summaryrefslogtreecommitdiff
path: root/tests/spec/arb_framebuffer_object/blit-scaled-linear.cpp
blob: 8c122125e5ef852b512325b2d4055d21eab19846 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/*
 * Copyright © 2013 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

/** \file blit-scaled-linear.cpp
 *
 * This test verifies the accuracy of scaled blitting from a single sample
 * buffer with GL_LINEAR filter.It compares the output from following
 * rendering scenarios:
 * 1. Scaled blit using a framebuffer with texture/renderbuffer attachment.
 * 2. Scaled blit using glsl shader program.
 */

#include "piglit-test-pattern.h"
#include "piglit-fbo.h"
using namespace piglit_util_fbo;
using namespace piglit_util_test_pattern;
const int pattern_width = 258; const int pattern_height = 258;

PIGLIT_GL_TEST_CONFIG_BEGIN

	config.supports_gl_compat_version = 20;

	config.window_width = pattern_width * 2;
	config.window_height = pattern_height;
	config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;

PIGLIT_GL_TEST_CONFIG_END

static TestPattern *test_pattern;
static unsigned prog, vao, vertex_buf;
const int srcX0 = 0, srcY0 = 0, dstX0 = 0, dstY0 = 0;
const int srcX1 = pattern_width / 2, srcY1 = pattern_height / 2;
static Fbo fbo_tex, fbo_rb;

void
compile_shader(void)
{
	static const char *vert =
		"#version 130\n"
		"uniform mat4 proj;\n"
		"in vec2 pos;\n"
		"in vec2 texCoord;\n"
		"out vec2 textureCoord;\n"
		"void main()\n"
		"{\n"
		"  gl_Position = proj * vec4(pos, 0.0, 1.0);\n"
		"  textureCoord = texCoord;\n"
		"}\n";
	/* Bilinear filtering of samples using shader program */
	static const char *frag =
		"#version 130\n"
		"#extension GL_ARB_texture_rectangle : enable\n"
		"in vec2 textureCoord;\n"
		"uniform sampler2DRect tex2d;\n"
		"uniform float xmax;\n"
		"uniform float ymax;\n"
		"out vec4 out_color;\n"
		"void main()\n"
		"{\n"
		"  vec2 f;\n"
		"  vec4 c0, c1, c2, c3;\n"
		"  vec2 tex_coord = textureCoord - vec2(0.5, 0.5);\n"
		"\n"
		"  tex_coord.xy = clamp(tex_coord.xy,\n"
		"                      vec2(0.0, 0.0),\n"
		"                      vec2 (xmax - 1.0, ymax - 1.0));\n"
		"\n"
		"  f.x = fract(tex_coord.x);\n"
		"  f.y = fract(tex_coord.y);\n"
		"\n"
		"  tex_coord.x = tex_coord.x - f.x;\n"
		"  tex_coord.y = tex_coord.y - f.y;\n"
		"\n"
		"    c0 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 0));\n"
		"    c1 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 0));\n"
		"    c2 = texture2DRect(tex2d, tex_coord.xy + vec2(0, 1));\n"
		"    c3 = texture2DRect(tex2d, tex_coord.xy + vec2(1, 1));\n"
		"\n"
		"  vec4 color_x1 =  mix(c0, c1, f.x);\n"
		"  vec4 color_x2 =  mix(c2, c3, f.x);\n"
		"\n"
		"  out_color = mix(color_x1, color_x2, f.y);\n"
		"}\n";
	/* Compile program */
	prog = glCreateProgram();
	GLint vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vert);
	glAttachShader(prog, vs);
	piglit_check_gl_error(GL_NO_ERROR);
	GLint fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, frag);
	glAttachShader(prog, fs);
	glBindAttribLocation(prog, 0, "pos");
	glBindAttribLocation(prog, 1, "texCoord");
	glLinkProgram(prog);
	if (!piglit_link_check_status(prog)) {
		piglit_report_result(PIGLIT_FAIL);
	}

	/* Set up vertex array object */
	glGenVertexArrays(1, &vao);
	glBindVertexArray(vao);

	/* Set up vertex input buffer */
	glGenBuffers(1, &vertex_buf);
	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
	glEnableVertexAttribArray(0);
	glVertexAttribPointer(0, 2, GL_INT, GL_FALSE, 4*sizeof(float),
			      (void *) 0);
	glEnableVertexAttribArray(1);
	glVertexAttribPointer(1, 2, GL_INT, GL_FALSE, 4*sizeof(float),
			      (void *) (2*sizeof(float)));

	/* Set up element input buffer to tessellate a quad into
	 * triangles
	 */
	unsigned int indices[6] = { 0, 1, 2, 0, 2, 3 };
	GLuint element_buf;
	glGenBuffers(1, &element_buf);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, element_buf);
	glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices,
		     GL_STATIC_DRAW);
}

void
blit_scaled_linear_glsl(const Fbo *src_fbo, GLint samples)
{
	const float proj[4][4] = {
		{ 1, 0, 0, 0 },
		{ 0, 1, 0, 0 },
		{ 0, 0, 1, 0 },
		{ 0, 0, 0, 1 }};

	int vertex_data[4][4] = {
		{ -1, -1, srcX0, srcY0 },
		{ -1,  1, srcX0, srcY1 },
		{  1,  1, srcX1, srcY1 },
		{  1, -1, srcX1, srcY0 }};

	glActiveTexture(GL_TEXTURE0);
	glBindTexture(GL_TEXTURE_RECTANGLE, src_fbo->color_tex);
	glUseProgram(prog);
	glBindVertexArray(vao);

	/* Set up uniforms */
	glUseProgram(prog);
	glUniform1i(glGetUniformLocation(prog, "tex2d"), 0);
	glUniform1f(glGetUniformLocation(prog, "xmin"), 0);
	glUniform1f(glGetUniformLocation(prog, "ymin"), 0);
	glUniform1f(glGetUniformLocation(prog, "xmax"),
		    fbo_rb.config.width);
	glUniform1f(glGetUniformLocation(prog, "ymax"),
		    fbo_rb.config.height);
	glUniformMatrix4fv(glGetUniformLocation(prog, "proj"), 1,
                           GL_TRUE, &proj[0][0]);

	glBindBuffer(GL_ARRAY_BUFFER, vertex_buf);
	glBufferData(GL_ARRAY_BUFFER, sizeof(vertex_data), vertex_data,
		     GL_STREAM_DRAW);
	glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, (void *) 0);
}

void
piglit_init(int argc, char **argv)
{
	piglit_require_gl_version(21);
	piglit_require_extension("GL_ARB_vertex_array_object");
	piglit_require_GLSL_version(130);

	/* Create two singlesample FBOs with same format and dimensions but
	 * different color attachment types.
	 */
	FboConfig Config(0, pattern_width / 2, pattern_height / 2);
	Config.attach_texture = true;
	fbo_tex.setup(Config);
	Config.attach_texture = false;
	fbo_rb.setup(Config);

	test_pattern = new Triangles();
	test_pattern->compile();

	compile_shader();
	if (!piglit_check_gl_error(GL_NO_ERROR)) {
		piglit_report_result(PIGLIT_FAIL);
	}
}

bool test_blit_scaled_linear(Fbo fbo_test)
{
	GLfloat scale;
	GLint samples;
	bool pass = true, result = true;

	/* Draw the test pattern into the framebuffer with texture
	 * attachment.
	 */
	glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_tex.handle);
	glViewport(0, 0, srcX1, srcY1);
	glGetIntegerv(GL_SAMPLES, &samples);
	glClear(GL_COLOR_BUFFER_BIT);
	test_pattern->draw(TestPattern::no_projection);

	if(!fbo_test.config.attach_texture) {
		/* Blit the framebuffer with texture attachment into the
		 * framebuffer with renderbuffer attachment.
		 */
		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_rb.handle);
		glClear(GL_COLOR_BUFFER_BIT);
		glBlitFramebuffer(0, 0,
				  fbo_tex.config.width,
				  fbo_tex.config.height,
				  0, 0,
				  fbo_rb.config.width,
				  fbo_rb.config.height,
				  GL_COLOR_BUFFER_BIT, GL_NEAREST);
	}

        for(scale = 0.1; scale < 2.5f; scale += 0.1) {
		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
		glClear(GL_COLOR_BUFFER_BIT);

		/* Do scaled blit of fbo_rb to left half of piglit_winsys_fbo
                 * with GL_LINEAR filter.
		 */
		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_test.handle);
		glBindFramebuffer(GL_DRAW_FRAMEBUFFER, piglit_winsys_fbo);
                glClearColor(0.0, 1.0, 0.0, 1.0);
		glClear(GL_COLOR_BUFFER_BIT);
                glClearColor(0.0, 0.0, 0.0, 0.0);
		glEnable(GL_SCISSOR_TEST);
		glScissor(0, 0, pattern_width, pattern_height);
		glBlitFramebuffer(srcX0, srcY0,
				  srcX1, srcY1,
				  dstX0, dstY0,
				  dstX0 + srcX1 * scale, dstY0 + srcY1 * scale,
				  GL_COLOR_BUFFER_BIT,
				  GL_LINEAR);
		glDisable(GL_SCISSOR_TEST);

		/* Use fbo with texture attachment to blit in to right half of
		 * piglit_winsys_fbo using a glsl shader program for linear
		 * filtering.
		 */
		glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_tex.handle);
		glViewport(pattern_width + dstX0, dstY0, srcX1 * scale, srcY1 * scale);
		blit_scaled_linear_glsl(&fbo_tex, samples);

		pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
		glBindFramebuffer(GL_READ_FRAMEBUFFER, piglit_winsys_fbo);
		result = piglit_probe_rect_halves_equal_rgba(0, 0,
							     piglit_width,
							     piglit_height);
		pass = result && pass;
		piglit_present_results();
		printf("Attachment = %12s, scale = %f, result = %s\n",
		       fbo_test.config.attach_texture ?
		       "TEXTURE" :
		       "RENDERBUFFER",
		       scale, result ? "pass" : "fail");
	}
	return pass;
}

enum piglit_result
piglit_display()
{
	bool pass = true;
	printf("Left Image: Linear scaled blit using glBlitFramebuffer.\n"
	       "Right Image: Linear scaled blit using glsl.\n");
	pass = test_blit_scaled_linear(fbo_tex)
               && pass;
	pass = test_blit_scaled_linear(fbo_rb)
               && pass;
	return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}