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authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>2020-07-15 12:24:35 -0400
committerMarge Bot <eric+marge@anholt.net>2020-10-15 11:48:12 +0000
commit4231cc2e99a1a8628a62b27963127229e056d227 (patch)
tree3a46a5d8b92f64e747e216c0be6832ba8faa21cd /.gitlab-ci
parentd75d12f5073fdc92a30f9c2335648f7ea97c7d03 (diff)
glsl: more accurately handle swizzle in 64bit varying split with no left value
as implied in the surrounding code, left_components can be 0 here, in which case creating a left swizzle is unnecessary (and triggers an assert) this moves a failing assert farther down the stack to a more useful location when trying to pack e.g., struct[3] { dvec3; float; } ref spec@arb_gpu_shader_fp64@execution@inout@vs-out-fs-in-s1-s2@3-dvec2-float Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7134>
Diffstat (limited to '.gitlab-ci')
-rw-r--r--.gitlab-ci/piglit/quick_shader.txt26
1 files changed, 7 insertions, 19 deletions
diff --git a/.gitlab-ci/piglit/quick_shader.txt b/.gitlab-ci/piglit/quick_shader.txt
index a4b3a5ccc4f..537c9175109 100644
--- a/.gitlab-ci/piglit/quick_shader.txt
+++ b/.gitlab-ci/piglit/quick_shader.txt
@@ -238,23 +238,15 @@ spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash
+spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: fail
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash
+spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: fail
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash
+spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: fail
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash
+spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: fail
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash
@@ -270,12 +262,8 @@ spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: cr
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash
-spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash
spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash
@@ -569,9 +557,9 @@ spec/nv_viewport_swizzle/viewport_swizzle: skip
summary:
name: results
---- --------
- pass: 15807
- fail: 83
- crash: 170
+ pass: 15819
+ fail: 87
+ crash: 154
skip: 315
timeout: 0
warn: 0