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/* [config]
* expect_result: pass
* glsl_version: 1.10
* require_extensions: GL_ARB_shader_texture_lod GL_ARB_texture_rectangle
* [end config]
*/
#extension GL_ARB_shader_texture_lod: require
uniform sampler2DRectShadow s;
varying vec4 coord;
varying vec2 dPdx;
varying vec2 dPdy;
void main()
{
gl_FragColor = shadow2DRectProjGradARB(s, coord, dPdx, dPdy);
}
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