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path: root/include/SDL_video.h
AgeCommit message (Expand)AuthorFilesLines
2012-02-20Add OpenGL 3.X context creation supportSam Lantinga1-1/+17
2011-12-31Happy New Year!Sam Lantinga1-1/+1
2011-04-22Clarified SDL_GetWindowSurface() documentationSam Lantinga1-2/+5
2011-04-08SDL 1.3 is now under the zlib license.Sam Lantinga1-19/+18
2011-03-22Fixed related function documentationSam Lantinga1-1/+1
2011-03-11Gamma support is back!Sam Lantinga1-0/+60
2011-02-27Use boolean value for input grab mode, like we do for fullscreen mode.Sam Lantinga1-4/+4
2011-02-21Simplified and unified the window creation process a little.Sam Lantinga1-5/+6
2011-02-15Changed the concept of a render clip rect to a render viewport.Sam Lantinga1-2/+2
2011-02-12Fixed bug #1117Sam Lantinga1-1/+2
2011-02-12changeset: 5272:cb08ef104ac4Sam Lantinga1-10/+0
2011-02-11Happy 2011! :)Sam Lantinga1-1/+1
2011-02-10Window coordinates are in the global space and windows are not tied to a part...Sam Lantinga1-3/+19
2011-02-10Be explicit about what display you're querying. The default display is 0.Sam Lantinga1-38/+13
2011-02-10Removed gamma support since it wasn't widely used and not well supported.Sam Lantinga1-49/+0
2011-02-03Added a way to get a framebuffer interface for a window, and also a way to cr...Sam Lantinga1-0/+34
2011-02-03Extended SDL_SetWindowData() to allow arbitrary named values.Sam Lantinga1-5/+20
2011-02-02Moved the rendering code out to a separate directory in the hope that it can ...Sam Lantinga1-0/+5
2011-02-01Making the API simpler, removed support for palettized video modes and textures.Sam Lantinga1-19/+0
2011-02-01Split the rendering API out into a separate header file.Sam Lantinga1-580/+0
2011-02-01Renumbered the renderer flagsSam Lantinga1-4/+3
2011-02-01Making the API simpler, the renderer present semantics are always having a ba...Sam Lantinga1-22/+1
2011-01-31Making the API simpler, texture color and alpha modulation are supported by a...Sam Lantinga1-1/+0
2011-01-31Making the API simpler, the blend modes are "none, blend, add" and are suppor...Sam Lantinga1-1/+0
2011-01-31Making the API simpler, scaling is always defined as linear interpolation and...Sam Lantinga1-32/+0
2011-01-27Removed completely non-portable event thread hack.Sam Lantinga1-4/+1
2011-01-12Updated headers to match wiki documentationSam Lantinga1-8/+8
2010-12-12Use the enumerated type for blend and scale mode instead of intSam Lantinga1-39/+9
2010-09-18Fixed grammar, thanks to Sheena's suggestion.Sam Lantinga1-2/+2
2010-09-14Fixed documentationSam Lantinga1-19/+19
2010-08-29Documentation consistencySam Lantinga1-1/+1
2010-08-29Documentation consistencySam Lantinga1-2/+2
2010-08-29Fixed typo in headerSam Lantinga1-1/+1
2010-08-29Documentation clarificationSam Lantinga1-1/+1
2010-08-29Suspending the screensaver defaults off.Sam Lantinga1-1/+1
2010-08-29Documentation clarificationSam Lantinga1-1/+1
2010-07-28Merged Sunny's XRender changes from SDL-gsoc2010_xrenderSam Lantinga1-1/+1
2010-07-22Advertise support for all supported texture formats.Sunny Sachanandani1-1/+1
2010-05-09Removed multi-mouse / multi-keyboard support in anticipation of a real multi-...Sam Lantinga1-1/+0
2010-01-24Fixed bug #926Sam Lantinga1-1/+1
2010-01-22Documentation consistencySam Lantinga1-4/+4
2010-01-21Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* ...Sam Lantinga1-72/+84
2010-01-18Fixed compiler warningSam Lantinga1-1/+1
2009-12-30Removed in the interest of actually finishing 1.3. :)Sam Lantinga1-30/+0
2009-12-23Added SDL_RenderClear() as a fast method of clearing the screen to the drawin...Sam Lantinga1-9/+63
2009-12-09Added interfaces for batch drawing of points, lines and rects:Sam Lantinga1-1/+33
2009-12-06Added an API function to query geometry of multiple monitors:Sam Lantinga1-0/+11
2009-12-05Made the window flag comments more consistentSam Lantinga1-2/+2
2009-12-05Added related functionsSam Lantinga1-1/+6
2009-12-01Work in progress on multi-display support:Sam Lantinga1-7/+10