1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
// [config] // expect_result: pass // glsl_version: 1.10 // // [end config] /* PASS - local function declarations are not allowed in GLSL 1.10. */ #version 110 void main() { float foo(float x); gl_FragColor = vec4(0.0, foo(0.5), 0.0, 1.0); } float foo(float x) { return x + 0.5; }