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authorRyan C. Gordon <icculus@icculus.org>2005-09-27 09:00:42 +0000
committerRyan C. Gordon <icculus@icculus.org>2005-09-27 09:00:42 +0000
commit7791c7396253ec527c5067a21f49ba9fe770ee2a (patch)
tree9ff80603b077a1a557bc3a75189ef07c2dc63b81 /include/SDL_main.h
parentc8157c1d15564d585fe8ecf3f3a2857ca0c49d33 (diff)
Patch from Martin Lange (mala-sdl at hotmail.com) to unregister SDL's win32
windowclass when shutting down the video subsystem...this allows you to safely unload/reload the SDL shared library on Windows between initializations. Discussion is here: http://www.devolution.com/pipermail/sdl/2005-February/067424.html --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401148
Diffstat (limited to 'include/SDL_main.h')
-rw-r--r--include/SDL_main.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/include/SDL_main.h b/include/SDL_main.h
index 084534a2..9d5924db 100644
--- a/include/SDL_main.h
+++ b/include/SDL_main.h
@@ -69,7 +69,8 @@ extern "C" {
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
/* This can also be called, but is no longer necessary */
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
-
+/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
+extern DECLSPEC void SDLCALL SDL_UnregisterApp();
#ifdef __cplusplus
}
#endif