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// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// Precision qualifiers can be applied to int arrays.
//
// From section 4.5.2 of the GLSL 1.00 spec:
//     Any floating point or any integer declaration can have the type
//     preceded by one of these precision qualifiers

#version 100

lowp int a[4];

void f() { }