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authorRob Clark <robdclark@chromium.org>2019-10-24 11:26:34 -0700
committerRob Clark <robdclark@chromium.org>2019-11-12 13:55:03 -0800
commit4af86bd0b933179b9f61c74d055ae8565c59276c (patch)
tree228abe53e765b51fbe0ba1b7727c5ddee38bb591
parent089b1053961f788f7e0d24c70a684318c4105bd0 (diff)
freedreno/ir3: remove half-precision output
This doesn't really work, we can't necessarily just change the outputs to half-precision like this in anything but simple cases. Keep the shader key entry around though, eventually with proper mediump support we could use this with a nir pass to use lower precision frag shader outputs when the render target format has <= 16b/component. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index 1bc89819dfb..daa073eb266 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -3282,36 +3282,6 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
if (so->binning_pass && (ctx->compiler->gpu_id < 600))
fixup_binning_pass(ctx);
- /* if we want half-precision outputs, mark the output registers
- * as half:
- */
- if (so->key.half_precision) {
- for (i = 0; i < ir->noutputs; i++) {
- struct ir3_instruction *out = ir->outputs[i];
-
- if (!out)
- continue;
-
- /* if frag shader writes z, that needs to be full precision: */
- if (so->outputs[i/4].slot == FRAG_RESULT_DEPTH)
- continue;
-
- out->regs[0]->flags |= IR3_REG_HALF;
- /* output could be a fanout (ie. texture fetch output)
- * in which case we need to propagate the half-reg flag
- * up to the definer so that RA sees it:
- */
- if (out->opc == OPC_META_FO) {
- out = out->regs[1]->instr;
- out->regs[0]->flags |= IR3_REG_HALF;
- }
-
- if (out->opc == OPC_MOV) {
- out->cat1.dst_type = half_type(out->cat1.dst_type);
- }
- }
- }
-
if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
printf("BEFORE CP:\n");
ir3_print(ir);