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authorWim Taymans <wim.taymans@collabora.co.uk>2011-11-21 13:29:05 +0100
committerWim Taymans <wim.taymans@collabora.co.uk>2011-11-21 13:29:05 +0100
commit2f1ed6533946e19e1801be0a3d7cc628f056c26c (patch)
treed67c5e3e4aacb8ec779bdd2fef53cca158d56b98 /tests
parent9e3aa102d7fa3ebcfedb5e86721ab7701b797196 (diff)
pad: Merge pad mode activation functions
Add the pad mode to the activate function so that we can reuse the same function for all activation modes. This makes the core logic smaller and allows for some elements to make their activation code easier. It would allow us to add more scheduling modes later without having to add more activate functions.
Diffstat (limited to 'tests')
-rw-r--r--tests/check/elements/filesrc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/check/elements/filesrc.c b/tests/check/elements/filesrc.c
index d7397bfa98..4f3fa9e804 100644
--- a/tests/check/elements/filesrc.c
+++ b/tests/check/elements/filesrc.c
@@ -186,7 +186,7 @@ GST_START_TEST (test_pull)
fail_unless (pad != NULL);
/* activate the pad in pull mode */
- res = gst_pad_activate_pull (pad, TRUE);
+ res = gst_pad_activate_mode (pad, GST_PAD_MODE_PULL, TRUE);
fail_unless (res == TRUE);
/* not start playing */