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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-14 23:33:37 +0200
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-08-15 00:02:50 +0200
commitae1c06be2920043f74b5713c1efd573e54e0460a (patch)
treee83fe625bca365131bc1148a5e433d936bc0d100 /vcl
parent69adec3ec051ff94f600ab899506ca9d645a8b56 (diff)
improve debug message for shader compilatione errors
Change-Id: I14106870bd46c081a574d28f416278b848544fcc
Diffstat (limited to 'vcl')
-rw-r--r--vcl/source/opengl/OpenGLHelper.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/vcl/source/opengl/OpenGLHelper.cxx b/vcl/source/opengl/OpenGLHelper.cxx
index d58b537ffef4..ab10a258df92 100644
--- a/vcl/source/opengl/OpenGLHelper.cxx
+++ b/vcl/source/opengl/OpenGLHelper.cxx
@@ -83,7 +83,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
VertexShaderErrorMessage.push_back('\0');
- SAL_WARN("vcl.opengl", "vertex shader compile failed : " << &VertexShaderErrorMessage[0]);
+ SAL_WARN("vcl.opengl", "vertex shader compile for " << rVertexShaderName << " failed : " << &VertexShaderErrorMessage[0]);
}
else
SAL_WARN("vcl.opengl", "vertex shader compile failed without error log");
@@ -107,7 +107,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
FragmentShaderErrorMessage.push_back('\0');
- SAL_WARN("vcl.opengl", "fragment shader compile failed : " << &FragmentShaderErrorMessage[0]);
+ SAL_WARN("vcl.opengl", "fragment shader compile for " << rFragmentShaderName << " failed : " << &FragmentShaderErrorMessage[0]);
}
else
SAL_WARN("vcl.opengl", "fragment shader compile failed without error log");