diff options
author | Dave Airlie <airlied@redhat.com> | 2021-12-06 14:31:44 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2021-12-06 16:13:33 +1000 |
commit | 279471bda6f414e15982406a3169672e34eb3a11 (patch) | |
tree | 04ced4df612fe679b89e59aed75192c1a0261397 | |
parent | e2c05539fe9cc159bbf94d837e8ee6b2752b6e50 (diff) |
mesa/dd: burn a bunch of legacy driver interfaces down
None of these are used anymore in the gallium world, there
are some more to get rid off but this is a good start.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14074>
-rw-r--r-- | src/mesa/main/arbprogram.c | 4 | ||||
-rw-r--r-- | src/mesa/main/attrib.c | 175 | ||||
-rw-r--r-- | src/mesa/main/blend.c | 23 | ||||
-rw-r--r-- | src/mesa/main/buffers.c | 4 | ||||
-rw-r--r-- | src/mesa/main/clip.c | 3 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 117 | ||||
-rw-r--r-- | src/mesa/main/depth.c | 6 | ||||
-rw-r--r-- | src/mesa/main/draw.c | 9 | ||||
-rw-r--r-- | src/mesa/main/fbobject.c | 11 | ||||
-rw-r--r-- | src/mesa/main/fog.c | 4 | ||||
-rw-r--r-- | src/mesa/main/light.c | 14 | ||||
-rw-r--r-- | src/mesa/main/lines.c | 6 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 6 | ||||
-rw-r--r-- | src/mesa/main/points.c | 6 | ||||
-rw-r--r-- | src/mesa/main/polygon.c | 15 | ||||
-rw-r--r-- | src/mesa/main/queryobj.c | 12 | ||||
-rw-r--r-- | src/mesa/main/scissor.c | 9 | ||||
-rw-r--r-- | src/mesa/main/stencil.c | 61 | ||||
-rw-r--r-- | src/mesa/main/texenv.c | 5 | ||||
-rw-r--r-- | src/mesa/main/texgen.c | 3 | ||||
-rw-r--r-- | src/mesa/main/texobj.c | 9 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/viewport.c | 19 |
23 files changed, 24 insertions, 499 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c index 6f6c012d269..b9477f267b1 100644 --- a/src/mesa/main/arbprogram.c +++ b/src/mesa/main/arbprogram.c @@ -964,10 +964,6 @@ get_program_iv(struct gl_program *prog, GLenum target, GLenum pname, /* default/null program */ *params = GL_FALSE; } - else if (ctx->Driver.IsProgramNative) { - /* ask the driver */ - *params = ctx->Driver.IsProgramNative( ctx, target, prog ); - } else { /* probably running in software */ *params = GL_TRUE; diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 2742c27e54f..4e703722e18 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -547,80 +547,11 @@ pop_texture_group(struct gl_context *ctx, struct gl_texture_attrib_node *texstat ctx->Texture.CurrentUnit = u; - if (ctx->Driver.TexEnv || ctx->Driver.TexGen) { - /* Slow path for legacy classic drivers. */ - _mesa_set_enable(ctx, GL_TEXTURE_1D, !!(unit->Enabled & TEXTURE_1D_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_2D, !!(unit->Enabled & TEXTURE_2D_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_3D, !!(unit->Enabled & TEXTURE_3D_BIT)); - if (ctx->Extensions.ARB_texture_cube_map) { - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, - !!(unit->Enabled & TEXTURE_CUBE_BIT)); - } - if (ctx->Extensions.NV_texture_rectangle) { - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE_NV, - !!(unit->Enabled & TEXTURE_RECT_BIT)); - } - - _mesa_TexGeni(GL_S, GL_TEXTURE_GEN_MODE, unit->GenS.Mode); - _mesa_TexGeni(GL_T, GL_TEXTURE_GEN_MODE, unit->GenT.Mode); - _mesa_TexGeni(GL_R, GL_TEXTURE_GEN_MODE, unit->GenR.Mode); - _mesa_TexGeni(GL_Q, GL_TEXTURE_GEN_MODE, unit->GenQ.Mode); - _mesa_TexGenfv(GL_S, GL_OBJECT_PLANE, unit->ObjectPlane[GEN_S]); - _mesa_TexGenfv(GL_T, GL_OBJECT_PLANE, unit->ObjectPlane[GEN_T]); - _mesa_TexGenfv(GL_R, GL_OBJECT_PLANE, unit->ObjectPlane[GEN_R]); - _mesa_TexGenfv(GL_Q, GL_OBJECT_PLANE, unit->ObjectPlane[GEN_Q]); - /* Eye plane done differently to avoid re-transformation */ - { - - COPY_4FV(destUnit->EyePlane[GEN_S], unit->EyePlane[GEN_S]); - COPY_4FV(destUnit->EyePlane[GEN_T], unit->EyePlane[GEN_T]); - COPY_4FV(destUnit->EyePlane[GEN_R], unit->EyePlane[GEN_R]); - COPY_4FV(destUnit->EyePlane[GEN_Q], unit->EyePlane[GEN_Q]); - if (ctx->Driver.TexGen) { - ctx->Driver.TexGen(ctx, GL_S, GL_EYE_PLANE, unit->EyePlane[GEN_S]); - ctx->Driver.TexGen(ctx, GL_T, GL_EYE_PLANE, unit->EyePlane[GEN_T]); - ctx->Driver.TexGen(ctx, GL_R, GL_EYE_PLANE, unit->EyePlane[GEN_R]); - ctx->Driver.TexGen(ctx, GL_Q, GL_EYE_PLANE, unit->EyePlane[GEN_Q]); - } - } - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, !!(unit->TexGenEnabled & S_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, !!(unit->TexGenEnabled & T_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, !!(unit->TexGenEnabled & R_BIT)); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, !!(unit->TexGenEnabled & Q_BIT)); - - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, unit->EnvMode); - _mesa_TexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, unit->EnvColor); - _mesa_TexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, - texstate->LodBias[u]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, - unit->Combine.ModeRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, - unit->Combine.ModeA); - { - const GLuint n = ctx->Extensions.NV_texture_env_combine4 ? 4 : 3; - GLuint i; - for (i = 0; i < n; i++) { - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB + i, - unit->Combine.SourceRGB[i]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA + i, - unit->Combine.SourceA[i]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB + i, - unit->Combine.OperandRGB[i]); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA + i, - unit->Combine.OperandA[i]); - } - } - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, - 1 << unit->Combine.ScaleShiftRGB); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, - 1 << unit->Combine.ScaleShiftA); - } else { - /* Fast path for other drivers. */ - memcpy(destUnit, unit, sizeof(*unit)); - destUnit->_CurrentCombine = NULL; - ctx->Texture.Unit[u].LodBias = texstate->LodBias[u]; - ctx->Texture.Unit[u].LodBiasQuantized = texstate->LodBiasQuantized[u]; - } + /* Fast path for other drivers. */ + memcpy(destUnit, unit, sizeof(*unit)); + destUnit->_CurrentCombine = NULL; + ctx->Texture.Unit[u].LodBias = texstate->LodBias[u]; + ctx->Texture.Unit[u].LodBiasQuantized = texstate->LodBiasQuantized[u]; } /* Restore saved textures. */ @@ -955,69 +886,20 @@ _mesa_PopAttrib(void) if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) _math_matrix_analyse(ctx->ModelviewMatrixStack.Top); - if (ctx->Driver.Lightfv) { - /* Legacy slow path for some classic drivers. */ - for (i = 0; i < ctx->Const.MaxLights; i++) { - const struct gl_light_uniforms *lu = &attr->Light.LightSource[i]; - const struct gl_light *l = &attr->Light.Light[i]; - TEST_AND_UPDATE(ctx->Light.Light[i].Enabled, l->Enabled, - GL_LIGHT0 + i); - _mesa_light(ctx, i, GL_AMBIENT, lu->Ambient); - _mesa_light(ctx, i, GL_DIFFUSE, lu->Diffuse); - _mesa_light(ctx, i, GL_SPECULAR, lu->Specular); - _mesa_light(ctx, i, GL_POSITION, lu->EyePosition); - _mesa_light(ctx, i, GL_SPOT_DIRECTION, lu->SpotDirection); - { - GLfloat p[4] = { 0 }; - p[0] = lu->SpotExponent; - _mesa_light(ctx, i, GL_SPOT_EXPONENT, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = lu->SpotCutoff; - _mesa_light(ctx, i, GL_SPOT_CUTOFF, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = lu->ConstantAttenuation; - _mesa_light(ctx, i, GL_CONSTANT_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = lu->LinearAttenuation; - _mesa_light(ctx, i, GL_LINEAR_ATTENUATION, p); - } - { - GLfloat p[4] = { 0 }; - p[0] = lu->QuadraticAttenuation; - _mesa_light(ctx, i, GL_QUADRATIC_ATTENUATION, p); - } - } - /* light model */ - _mesa_LightModelfv(GL_LIGHT_MODEL_AMBIENT, - attr->Light.Model.Ambient); - _mesa_LightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, - (GLfloat) attr->Light.Model.LocalViewer); - _mesa_LightModelf(GL_LIGHT_MODEL_TWO_SIDE, - (GLfloat) attr->Light.Model.TwoSide); - _mesa_LightModelf(GL_LIGHT_MODEL_COLOR_CONTROL, - (GLfloat) attr->Light.Model.ColorControl); - } else { - /* Fast path for other drivers. */ - ctx->NewState |= _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM; - - memcpy(ctx->Light.LightSource, attr->Light.LightSource, - sizeof(attr->Light.LightSource)); - memcpy(&ctx->Light.Model, &attr->Light.Model, - sizeof(attr->Light.Model)); - - for (i = 0; i < ctx->Const.MaxLights; i++) { - TEST_AND_UPDATE(ctx->Light.Light[i].Enabled, - attr->Light.Light[i].Enabled, - GL_LIGHT0 + i); - memcpy(&ctx->Light.Light[i], &attr->Light.Light[i], - sizeof(struct gl_light)); - } + /* Fast path for other drivers. */ + ctx->NewState |= _NEW_LIGHT_CONSTANTS | _NEW_FF_VERT_PROGRAM; + + memcpy(ctx->Light.LightSource, attr->Light.LightSource, + sizeof(attr->Light.LightSource)); + memcpy(&ctx->Light.Model, &attr->Light.Model, + sizeof(attr->Light.Model)); + + for (i = 0; i < ctx->Const.MaxLights; i++) { + TEST_AND_UPDATE(ctx->Light.Light[i].Enabled, + attr->Light.Light[i].Enabled, + GL_LIGHT0 + i); + memcpy(&ctx->Light.Light[i], &attr->Light.Light[i], + sizeof(struct gl_light)); } /* shade model */ TEST_AND_CALL1(Light.ShadeModel, ShadeModel); @@ -1066,18 +948,6 @@ _mesa_PopAttrib(void) if (ctx->Point.CoordReplace != attr->Point.CoordReplace) { ctx->NewState |= _NEW_POINT | _NEW_FF_VERT_PROGRAM; ctx->Point.CoordReplace = attr->Point.CoordReplace; - - if (ctx->Driver.TexEnv) { - unsigned active_texture = ctx->Texture.CurrentUnit; - - for (unsigned i = 0; i < ctx->Const.MaxTextureUnits; i++) { - float param = !!(ctx->Point.CoordReplace & (1 << i)); - ctx->Texture.CurrentUnit = i; - ctx->Driver.TexEnv(ctx, GL_POINT_SPRITE, GL_COORD_REPLACE, - ¶m); - } - ctx->Texture.CurrentUnit = active_texture; - } } TEST_AND_UPDATE(ctx->Point.PointSprite, attr->Point.PointSprite, GL_POINT_SPRITE); @@ -1115,9 +985,6 @@ _mesa_PopAttrib(void) ctx->NewDriverState |= ctx->DriverFlags.NewPolygonStipple; else ctx->NewState |= _NEW_POLYGONSTIPPLE; - - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple(ctx, (const GLubyte *) attr->PolygonStipple); } if (mask & GL_SCISSOR_BIT) { @@ -1187,8 +1054,6 @@ _mesa_PopAttrib(void) TEST_AND_UPDATE_BIT(ctx->Transform.ClipPlanesEnabled, attr->Transform.ClipPlanesEnabled, i, GL_CLIP_PLANE0 + i); - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane(ctx, GL_CLIP_PLANE0 + i, eyePlane); } /* normalize/rescale */ @@ -1237,8 +1102,6 @@ _mesa_PopAttrib(void) if (ctx->Driver.Viewport) ctx->Driver.Viewport(ctx); - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx); } } diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index fa01fa49097..02435e67392 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -263,11 +263,6 @@ blend_func_separate(struct gl_context *ctx, _mesa_update_valid_to_render_state(ctx); ctx->Color._BlendFuncPerBuffer = GL_FALSE; - - if (ctx->Driver.BlendFuncSeparate) { - ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB, - sfactorA, dfactorA); - } } @@ -574,9 +569,6 @@ _mesa_BlendEquation( GLenum mode ) } ctx->Color._BlendEquationPerBuffer = GL_FALSE; set_advanced_blend_mode(ctx, advanced_mode); - - if (ctx->Driver.BlendEquationSeparate) - ctx->Driver.BlendEquationSeparate(ctx, mode, mode); } @@ -698,9 +690,6 @@ blend_equation_separate(struct gl_context *ctx, GLenum modeRGB, GLenum modeA, } ctx->Color._BlendEquationPerBuffer = GL_FALSE; set_advanced_blend_mode(ctx, BLEND_NONE); - - if (ctx->Driver.BlendEquationSeparate) - ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA); } @@ -829,9 +818,6 @@ _mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F); ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F); ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F); - - if (ctx->Driver.BlendColor) - ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor); } @@ -872,9 +858,6 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref ) ctx->Color.AlphaFunc = func; ctx->Color.AlphaRefUnclamped = ref; ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F); - - if (ctx->Driver.AlphaFunc) - ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef); return; default: @@ -939,9 +922,6 @@ logic_op(struct gl_context *ctx, GLenum opcode, bool no_error) ctx->Color.LogicOp = opcode; ctx->Color._LogicOp = color_logicop_mapping[opcode & 0x0f]; _mesa_update_allow_draw_out_of_order(ctx); - - if (ctx->Driver.LogicOpcode) - ctx->Driver.LogicOpcode(ctx, ctx->Color._LogicOp); } @@ -1028,9 +1008,6 @@ _mesa_ColorMask( GLboolean red, GLboolean green, ctx->NewDriverState |= ctx->DriverFlags.NewColorMask; ctx->Color.ColorMask = mask; _mesa_update_allow_draw_out_of_order(ctx); - - if (ctx->Driver.ColorMask) - ctx->Driver.ColorMask( ctx, red, green, blue, alpha ); } diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 5930ec49e4e..be67a0c8faa 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -315,8 +315,6 @@ draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb, /* Call device driver function only if fb is the bound draw buffer */ if (fb == ctx->DrawBuffer) { - if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx); if (ctx->Driver.DrawBufferAllocate) ctx->Driver.DrawBufferAllocate(ctx); } @@ -624,8 +622,6 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n, * may not be valid. */ if (fb == ctx->DrawBuffer) { - if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx); if (ctx->Driver.DrawBufferAllocate) ctx->Driver.DrawBufferAllocate(ctx); } diff --git a/src/mesa/main/clip.c b/src/mesa/main/clip.c index 6a1e00fc4cb..a6d14fc52c8 100644 --- a/src/mesa/main/clip.c +++ b/src/mesa/main/clip.c @@ -92,9 +92,6 @@ _mesa_ClipPlane( GLenum plane, const GLdouble *eq ) if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { _mesa_update_clip_plane(ctx, p); } - - if (ctx->Driver.ClipPlane) - ctx->Driver.ClipPlane( ctx, plane, equation ); } diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index ebd29c584d1..0d0f5c66745 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -377,12 +377,6 @@ struct dd_function_table { /*@{*/ /** - * Called by glBindTexture() and glBindTextures(). - */ - void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, - GLenum target, struct gl_texture_object *tObj ); - - /** * Called to allocate a new texture object. Drivers will usually * allocate/return a subclass of gl_texture_object. */ @@ -469,13 +463,6 @@ struct dd_function_table { void (*UnmapRenderbuffer)(struct gl_context *ctx, struct gl_renderbuffer *rb); - /** - * Optional driver entrypoint that binds a non-texture renderbuffer's - * contents to a texture image. - */ - GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx, - struct gl_renderbuffer *rb, - struct gl_texture_image *texImage); /*@}*/ @@ -502,17 +489,6 @@ struct dd_function_table { GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, struct gl_program *prog); - /** - * Notify driver that the sampler uniforms for the current program have - * changed. On some drivers, this may require shader recompiles. - */ - void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - - /** Query if program can be loaded onto hardware */ - GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, - struct gl_program *prog); - /*@}*/ /** @@ -678,89 +654,14 @@ struct dd_function_table { * May add more functions like these to the device driver in the future. */ /*@{*/ - /** Specify the alpha test function */ - void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); - /** Set the blend color */ - void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); - /** Set the blend equation */ - void (*BlendEquationSeparate)(struct gl_context *ctx, - GLenum modeRGB, GLenum modeA); - /** Specify pixel arithmetic */ - void (*BlendFuncSeparate)(struct gl_context *ctx, - GLenum sfactorRGB, GLenum dfactorRGB, - GLenum sfactorA, GLenum dfactorA); - /** Specify a plane against which all geometry is clipped */ - void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq); - /** Enable and disable writing of frame buffer color components */ - void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, - GLboolean bmask, GLboolean amask ); - /** Cause a material color to track the current color */ - void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Specify whether front- or back-facing facets can be culled */ - void (*CullFace)(struct gl_context *ctx, GLenum mode); - /** Define front- and back-facing polygons */ - void (*FrontFace)(struct gl_context *ctx, GLenum mode); - /** Specify the value used for depth buffer comparisons */ - void (*DepthFunc)(struct gl_context *ctx, GLenum func); - /** Enable or disable writing into the depth buffer */ - void (*DepthMask)(struct gl_context *ctx, GLboolean flag); - /** Specify mapping of depth values from NDC to window coordinates */ - void (*DepthRange)(struct gl_context *ctx); - /** Specify the current buffer for writing */ - void (*DrawBuffer)(struct gl_context *ctx); /** Used to allocated any buffers with on-demand creation */ void (*DrawBufferAllocate)(struct gl_context *ctx); /** Enable or disable server-side gl capabilities */ void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); - /** Specify fog parameters */ - void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); - /** Set light source parameters. - * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already - * been transformed to eye-space. - */ - void (*Lightfv)(struct gl_context *ctx, GLenum light, - GLenum pname, const GLfloat *params ); - /** Set the lighting model parameters */ - void (*LightModelfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the line stipple pattern */ - void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); - /** Specify the width of rasterized lines */ - void (*LineWidth)(struct gl_context *ctx, GLfloat width); - /** Specify a logical pixel operation for color index rendering */ - void (*LogicOpcode)(struct gl_context *ctx, enum gl_logicop_mode opcode); - void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, - const GLfloat *params); - /** Specify the diameter of rasterized points */ - void (*PointSize)(struct gl_context *ctx, GLfloat size); - /** Select a polygon rasterization mode */ - void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); - /** Set the scale and units used to calculate depth values */ - void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units, GLfloat clamp); - /** Set the polygon stippling pattern */ - void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); /* Specifies the current buffer for reading */ void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); /** Set rasterization mode */ void (*RenderMode)(struct gl_context *ctx, GLenum mode ); - /** Define the scissor box */ - void (*Scissor)(struct gl_context *ctx); - /** Select flat or smooth shading */ - void (*ShadeModel)(struct gl_context *ctx, GLenum mode); - /** OpenGL 2.0 two-sided StencilFunc */ - void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, - GLint ref, GLuint mask); - /** OpenGL 2.0 two-sided StencilMask */ - void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); - /** OpenGL 2.0 two-sided StencilOp */ - void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, - GLenum zfail, GLenum zpass); - /** Control the generation of texture coordinates */ - void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, - const GLfloat *params); - /** Set texture environment parameters */ - void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, - const GLfloat *param); /** Set texture parameter (callee gets param value from the texObj) */ void (*TexParameter)(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum pname); @@ -858,9 +759,6 @@ struct dd_function_table { GLuint name); struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, GLuint name); - void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, - struct gl_framebuffer *drawFb, - struct gl_framebuffer *readFb); void (*FramebufferRenderbuffer)(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, @@ -897,7 +795,6 @@ struct dd_function_table { struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); - void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q); void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); @@ -1020,12 +917,6 @@ struct dd_function_table { /** Need to call vbo_save_SaveFlushVertices() upon state change? */ GLboolean SaveNeedFlush; - /** - * Notify driver that the special derived value _NeedEyeCoords has - * changed. - */ - void (*LightingSpaceChange)( struct gl_context *ctx ); - /**@}*/ /** @@ -1093,14 +984,6 @@ struct dd_function_table { struct gl_transform_feedback_object *obj); /** - * Return the number of vertices written to a stream during the last - * Begin/EndTransformFeedback block. - */ - GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, - struct gl_transform_feedback_object *obj, - GLuint stream); - - /** * \name GL_NV_texture_barrier interface */ void (*TextureBarrier)(struct gl_context *ctx); diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index d69e8e71d00..31eb8a8ee8a 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -87,9 +87,6 @@ depth_func(struct gl_context *ctx, GLenum func, bool no_error) ctx->NewDriverState |= ctx->DriverFlags.NewDepth; ctx->Depth.Func = func; _mesa_update_allow_draw_out_of_order(ctx); - - if (ctx->Driver.DepthFunc) - ctx->Driver.DepthFunc(ctx, func); } @@ -134,9 +131,6 @@ _mesa_DepthMask( GLboolean flag ) ctx->NewDriverState |= ctx->DriverFlags.NewDepth; ctx->Depth.Mask = flag; _mesa_update_allow_draw_out_of_order(ctx); - - if (ctx->Driver.DepthMask) - ctx->Driver.DepthMask( ctx, flag ); } diff --git a/src/mesa/main/draw.c b/src/mesa/main/draw.c index 6a47570e7d6..7b0db614635 100644 --- a/src/mesa/main/draw.c +++ b/src/mesa/main/draw.c @@ -2295,15 +2295,6 @@ _mesa_draw_transform_feedback(struct gl_context *ctx, GLenum mode, numInstances)) return; - if (ctx->Driver.GetTransformFeedbackVertexCount && - (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount || - !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) { - GLsizei n = - ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream); - _mesa_draw_arrays(ctx, mode, 0, n, numInstances, 0); - return; - } - /* Maybe we should do some primitive splitting for primitive restart * (like in DrawArrays), but we have no way to know how many vertices * will be rendered. */ diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index a848c1df799..b0846ae5678 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3061,7 +3061,7 @@ static void check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb) { /* Skip if we know NeedsFinishRenderTexture won't be set. */ - if (_mesa_is_winsys_fbo(fb) && !ctx->Driver.BindRenderbufferTexImage) + if (_mesa_is_winsys_fbo(fb)) return; if (ctx->Driver.FinishRenderTexture) { @@ -3188,15 +3188,6 @@ _mesa_bind_framebuffers(struct gl_context *ctx, _mesa_update_allow_draw_out_of_order(ctx); _mesa_update_valid_to_render_state(ctx); } - - if ((bindDrawBuf || bindReadBuf) && ctx->Driver.BindFramebuffer) { - /* The few classic drivers that actually hook this function really only - * want to know if the draw framebuffer changed. - */ - ctx->Driver.BindFramebuffer(ctx, - bindDrawBuf ? GL_FRAMEBUFFER : GL_READ_FRAMEBUFFER, - newDrawFb, newReadFb); - } } void GLAPIENTRY diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c index a2f9246d36f..8ad41998502 100644 --- a/src/mesa/main/fog.c +++ b/src/mesa/main/fog.c @@ -184,10 +184,6 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params ) goto invalid_pname; } - if (ctx->Driver.Fogfv) { - ctx->Driver.Fogfv( ctx, pname, params ); - } - return; invalid_pname: diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index bb513f762ba..6d07b0fded1 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -53,9 +53,6 @@ _mesa_ShadeModel( GLenum mode ) FLUSH_VERTICES(ctx, _NEW_LIGHT_STATE, GL_LIGHTING_BIT); ctx->Light.ShadeModel = mode; - - if (ctx->Driver.ShadeModel) - ctx->Driver.ShadeModel( ctx, mode ); } @@ -249,9 +246,6 @@ _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat *pa default: unreachable("Unexpected pname in _mesa_light()"); } - - if (ctx->Driver.Lightfv) - ctx->Driver.Lightfv( ctx, GL_LIGHT0 + lnum, pname, params ); } @@ -550,9 +544,6 @@ _mesa_LightModelfv( GLenum pname, const GLfloat *params ) goto invalid_pname; } - if (ctx->Driver.LightModelfv) - ctx->Driver.LightModelfv( ctx, pname, params ); - return; invalid_pname: @@ -823,9 +814,6 @@ _mesa_ColorMaterial( GLenum face, GLenum mode ) FLUSH_CURRENT(ctx, _NEW_FF_VERT_PROGRAM); _mesa_update_color_material(ctx,ctx->Current.Attrib[VERT_ATTRIB_COLOR0]); } - - if (ctx->Driver.ColorMaterial) - ctx->Driver.ColorMaterial( ctx, face, mode ); } @@ -1161,8 +1149,6 @@ _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state ) update_modelview_scale(ctx); compute_light_positions( ctx ); - if (ctx->Driver.LightingSpaceChange) - ctx->Driver.LightingSpaceChange( ctx ); return true; } else { diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 275e9a229b3..f45a7f54e9d 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -70,9 +70,6 @@ line_width(struct gl_context *ctx, GLfloat width, bool no_error) FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE, GL_LINE_BIT); ctx->NewDriverState |= ctx->DriverFlags.NewLineState; ctx->Line.Width = width; - - if (ctx->Driver.LineWidth) - ctx->Driver.LineWidth(ctx, width); } @@ -126,9 +123,6 @@ _mesa_LineStipple( GLint factor, GLushort pattern ) ctx->NewDriverState |= ctx->DriverFlags.NewLineState; ctx->Line.StippleFactor = factor; ctx->Line.StipplePattern = pattern; - - if (ctx->Driver.LineStipple) - ctx->Driver.LineStipple( ctx, factor, pattern ); } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index ce24d971271..d96eeaa0684 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4141,12 +4141,6 @@ struct gl_constants */ bool GLSLTessLevelsAsInputs; - /** - * Always use the GetTransformFeedbackVertexCount() driver hook, rather - * than passing the transform feedback object to the drawing function. - */ - GLboolean AlwaysUseGetTransformFeedbackVertexCount; - /** GL_ARB_map_buffer_alignment */ GLuint MinMapBufferAlignment; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index c336d887afb..b05519c09e8 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -53,9 +53,6 @@ point_size(struct gl_context *ctx, GLfloat size, bool no_error) FLUSH_VERTICES(ctx, _NEW_POINT, GL_POINT_BIT); ctx->Point.Size = size; - - if (ctx->Driver.PointSize) - ctx->Driver.PointSize(ctx, size); } @@ -198,9 +195,6 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params) "glPointParameterf[v]{EXT,ARB}(pname)" ); return; } - - if (ctx->Driver.PointParameterfv) - ctx->Driver.PointParameterfv(ctx, pname, params); } diff --git a/src/mesa/main/polygon.c b/src/mesa/main/polygon.c index d961e7a2c72..f16a36ba7ed 100644 --- a/src/mesa/main/polygon.c +++ b/src/mesa/main/polygon.c @@ -67,9 +67,6 @@ cull_face(struct gl_context *ctx, GLenum mode, bool no_error) GL_POLYGON_BIT); ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState; ctx->Polygon.CullFaceMode = mode; - - if (ctx->Driver.CullFace) - ctx->Driver.CullFace(ctx, mode); } @@ -119,9 +116,6 @@ front_face(struct gl_context *ctx, GLenum mode, bool no_error) GL_POLYGON_BIT); ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState; ctx->Polygon.FrontFace = mode; - - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, mode); } @@ -225,9 +219,6 @@ polygon_mode(struct gl_context *ctx, GLenum face, GLenum mode, bool no_error) return; } - if (ctx->Driver.PolygonMode) - ctx->Driver.PolygonMode(ctx, face, mode); - if (ctx->Extensions.INTEL_conservative_rasterization || (mode == GL_FILL_RECTANGLE_NV || old_mode_has_fill_rectangle)) _mesa_update_valid_to_render_state(ctx); @@ -277,9 +268,6 @@ _mesa_PolygonStipple(const GLubyte *pattern) _mesa_unpack_polygon_stipple(pattern, ctx->PolygonStipple, &ctx->Unpack); _mesa_unmap_pbo_source(ctx, &ctx->Unpack); - - if (ctx->Driver.PolygonStipple) - ctx->Driver.PolygonStipple(ctx, pattern); } @@ -331,9 +319,6 @@ _mesa_polygon_offset_clamp(struct gl_context *ctx, ctx->Polygon.OffsetFactor = factor; ctx->Polygon.OffsetUnits = units; ctx->Polygon.OffsetClamp = clamp; - - if (ctx->Driver.PolygonOffset) - ctx->Driver.PolygonOffset( ctx, factor, units, clamp ); } void GLAPIENTRY diff --git a/src/mesa/main/queryobj.c b/src/mesa/main/queryobj.c index d391bf0d3cb..da460ecb172 100644 --- a/src/mesa/main/queryobj.c +++ b/src/mesa/main/queryobj.c @@ -628,14 +628,10 @@ _mesa_QueryCounter(GLuint id, GLenum target) q->Ready = GL_FALSE; q->EverBound = GL_TRUE; - if (ctx->Driver.QueryCounter) { - ctx->Driver.QueryCounter(ctx, q); - } else { - /* QueryCounter is implemented using EndQuery without BeginQuery - * in drivers. This is actually Direct3D and Gallium convention. - */ - ctx->Driver.EndQuery(ctx, q); - } + /* QueryCounter is implemented using EndQuery without BeginQuery + * in drivers. This is actually Direct3D and Gallium convention. + */ + ctx->Driver.EndQuery(ctx, q); } diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c index df7b3363d20..3d41b801c4e 100644 --- a/src/mesa/main/scissor.c +++ b/src/mesa/main/scissor.c @@ -77,9 +77,6 @@ scissor(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height) */ for (i = 0; i < ctx->Const.MaxViewports; i++) set_scissor_no_notify(ctx, i, x, y, width, height); - - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx); } /** @@ -127,9 +124,6 @@ _mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { set_scissor_no_notify(ctx, idx, x, y, width, height); - - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx); } static void @@ -140,9 +134,6 @@ scissor_array(struct gl_context *ctx, GLuint first, GLsizei count, set_scissor_no_notify(ctx, i + first, rect[i].X, rect[i].Y, rect[i].Width, rect[i].Height); } - - if (ctx->Driver.Scissor) - ctx->Driver.Scissor(ctx); } /** diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c index 0d60234607e..5cec4980528 100644 --- a/src/mesa/main/stencil.c +++ b/src/mesa/main/stencil.c @@ -165,12 +165,6 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui ctx->Stencil.Function[1] = backfunc; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, - frontfunc, ref, mask); - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, - backfunc, ref, mask); - } } @@ -203,13 +197,6 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) ctx->Stencil.Function[face] = func; ctx->Stencil.Ref[face] = ref; ctx->Stencil.ValueMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); - } } else { /* set both front and back state */ @@ -226,12 +213,6 @@ stencil_func(struct gl_context *ctx, GLenum func, GLint ref, GLuint mask) ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - func, ref, mask); - } } } @@ -290,13 +271,6 @@ _mesa_StencilMask( GLuint mask ) GL_STENCIL_BUFFER_BIT); ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[face] = mask; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); - } } else { /* set both front and back state */ @@ -307,12 +281,6 @@ _mesa_StencilMask( GLuint mask ) GL_STENCIL_BUFFER_BIT); ctx->NewDriverState |= ctx->DriverFlags.NewStencil; ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - mask); - } } } @@ -348,13 +316,6 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.ZFailFunc[face] = zfail; ctx->Stencil.ZPassFunc[face] = zpass; ctx->Stencil.FailFunc[face] = fail; - - /* Only propagate the change to the driver if EXT_stencil_two_side - * is enabled. - */ - if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { - ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); - } } else { /* set both front and back state */ @@ -371,12 +332,6 @@ stencil_op(struct gl_context *ctx, GLenum fail, GLenum zfail, GLenum zpass) ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; - if (ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, - ((ctx->Stencil.TestTwoSide) - ? GL_FRONT : GL_FRONT_AND_BACK), - fail, zfail, zpass); - } } } @@ -443,8 +398,6 @@ static void stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { - GLboolean set = GL_FALSE; - if (face != GL_BACK) { /* set front */ if (ctx->Stencil.ZFailFunc[0] != zfail || @@ -456,7 +409,6 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, ctx->Stencil.ZFailFunc[0] = zfail; ctx->Stencil.ZPassFunc[0] = zpass; ctx->Stencil.FailFunc[0] = sfail; - set = GL_TRUE; } } @@ -471,13 +423,8 @@ stencil_op_separate(struct gl_context *ctx, GLenum face, GLenum sfail, ctx->Stencil.ZFailFunc[1] = zfail; ctx->Stencil.ZPassFunc[1] = zpass; ctx->Stencil.FailFunc[1] = sfail; - set = GL_TRUE; } } - - if (set && ctx->Driver.StencilOpSeparate) { - ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); - } } @@ -543,10 +490,6 @@ stencil_func_separate(struct gl_context *ctx, GLenum face, GLenum func, ctx->Stencil.Ref[1] = ref; ctx->Stencil.ValueMask[1] = mask; } - - if (ctx->Driver.StencilFuncSeparate) { - ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); - } } @@ -596,10 +539,6 @@ stencil_mask_separate(struct gl_context *ctx, GLenum face, GLuint mask) if (face != GL_FRONT) { ctx->Stencil.WriteMask[1] = mask; } - - if (ctx->Driver.StencilMaskSeparate) { - ctx->Driver.StencilMaskSeparate(ctx, face, mask); - } } diff --git a/src/mesa/main/texenv.c b/src/mesa/main/texenv.c index e6b82636f70..a1435aa6b09 100644 --- a/src/mesa/main/texenv.c +++ b/src/mesa/main/texenv.c @@ -522,11 +522,6 @@ _mesa_texenvfv_indexed( struct gl_context* ctx, GLuint texunit, GLenum target, _mesa_enum_to_string(pname), *param, _mesa_enum_to_string((GLenum) iparam0)); - - /* Tell device driver about the new texture environment */ - if (ctx->Driver.TexEnv) { - ctx->Driver.TexEnv(ctx, target, pname, param); - } } diff --git a/src/mesa/main/texgen.c b/src/mesa/main/texgen.c index 57aa5c5d767..99d7d779354 100644 --- a/src/mesa/main/texgen.c +++ b/src/mesa/main/texgen.c @@ -175,9 +175,6 @@ texgenfv( GLuint texunitIndex, GLenum coord, GLenum pname, _mesa_error( ctx, GL_INVALID_ENUM, "glTexGenfv(pname)" ); return; } - - if (ctx->Driver.TexGen) - ctx->Driver.TexGen( ctx, coord, pname, params ); } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 43ad56d22c1..bf5d8298a53 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1405,10 +1405,6 @@ unbind_textures_from_unit(struct gl_context *ctx, GLuint unit) _mesa_reference_texobj(&texUnit->CurrentTex[index], texObj); - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) - ctx->Driver.BindTexture(ctx, unit, 0, texObj); - texUnit->_BoundTextures &= ~(1 << index); ctx->NewState |= _NEW_TEXTURE_OBJECT; ctx->PopAttribState |= GL_TEXTURE_BIT; @@ -1663,11 +1659,6 @@ bind_texture_object(struct gl_context *ctx, unsigned unit, texUnit->_BoundTextures |= (1 << targetIndex); else texUnit->_BoundTextures &= ~(1 << targetIndex); - - /* Pass BindTexture call to device driver */ - if (ctx->Driver.BindTexture) { - ctx->Driver.BindTexture(ctx, unit, texObj->Target, texObj); - } } /** diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 858b08cebb2..700d6afc1ac 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -1402,8 +1402,6 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values, if (changed) { struct gl_program *const prog = sh->Program; _mesa_update_shader_textures_used(shProg, prog); - if (ctx->Driver.SamplerUniformChange) - ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog); any_changed = true; } } diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index de9687eb071..7deefcbec0d 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -305,9 +305,6 @@ _mesa_set_depth_range(struct gl_context *ctx, unsigned idx, GLclampd nearval, GLclampd farval) { set_depth_range_no_notify(ctx, idx, nearval, farval); - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx); } /** @@ -340,10 +337,6 @@ _mesa_DepthRange(GLclampd nearval, GLclampd farval) */ for (i = 0; i < ctx->Const.MaxViewports; i++) set_depth_range_no_notify(ctx, i, nearval, farval); - - if (ctx->Driver.DepthRange) { - ctx->Driver.DepthRange(ctx); - } } void GLAPIENTRY @@ -366,9 +359,6 @@ depth_range_arrayv(struct gl_context *ctx, GLuint first, GLsizei count, { for (GLsizei i = 0; i < count; i++) set_depth_range_no_notify(ctx, i + first, inputs[i].Near, inputs[i].Far); - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx); } void GLAPIENTRY @@ -419,9 +409,6 @@ _mesa_DepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat *v) for (i = 0; i < count; i++) set_depth_range_no_notify(ctx, i + first, v[i * 2], v[i * 2 + 1]); - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx); } /** @@ -532,16 +519,10 @@ clip_control(struct gl_context *ctx, GLenum origin, GLenum depth, bool no_error) ctx->NewDriverState |= ctx->DriverFlags.NewPolygonState; else ctx->NewState |= _NEW_POLYGON; - - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); } if (ctx->Transform.ClipDepthMode != depth) { ctx->Transform.ClipDepthMode = depth; - - if (ctx->Driver.DepthRange) - ctx->Driver.DepthRange(ctx); } } |