summaryrefslogtreecommitdiff
path: root/vcl/source/opengl/OpenGLHelper.cxx
blob: ab10a258df92f0696890bc4fc25d0e4ca1346da0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

#include <vcl/opengl/GLMHelper.hxx>
#include <vcl/opengl/OpenGLHelper.hxx>

#include <osl/file.hxx>
#include <rtl/bootstrap.hxx>
#include <config_folders.h>
#include <vcl/salbtype.hxx>
#include <vcl/bmpacc.hxx>
#include <boost/scoped_array.hpp>
#include <vcl/pngwrite.hxx>
#include <vcl/graph.hxx>

#include <vector>

namespace {

OUString getShaderFolder()
{
    OUString aUrl("$BRAND_BASE_DIR/" LIBO_ETC_FOLDER);
    rtl::Bootstrap::expandMacros(aUrl);

    return aUrl + "/opengl/";
}

OString loadShader(const OUString& rFilename)
{
    OUString aFileURL = getShaderFolder() + rFilename +".glsl";
    osl::File aFile(aFileURL);
    if(aFile.open(osl_File_OpenFlag_Read) == osl::FileBase::E_None)
    {
        sal_uInt64 nSize = 0;
        aFile.getSize(nSize);
        boost::scoped_array<char> content(new char[nSize+1]);
        sal_uInt64 nBytesRead = 0;
        aFile.read(content.get(), nSize, nBytesRead);
        if(nSize != nBytesRead)
            assert(false);

        content[nSize] = 0;
        return OString(content.get());
    }
    else
    {
        SAL_WARN("vcl.opengl", "could not load the file: " << aFileURL);
    }

    return OString();
}

}

GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString& rFragmentShaderName)
{
    // Create the shaders
    GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER);
    GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);

    GLint Result = GL_FALSE;
    int InfoLogLength;

    // Compile Vertex Shader
    OString aVertexShaderSource = loadShader(rVertexShaderName);
    char const * VertexSourcePointer = aVertexShaderSource.getStr();
    glShaderSource(VertexShaderID, 1, &VertexSourcePointer , NULL);
    glCompileShader(VertexShaderID);

    // Check Vertex Shader
    glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result);
    if ( !Result )
    {
        glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
        if ( InfoLogLength > 0 )
        {
            std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
            glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
            VertexShaderErrorMessage.push_back('\0');
            SAL_WARN("vcl.opengl", "vertex shader compile for " << rVertexShaderName << " failed : " << &VertexShaderErrorMessage[0]);
        }
        else
            SAL_WARN("vcl.opengl", "vertex shader compile failed without error log");

        return 0;
    }

    // Compile Fragment Shader
    OString aFragmentShaderSource = loadShader(rFragmentShaderName);
    char const * FragmentSourcePointer = aFragmentShaderSource.getStr();
    glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer , NULL);
    glCompileShader(FragmentShaderID);

    // Check Fragment Shader
    glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result);
    if ( !Result )
    {
        glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
        if ( InfoLogLength > 0 )
        {
            std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
            glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
            FragmentShaderErrorMessage.push_back('\0');
            SAL_WARN("vcl.opengl", "fragment shader compile for " << rFragmentShaderName << " failed : " << &FragmentShaderErrorMessage[0]);
        }
        else
            SAL_WARN("vcl.opengl", "fragment shader compile failed without error log");


        return 0;
    }

    // Link the program
    GLint ProgramID = glCreateProgram();
    glAttachShader(ProgramID, VertexShaderID);
    glAttachShader(ProgramID, FragmentShaderID);
    glLinkProgram(ProgramID);

    glDeleteShader(VertexShaderID);
    glDeleteShader(FragmentShaderID);

    // Check the program
    glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result);
    if ( !Result )
    {
        glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength);
        if ( InfoLogLength > 0 )
        {
            std::vector<char> ProgramErrorMessage(InfoLogLength+1);
            glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]);
            ProgramErrorMessage.push_back('\0');
            SAL_WARN("vcl.opengl", "Shader Program failed : " << &ProgramErrorMessage[0]);
        }
        else
            SAL_WARN("vcl.opengl", "shader program link failed without error log");

        return 0;
    }

    return ProgramID;
}

sal_uInt8* OpenGLHelper::ConvertBitmapExToRGBABuffer(const BitmapEx& rBitmapEx)
{
    long nBmpWidth = rBitmapEx.GetSizePixel().Width();
    long nBmpHeight = rBitmapEx.GetSizePixel().Height();

    Bitmap aBitmap (rBitmapEx.GetBitmap());
    AlphaMask aAlpha (rBitmapEx.GetAlpha());
    sal_uInt8* pBitmapBuf(new sal_uInt8[4* nBmpWidth * nBmpHeight ]);
    Bitmap::ScopedReadAccess pReadAccces( aBitmap );
    AlphaMask::ScopedReadAccess pAlphaReadAccess( aAlpha );
    size_t i = 0;
    for (long ny = 0; ny < nBmpHeight; ny++)
    {
        Scanline pAScan = pAlphaReadAccess ? pAlphaReadAccess->GetScanline(ny) : 0;
        for(long nx = 0; nx < nBmpWidth; nx++)
        {
            BitmapColor aCol = pReadAccces->GetColor( ny, nx );
            pBitmapBuf[i++] = aCol.GetRed();
            pBitmapBuf[i++] = aCol.GetGreen();
            pBitmapBuf[i++] = aCol.GetBlue();
            pBitmapBuf[i++] = pAScan ? 255 - *pAScan++ : 255;
        }
    }
    return pBitmapBuf;
}

void OpenGLHelper::renderToFile(long nWidth, long nHeight, const OUString& rFileName)
{
    boost::scoped_array<sal_uInt8> pBuffer(new sal_uInt8[nWidth*nHeight*4]);
    glReadPixels(0, 0, nWidth, nHeight, GL_BGRA, GL_UNSIGNED_BYTE, pBuffer.get());
    BitmapEx aBitmap = ConvertBGRABufferToBitmapEx(pBuffer.get(), nWidth, nHeight);
    try {
        vcl::PNGWriter aWriter( aBitmap );
        SvFileStream sOutput( rFileName, STREAM_WRITE );
        aWriter.Write( sOutput );
        sOutput.Close();
    } catch (...) {
        SAL_WARN("vcl.opengl", "Error writing png to " << rFileName);
    }
}

BitmapEx OpenGLHelper::ConvertBGRABufferToBitmapEx(const sal_uInt8* const pBuffer, long nWidth, long nHeight)
{
    assert(pBuffer);
    Bitmap aBitmap( Size(nWidth, nHeight), 24 );
    AlphaMask aAlpha( Size(nWidth, nHeight) );

    {
        Bitmap::ScopedWriteAccess pWriteAccess( aBitmap );
        AlphaMask::ScopedWriteAccess pAlphaWriteAccess( aAlpha );

        size_t nCurPos = 0;
        for( int y = 0; y < nHeight; ++y)
        {
            Scanline pScan = pWriteAccess->GetScanline(y);
            Scanline pAlphaScan = pAlphaWriteAccess->GetScanline(y);
            for( int x = 0; x < nWidth; ++x )
            {
                *pScan++ = pBuffer[nCurPos];
                *pScan++ = pBuffer[nCurPos+1];
                *pScan++ = pBuffer[nCurPos+2];

                nCurPos += 3;
                *pAlphaScan++ = static_cast<sal_uInt8>( 255 - pBuffer[nCurPos++] );
            }
        }
    }
    return BitmapEx(aBitmap, aAlpha);
}

const char* OpenGLHelper::GLErrorString(GLenum errorCode)
{
    static const struct {
        GLenum code;
        const char *string;
    } errors[]=
    {
        /* GL */
        {GL_NO_ERROR, "no error"},
        {GL_INVALID_ENUM, "invalid enumerant"},
        {GL_INVALID_VALUE, "invalid value"},
        {GL_INVALID_OPERATION, "invalid operation"},
        {GL_STACK_OVERFLOW, "stack overflow"},
        {GL_STACK_UNDERFLOW, "stack underflow"},
        {GL_OUT_OF_MEMORY, "out of memory"},

        {0, NULL }
    };

    int i;

    for (i=0; errors[i].string; i++)
    {
        if (errors[i].code == errorCode)
        {
            return errors[i].string;
        }
     }

    return NULL;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::vec4& rPos)
{
    rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ", " << rPos[3] << ")";
    return rStrm;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::vec3& rPos)
{
    rStrm << "( " << rPos[0] << ", " << rPos[1] << ", " << rPos[2] << ")";
    return rStrm;
}

std::ostream& operator<<(std::ostream& rStrm, const glm::mat4& rMatrix)
{
    for(int i = 0; i < 4; ++i)
    {
        rStrm << "\n( ";
        for(int j = 0; j < 4; ++j)
        {
            rStrm << rMatrix[j][i];
            rStrm << " ";
        }
        rStrm << ")\n";
    }
    return rStrm;
}

void OpenGLHelper::createFramebuffer(long nWidth, long nHeight, GLuint& nFramebufferId,
        GLuint& nRenderbufferDepthId, GLuint& nRenderbufferColorId, bool bRenderbuffer)
{
    // create a renderbuffer for depth attachment
    glGenRenderbuffers(1, &nRenderbufferDepthId);
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferDepthId);
    glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, nWidth, nHeight);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);

    if(bRenderbuffer)
    {
        // create a renderbuffer for color attachment
        glGenRenderbuffers(1, &nRenderbufferColorId);
        glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
        glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, nWidth, nHeight);
        glBindRenderbuffer(GL_RENDERBUFFER, 0);
    }
    else
    {
        glGenTextures(1, &nRenderbufferColorId);
        glBindTexture(GL_TEXTURE_2D, nRenderbufferColorId);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
        glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, nWidth, nHeight, 0,
                             GL_RGBA, GL_UNSIGNED_BYTE, 0);
        glBindTexture(GL_TEXTURE_2D, 0);

        glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
                GL_TEXTURE_2D, nRenderbufferColorId, 0);
    }

    // create a framebuffer object and attach renderbuffer
    glGenFramebuffers(1, &nFramebufferId);
    glCheckFramebufferStatus(GL_FRAMEBUFFER);
    glBindFramebuffer(GL_FRAMEBUFFER, nFramebufferId);
    // attach a renderbuffer to FBO color attachement point
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferColorId);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, nRenderbufferColorId);
    glCheckFramebufferStatus(GL_FRAMEBUFFER);
    // attach a renderbuffer to depth attachment point
    glBindRenderbuffer(GL_RENDERBUFFER, nRenderbufferDepthId);
    glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, nRenderbufferDepthId);
    glCheckFramebufferStatus(GL_FRAMEBUFFER);
    glBindRenderbuffer(GL_RENDERBUFFER, 0);
    glBindFramebuffer(GL_FRAMEBUFFER, 0);
}

float OpenGLHelper::getGLVersion()
{
    float fVersion = 1.0;
    const GLubyte* aVersion = glGetString( GL_VERSION );
    if( aVersion && aVersion[0] )
    {
        fVersion = aVersion[0] - '0';
        if( aVersion[1] == '.' && aVersion[2] )
        {
            fVersion += (aVersion[2] - '0')/10.0;
        }
    }
    return fVersion;
}


/* vim:set shiftwidth=4 softtabstop=4 expandtab: */