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/* [config] * expect_result: pass * glsl_version: 1.10 * require_extensions: GL_ARB_shader_texture_lod * [end config] */ #extension GL_ARB_shader_texture_lod: require uniform sampler2D s; attribute vec4 pos; attribute vec4 coord; attribute vec2 dPdx; attribute vec2 dPdy; varying vec4 color; void main() { gl_Position = pos; color = texture2DProjGradARB(s, coord, dPdx, dPdy); }