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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-31 13:49:17 +0100
committerMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-01-31 18:49:23 +0100
commitf3444316a722f74e25990cf31bb5caed80c0ceb2 (patch)
treed5a743f93a9f4b9fe5620cec78176291025539d3 /chart2/opengl
parentfbcb4011c261449ea35416fdba121dc9ec2fc585 (diff)
apparently the OpenGL doc is wrong, we need GLSL 1.20
Change-Id: I00a98b8a564c7d36f30672ba91593096e460ef8c
Diffstat (limited to 'chart2/opengl')
-rw-r--r--chart2/opengl/symbolFragmentShader.glsl2
-rw-r--r--chart2/opengl/symbolVertexShader.glsl2
2 files changed, 2 insertions, 2 deletions
diff --git a/chart2/opengl/symbolFragmentShader.glsl b/chart2/opengl/symbolFragmentShader.glsl
index 0567321fbf42..6d6043688e6f 100644
--- a/chart2/opengl/symbolFragmentShader.glsl
+++ b/chart2/opengl/symbolFragmentShader.glsl
@@ -1,4 +1,4 @@
-#version 110
+#version 120
varying vec4 fragmentColor;
diff --git a/chart2/opengl/symbolVertexShader.glsl b/chart2/opengl/symbolVertexShader.glsl
index 0ab01d38728e..b7a9af22fcb4 100644
--- a/chart2/opengl/symbolVertexShader.glsl
+++ b/chart2/opengl/symbolVertexShader.glsl
@@ -1,4 +1,4 @@
-#version 110
+#version 120
attribute vec3 vPosition;
uniform mat4 MVP;