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// [config]
// expect_result: fail
// glsl_version: 1.50
// require_extensions: GL_ARB_gpu_shader5
// [end config]
#version 150
#extension GL_ARB_gpu_shader5: require
/* At most one aux. storage qualifier is allowed.
* Note that strictly speaking, under gpu_shader5 / GLSL 4.00,
* the storage qualifier is the entire 'centroid in' or 'sample in',
* but we use the wording from shading_language_420pack / GLSL 4.20.
*
* A strict gpu_shader5 / GLSL 4.00 implementation should reject this
* too.
*/
sample centroid in vec4 x;
out vec4 out_color;
void main()
{
out_color = x;
}
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