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authorSamuel Pitoiset <samuel.pitoiset@gmail.com>2020-11-24 14:56:55 +0100
committerDylan Baker <dylan.c.baker@intel.com>2021-01-12 15:27:32 -0800
commite6aa51a84d5b979b64b46291413aa212d11baccb (patch)
treefc1377b071b65d737f62b48cf9525ad86f71add2
parenta29f08b1e204db4342375184829984c594bced86 (diff)
radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+
To avoid any alignment issues that triggers memory violations and eventually a GPU. This can happen if the stride (static or dynamic) is unaligned and also if the VBO offset is aligned to scalar (eg. stride is 8 and VBO offset is 2 for R16G16B16A16_SNORM). The AMD Windows driver also always splits typed vertex fetches. fossils-db (Sienna Cichlid): Totals from 56508 (40.54% of 139391) affected shaders: SGPRs: 2643545 -> 2664516 (+0.79%); split: -0.19%, +0.98% VGPRs: 2007472 -> 1995408 (-0.60%); split: -0.74%, +0.13% CodeSize: 70596372 -> 73913312 (+4.70%); split: -0.00%, +4.70% MaxWaves: 772653 -> 774916 (+0.29%); split: +0.37%, -0.08% Instrs: 14074162 -> 14567072 (+3.50%); split: -0.00%, +3.51% Cycles: 69281276 -> 71253252 (+2.85%); split: -0.00%, +2.85% VMEM: 22047039 -> 25554196 (+15.91%); split: +17.20%, -1.29% SMEM: 4120370 -> 4360820 (+5.84%); split: +7.41%, -1.58% VClause: 416913 -> 438361 (+5.14%); split: -1.86%, +7.01% SClause: 536739 -> 542637 (+1.10%); split: -0.33%, +1.43% Copies: 977194 -> 970015 (-0.73%); split: -2.43%, +1.69% Branches: 241205 -> 241193 (-0.00%); split: -0.06%, +0.06% PreVGPRs: 1505645 -> 1505379 (-0.02%) This fixes GPU hangs with bin/draw-vertices from Piglit on GFX10+ with Zink. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8363> (cherry picked from commit d2f4934121f65f2f086e4babaa0704e58503234b)
-rw-r--r--.pick_status.json2
-rw-r--r--src/amd/compiler/aco_instruction_selection.cpp10
-rw-r--r--src/amd/vulkan/radv_nir_to_llvm.c18
3 files changed, 17 insertions, 13 deletions
diff --git a/.pick_status.json b/.pick_status.json
index a6ee33d800a..b903f2391d1 100644
--- a/.pick_status.json
+++ b/.pick_status.json
@@ -1885,7 +1885,7 @@
"description": "radv/llvm,aco: always split typed vertex buffer loads on GFX6 and GFX10+",
"nominated": true,
"nomination_type": 0,
- "resolution": 0,
+ "resolution": 1,
"master_sha": null,
"because_sha": null
},
diff --git a/src/amd/compiler/aco_instruction_selection.cpp b/src/amd/compiler/aco_instruction_selection.cpp
index 7c3b492c004..c85d173d43d 100644
--- a/src/amd/compiler/aco_instruction_selection.cpp
+++ b/src/amd/compiler/aco_instruction_selection.cpp
@@ -4553,11 +4553,17 @@ void visit_load_interpolated_input(isel_context *ctx, nir_intrinsic_instr *instr
bool check_vertex_fetch_size(isel_context *ctx, const ac_data_format_info *vtx_info,
unsigned offset, unsigned stride, unsigned channels)
{
- unsigned vertex_byte_size = vtx_info->chan_byte_size * channels;
if (vtx_info->chan_byte_size != 4 && channels == 3)
return false;
+
+ /* Always split typed vertex buffer loads on GFX6 and GFX10+ to avoid any
+ * alignment issues that triggers memory violations and eventually a GPU
+ * hang. This can happen if the stride (static or dynamic) is unaligned and
+ * also if the VBO offset is aligned to a scalar (eg. stride is 8 and VBO
+ * offset is 2 for R16G16B16A16_SNORM).
+ */
return (ctx->options->chip_class >= GFX7 && ctx->options->chip_class <= GFX9) ||
- (offset % vertex_byte_size == 0 && stride % vertex_byte_size == 0);
+ (channels == 1);
}
uint8_t get_fetch_data_format(isel_context *ctx, const ac_data_format_info *vtx_info,
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index f94411d9bd1..b591c969d2d 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -1182,17 +1182,15 @@ handle_vs_input_decl(struct radv_shader_context *ctx,
t_offset = LLVMConstInt(ctx->ac.i32, attrib_binding, false);
t_list = ac_build_load_to_sgpr(&ctx->ac, t_list_ptr, t_offset);
- /* Perform per-channel vertex fetch operations if unaligned
- * access are detected. Only GFX6 and GFX10 are affected.
+ /* Always split typed vertex buffer loads on GFX6 and GFX10+
+ * to avoid any alignment issues that triggers memory
+ * violations and eventually a GPU hang. This can happen if
+ * the stride (static or dynamic) is unaligned and also if the
+ * VBO offset is aligned to a scalar (eg. stride is 8 and VBO
+ * offset is 2 for R16G16B16A16_SNORM).
*/
- bool unaligned_vertex_fetches = false;
- if ((ctx->ac.chip_class == GFX6 || ctx->ac.chip_class >= GFX10) &&
- vtx_info->chan_format != data_format &&
- ((attrib_offset % vtx_info->element_size) ||
- (attrib_stride % vtx_info->element_size)))
- unaligned_vertex_fetches = true;
-
- if (unaligned_vertex_fetches) {
+ if (ctx->ac.chip_class == GFX6 ||
+ ctx->ac.chip_class >= GFX10) {
unsigned chan_format = vtx_info->chan_format;
LLVMValueRef values[4];