diff options
author | Mike Blumenkrantz <michael.blumenkrantz@gmail.com> | 2023-04-03 12:45:11 -0400 |
---|---|---|
committer | Marge Bot <emma+marge@anholt.net> | 2023-04-04 11:29:01 +0000 |
commit | 09320705f071545648b1dbda50ee37a6cd48c0bf (patch) | |
tree | cc0d9e6fce24b85c142dad902d869225e59aec5b | |
parent | b0cdd5a1d2733a9a8d124e379147a7f29be6d625 (diff) |
zink: be explicit about separate shader dsl indexing during creation
this fixes a minor issue where a fs without a vs dsl would have the wrong
index
Fixes: e3b746e3a31 ("zink: use GPL to handle (simple) separate shader objects")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22269>
-rw-r--r-- | src/gallium/drivers/zink/zink_program.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index f1b22f8151e..b0a8042efb3 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -1175,12 +1175,12 @@ create_gfx_program_separable(struct zink_context *ctx, struct zink_shader **stag if (prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl) { prog->base.dd.binding_usage |= BITFIELD_BIT(0); - prog->base.dsl[prog->base.num_dsl] = prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl; - prog->base.num_dsl++; + prog->base.dsl[0] = prog->shaders[MESA_SHADER_VERTEX]->precompile.dsl; + prog->base.num_dsl = 1; } if (prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl) { prog->base.dd.binding_usage |= BITFIELD_BIT(1); - prog->base.dsl[prog->base.num_dsl] = prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl; + prog->base.dsl[1] = prog->shaders[MESA_SHADER_FRAGMENT]->precompile.dsl; /* guarantee a null dsl if vs doesn't have descriptors */ prog->base.num_dsl = 2; } |