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/* [config]
* expect_result: pass
* glsl_version: 1.10
* require_extensions: GL_ARB_shader_texture_lod
* [end config]
*/
#extension GL_ARB_shader_texture_lod: require
uniform sampler2DShadow s;
attribute vec4 pos;
attribute vec4 coord;
attribute vec2 dPdx;
attribute vec2 dPdy;
varying vec4 color;
void main()
{
gl_Position = pos;
color = shadow2DProjGradARB(s, coord, dPdx, dPdy);
}
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