sample_func(ctx, tObj);
+ swrast->TextureSample[u] = _swrast_choose_texture_sample_func(ctx, tObj);
}
}