// [config]
// expect_result: pass
// glsl_version: 1.00
// [end config]
//
// Precision qualifiers can be applied to int arrays.
//
// From section 4.5.2 of the GLSL 1.00 spec:
// Any floating point or any integer declaration can have the type
// preceded by one of these precision qualifiers
#version 100
lowp int a[4];
void f() { }