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authorRob Clark <robclark@freedesktop.org>2015-06-08 14:23:49 -0400
committerRob Clark <robclark@freedesktop.org>2015-06-21 08:00:58 -0400
commit0f008082b184072159e5aedc7fc103efba8740ed (patch)
tree1c866694c87af6b7d38e67d3fd03480eeb6bca8e
parent457f7c2a2a93b45396ac66e0d4b3896d2db8fdf3 (diff)
freedreno: remove int sampler shader variants
We get this information from NIR (which gets it from sview decl in tgsi when translating from tgsi), so no need to maintain shader variants for this. Signed-off-by: Rob Clark <robclark@freedesktop.org>
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_context.h3
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c11
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_texture.c35
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_context.h3
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_draw.c8
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_texture.c34
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c13
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_shader.h4
8 files changed, 7 insertions, 104 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_context.h b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
index 4e3f521716e..77e4605e550 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_context.h
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
@@ -105,9 +105,6 @@ struct fd3_context {
*/
unsigned fsaturate_s, fsaturate_t, fsaturate_r;
- /* bitmask of integer texture samplers */
- uint16_t vinteger_s, finteger_s;
-
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index b522cf86695..b5838b58eb2 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -104,14 +104,12 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r) ||
- (last_key->vinteger_s != key->vinteger_s))
+ (last_key->vsaturate_r != key->vsaturate_r))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r) ||
- (last_key->finteger_s != key->finteger_s))
+ (last_key->fsaturate_r != key->fsaturate_r))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
@@ -140,16 +138,13 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
- .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
- fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
+ .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
- .vinteger_s = fd3_ctx->vinteger_s,
- .finteger_s = fd3_ctx->finteger_s,
},
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
.sprite_coord_enable = ctx->rasterizer ? ctx->rasterizer->sprite_coord_enable : 0,
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
index 6f44ee3c08e..a278bf5c603 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
@@ -263,44 +263,11 @@ fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
-static void
-fd3_set_sampler_views(struct pipe_context *pctx, unsigned shader,
- unsigned start, unsigned nr,
- struct pipe_sampler_view **views)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct fd3_context *fd3_ctx = fd3_context(ctx);
- struct fd_texture_stateobj *tex;
- uint16_t integer_s = 0, *ptr;
- int i;
-
- fd_set_sampler_views(pctx, shader, start, nr, views);
-
- switch (shader) {
- case PIPE_SHADER_FRAGMENT:
- tex = &ctx->fragtex;
- ptr = &fd3_ctx->finteger_s;
- break;
- case PIPE_SHADER_VERTEX:
- tex = &ctx->verttex;
- ptr = &fd3_ctx->vinteger_s;
- break;
- default:
- return;
- }
-
- for (i = 0; i < tex->num_textures; i++)
- if (util_format_is_pure_integer(tex->textures[i]->format))
- integer_s |= 1 << i;
- *ptr = integer_s;
-}
-
-
void
fd3_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd3_sampler_state_create;
pctx->bind_sampler_states = fd3_sampler_states_bind;
pctx->create_sampler_view = fd3_sampler_view_create;
- pctx->set_sampler_views = fd3_set_sampler_views;
+ pctx->set_sampler_views = fd_set_sampler_views;
}
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_context.h b/src/gallium/drivers/freedreno/a4xx/fd4_context.h
index 384602a2e4f..53e1bf6a2e6 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_context.h
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_context.h
@@ -83,9 +83,6 @@ struct fd4_context {
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
- /* bitmask of integer texture samplers */
- uint16_t vinteger_s, finteger_s;
-
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
index ae407f753fe..de5a306af60 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_draw.c
@@ -82,8 +82,7 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r) ||
- (last_key->vinteger_s != key->vinteger_s))
+ (last_key->vsaturate_r != key->vsaturate_r))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
@@ -122,16 +121,13 @@ fd4_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
- .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate ||
- fd4_ctx->vinteger_s || fd4_ctx->finteger_s),
+ .has_per_samp = (fd4_ctx->fsaturate || fd4_ctx->vsaturate),
.vsaturate_s = fd4_ctx->vsaturate_s,
.vsaturate_t = fd4_ctx->vsaturate_t,
.vsaturate_r = fd4_ctx->vsaturate_r,
.fsaturate_s = fd4_ctx->fsaturate_s,
.fsaturate_t = fd4_ctx->fsaturate_t,
.fsaturate_r = fd4_ctx->fsaturate_r,
- .vinteger_s = fd4_ctx->vinteger_s,
- .finteger_s = fd4_ctx->finteger_s,
},
.format = fd4_emit_format(pfb->cbufs[0]),
.pformat = pipe_surface_format(pfb->cbufs[0]),
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c
index ff1ff8f0d34..6ba25d0816d 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_texture.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_texture.c
@@ -205,43 +205,11 @@ fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
-static void
-fd4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
- unsigned start, unsigned nr, struct pipe_sampler_view **views)
-{
- struct fd_context *ctx = fd_context(pctx);
- struct fd4_context *fd4_ctx = fd4_context(ctx);
- struct fd_texture_stateobj *tex;
- uint16_t integer_s = 0, *ptr;
- int i;
-
- fd_set_sampler_views(pctx, shader, start, nr, views);
-
- switch (shader) {
- case PIPE_SHADER_FRAGMENT:
- tex = &ctx->fragtex;
- ptr = &fd4_ctx->finteger_s;
- break;
- case PIPE_SHADER_VERTEX:
- tex = &ctx->verttex;
- ptr = &fd4_ctx->vinteger_s;
- break;
- default:
- return;
- }
-
- for (i = 0; i < tex->num_textures; i++)
- if (util_format_is_pure_integer(tex->textures[i]->format))
- integer_s |= 1 << i;
-
- *ptr = integer_s;
-}
-
void
fd4_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd4_sampler_state_create;
pctx->bind_sampler_states = fd_sampler_states_bind;
pctx->create_sampler_view = fd4_sampler_view_create;
- pctx->set_sampler_views = fd4_set_sampler_views;
+ pctx->set_sampler_views = fd_set_sampler_views;
}
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
index 4165e2d6aa7..5c215a55a36 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler_nir.c
@@ -57,9 +57,6 @@ struct ir3_compile {
struct ir3 *ir;
struct ir3_shader_variant *so;
- /* bitmask of which samplers are integer: */
- uint16_t integer_s;
-
struct ir3_block *block; /* the current block */
struct ir3_block *in_block; /* block created for shader inputs */
@@ -234,16 +231,6 @@ compile_init(struct ir3_compiler *compiler,
ctx->levels_add_one = true;
}
- switch (so->type) {
- case SHADER_FRAGMENT:
- case SHADER_COMPUTE:
- ctx->integer_s = so->key.finteger_s;
- break;
- case SHADER_VERTEX:
- ctx->integer_s = so->key.vinteger_s;
- break;
- }
-
ctx->compiler = compiler;
ctx->ir = so->ir;
ctx->so = so;
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_shader.h b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
index 8141c5698db..9f1b0769180 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_shader.h
+++ b/src/gallium/drivers/freedreno/ir3/ir3_shader.h
@@ -86,10 +86,6 @@ struct ir3_shader_key {
* shader:
*/
uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
-
- /* bitmask of sampler which produces integer outputs:
- */
- uint16_t vinteger_s, finteger_s;
};
static inline bool