diff options
author | Ryan C. Gordon <icculus@icculus.org> | 2005-09-27 08:36:28 +0000 |
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committer | Ryan C. Gordon <icculus@icculus.org> | 2005-09-27 08:36:28 +0000 |
commit | c8157c1d15564d585fe8ecf3f3a2857ca0c49d33 (patch) | |
tree | 3bbb6c801d6cde5e5f853ef5b8f768768b4c5d36 /include/SDL_main.h | |
parent | 7be238c6aa6b319712698e638dd4cb0ecb655e96 (diff) |
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X
Hi,
When switching from fullscreen to windowed mode for opengl applications,
the current version of SDL sets an harmless error, regarding usage of a
NULL semaphore. This is due to code which tries to shut down a blitting
thread, which is only started for double buffered 2d video modes, not for
opengl. The attached patch fixes this.
// Martin
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401147
Diffstat (limited to 'include/SDL_main.h')
0 files changed, 0 insertions, 0 deletions