blob: e8dba5e0f9a1b47af2f40e4d6f173380b96fff79 (
plain)
1
2
3
4
5
6
|
float global_variable = 2.0;
/* This works around a bug in Apple's GLSL compiler. Their compiler won't allow
* a shader doesn't have any executable code.
*/
void apple_work_around2() {}
|