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authorIago Toral Quiroga <itoral@igalia.com>2015-09-30 10:24:11 +0200
committerIago Toral Quiroga <itoral@igalia.com>2015-10-05 08:19:34 +0200
commit102f6c446b6585b00e1c1cd3c838f7b0899e49a9 (patch)
tree021352a240997564dc1c9643c055d5e6cfdcce31
parent20cbe3688aec2fd371fea096e6a0de0a38c2ae70 (diff)
i965: Assert on the number of combined UBO and SSBO binding table entries
In theory we can't break this assertion since the compiler frontend checks that we don't exceed any of the individual limits, but it does not hurt to be extra safe. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp1
2 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 8efecf98218..546f8fc35fe 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -714,6 +714,9 @@ struct brw_vs_prog_data {
/** Max number of SSBOs in a shader */
#define BRW_MAX_SSBO 12
+/** Max number of combined UBOs and SSBOs in a shader */
+#define BRW_MAX_COMBINED_UBO_SSBO (BRW_MAX_UBO + BRW_MAX_SSBO)
+
/** Max number of atomic counter buffer objects in a shader */
#define BRW_MAX_ABO 16
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index a16e5958776..7bc080b082e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -1366,6 +1366,7 @@ brw_assign_common_binding_table_offsets(gl_shader_stage stage,
next_binding_table_offset += num_textures;
if (shader) {
+ assert(shader->NumUniformBlocks <= BRW_MAX_COMBINED_UBO_SSBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
next_binding_table_offset += shader->NumUniformBlocks;
} else {