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authorRyan C. Gordon <icculus@icculus.org>2005-09-27 08:36:28 +0000
committerRyan C. Gordon <icculus@icculus.org>2005-09-27 08:36:28 +0000
commitc8157c1d15564d585fe8ecf3f3a2857ca0c49d33 (patch)
tree3bbb6c801d6cde5e5f853ef5b8f768768b4c5d36 /include/SDL_main.h
parent7be238c6aa6b319712698e638dd4cb0ecb655e96 (diff)
Date: Sun, 11 Sep 2005 14:41:07 +0300 (EEST)
From: =?ISO-8859-1?Q?Martin_Storsj=F6?= <martin@martin.st> To: sdl@libsdl.org Subject: [SDL] [PATCH] Switching between fullscreen/windowed on OS X Hi, When switching from fullscreen to windowed mode for opengl applications, the current version of SDL sets an harmless error, regarding usage of a NULL semaphore. This is due to code which tries to shut down a blitting thread, which is only started for double buffered 2d video modes, not for opengl. The attached patch fixes this. // Martin --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401147
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