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authorMartin Peres <martin.peres@linux.intel.com>2015-03-26 12:51:22 -0400
committerMartin Peres <martin.peres@linux.intel.com>2015-04-07 12:08:04 +0300
commitfa7c2ac879962e3922e7e694955c6879156b7d45 (patch)
treeeb3ac7ff722a3a382db14400ac78a58cd74ef3ea
parent50a72108b63afd8c3eabe62e50a9f0a0c49494e2 (diff)
program_interface_query: add tests for getprogramresourceiv
Tested on NVIDIA's proprietary driver version 346.35. v2: - test GL_ATOMIC_COUNTER_BUFFER (hackish since indexes are hardcoded) - cosmetic changes in a switch - fix a typo: inconsitent -> inconsistent - require GL_ARB_separate_shader_objects - compile some programs as separable Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
-rwxr-xr-xtests/spec/arb_program_interface_query/CMakeLists.gl.txt1
-rwxr-xr-xtests/spec/arb_program_interface_query/getprogramresourceiv.c1132
2 files changed, 1133 insertions, 0 deletions
diff --git a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
index 25083429f..91da8ac40 100755
--- a/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
+++ b/tests/spec/arb_program_interface_query/CMakeLists.gl.txt
@@ -14,3 +14,4 @@ piglit_add_executable (arb_program_interface_query-resource-query resource-query
piglit_add_executable (arb_program_interface_query-getprograminterfaceiv getprograminterfaceiv.c)
piglit_add_executable (arb_program_interface_query-getprogramresourceindex getprogramresourceindex.c)
piglit_add_executable (arb_program_interface_query-getprogramresourcename getprogramresourcename.c)
+piglit_add_executable (arb_program_interface_query-getprogramresourceiv getprogramresourceiv.c)
diff --git a/tests/spec/arb_program_interface_query/getprogramresourceiv.c b/tests/spec/arb_program_interface_query/getprogramresourceiv.c
new file mode 100755
index 000000000..da9751a9d
--- /dev/null
+++ b/tests/spec/arb_program_interface_query/getprogramresourceiv.c
@@ -0,0 +1,1132 @@
+/*
+ * Copyright © 2015 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * \file getprogramresourceiv.c
+ *
+ * Tests the values returned by GetProgramResourceiv on multiple pipelines.
+ * Also checks some error cases.
+ *
+ * From the GL_ARB_program_interface_query spec:
+ * "The command
+ *
+ * void GetProgramResourceiv(uint program, enum programInterface,
+ * uint index, sizei propCount,
+ * const enum *props, sizei bufSize,
+ * sizei *length, int *params);
+ *
+ * returns values for multiple properties of a single active resource with an
+ * index of <index> in the interface <programInterface> of program object
+ * <program>. For each resource, values for <propCount> properties specified
+ * by the array <props> are returned. The error INVALID_VALUE is generated
+ * if <propCount> is zero. The error INVALID_ENUM is generated if any value
+ * in <props> is not one of the properties described immediately below. The
+ * error INVALID_OPERATION is generated if any value in <props> is not
+ * allowed for <programInterface>. The set of allowed <programInterface>
+ * values for each property can be found in Table X.1.
+
+ * The values associated with the properties of the active resource are
+ * written to consecutive entries in <params>, in increasing order according
+ * to position in <props>. If no error is generated, only the first
+ * <bufSize> integer values will be written to <params>; any extra values
+ * will not be returned. If <length> is not NULL, the actual number of
+ * integer values written to <params> will be written to <length>.
+ *
+ * Property Supported Interfaces
+ * --------------------------- ----------------------------------------
+ * NAME_LENGTH all but ATOMIC_COUNTER_BUFFER
+ *
+ * TYPE UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT,
+ * TRANSFORM_FEEDBACK_VARYING,
+ * BUFFER_VARIABLE
+ *
+ * ARRAY_SIZE UNIFORM, BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT, VERTEX_SUBROUTINE_
+ * UNIFORM, TESS_CONTROL_SUBROUTINE_UNIFORM,
+ * TESS_EVALUATION_SUBROUTINE_UNIFORM,
+ * GEOMETRY_SUBROUTINE_UNIFORM, FRAGMENT_
+ * SUBROUTINE_UNIFORM, COMPUTE_SUBROUTINE_
+ * UNIFORM, TRANSFORM_FEEDBACK_VARYING
+ *
+ * OFFSET UNIFORM, BUFFER_VARIABLE
+ * BLOCK_INDEX UNIFORM, BUFFER_VARIABLE
+ * ARRAY_STRIDE UNIFORM, BUFFER_VARIABLE
+ * MATRIX_STRIDE UNIFORM, BUFFER_VARIABLE
+ * IS_ROW_MAJOR UNIFORM, BUFFER_VARIABLE
+ *
+ * ATOMIC_COUNTER_BUFFER_INDEX UNIFORM
+ *
+ * BUFFER_BINDING UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER,
+ * SHADER_STORAGE_BLOCK
+ * BUFFER_DATA_SIZE UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ * SHADER_STORAGE_BLOCK
+ * NUM_ACTIVE_VARIABLES UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ * SHADER_STORAGE_BLOCK
+ * ACTIVE_VARIABLES UNIFORM_BLOCK, ATOMIC_COUNTER_BUFFER
+ * SHADER_STORAGE_BLOCK
+ *
+ * REFERENCED_BY_VERTEX_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * REFERENCED_BY_TESS_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * CONTROL_SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * REFERENCED_BY_TESS_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * EVALUATION_SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * REFERENCED_BY_GEOMETRY_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * REFERENCED_BY_FRAGMENT_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * REFERENCED_BY_COMPUTE_ UNIFORM, UNIFORM_BLOCK, ATOMIC_COUNTER_
+ * SHADER BUFFER, SHADER_STORAGE_BLOCK,
+ * BUFFER_VARIABLE, PROGRAM_INPUT,
+ * PROGRAM_OUTPUT
+ *
+ * NUM_COMPATIBLE_SUBROUTINES VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ * SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ * COMPUTE_SUBROUTINE_UNIFORM
+ *
+ * COMPATIBLE_SUBROUTINES VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ * SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ * COMPUTE_SUBROUTINE_UNIFORM
+ *
+ * TOP_LEVEL_ARRAY_SIZE BUFFER_VARIABLE
+ *
+ * TOP_LEVEL_ARRAY_STRIDE BUFFER_VARIABLE
+ *
+ * LOCATION UNIFORM, PROGRAM_INPUT, PROGRAM_OUTPUT,
+ * VERTEX_SUBROUTINE_UNIFORM, TESS_CONTROL_
+ * SUBROUTINE_UNIFORM, TESS_EVALUATION_
+ * SUBROUTINE_UNIFORM, GEOMETRY_SUBROUTINE_
+ * UNIFORM, FRAGMENT_SUBROUTINE_UNIFORM,
+ * COMPUTE_SUBROUTINE_UNIFORM
+ *
+ * LOCATION_INDEX PROGRAM_OUTPUT
+ *
+ * IS_PER_PATCH PROGRAM_INPUT, PROGRAM_OUTPUT
+ *
+ * Table X.1, GetProgramResourceiv properties and supported interfaces
+ *
+ * For the property NAME_LENGTH, a single integer identifying the length of
+ * the name string associated with an active variable, interface block, or
+ * subroutine is written to <params>. The name length includes a terminating
+ * null character.
+ *
+ * For the property TYPE, a single integer identifying the type of an active
+ * variable is written to <params>. The integer returned is one of the
+ * values found in table 2.16.
+ *
+ * For the property ARRAY_SIZE, a single integer identifying the number of
+ * active array elements of an active variable is written to <params>. The
+ * array size returned is in units of the type associated with the property
+ * TYPE. For active variables not corresponding to an array of basic types,
+ * the value one is written to <params>. If the variable is a shader
+ * storage block member in an array with no declared size, the value zero
+ * is written to <params>.
+ *
+ * For the property BLOCK_INDEX, a single integer identifying the index of
+ * the active interface block containing an active variable is written to
+ * <params>. If the variable is not the member of an interface block, the
+ * value -1 is written to <params>.
+ *
+ * For the property OFFSET, a single integer identifying the offset of an
+ * active variable is written to <params>. For active variables backed by a
+ * buffer object, the value written is the offset, in basic machine units,
+ * relative to the base of buffer range holding the values of the variable.
+ * For active variables not backed by a buffer object, an offset of -1 is
+ * written to <params>.
+ *
+ * For the property ARRAY_STRIDE, a single integer identifying the stride
+ * between array elements in an active variable is written to <params>. For
+ * active variables declared as an array of basic types, the value written is
+ * the difference, in basic machine units, between the offsets of consecutive
+ * elements in an array. For active variables not declared as an array of
+ * basic types, zero is written to <params>. For active variables not backed
+ * by a buffer object, -1 is written to <params>, regardless of the variable
+ * type.
+ *
+ * For the property MATRIX_STRIDE, a single integer identifying the stride
+ * between columns of a column-major matrix or rows of a row-major matrix is
+ * written to <params>. For active variables declared a single matrix or
+ * array of matrices, the value written is the difference, in basic machine
+ * units, between the offsets of consecutive columns or rows in each matrix.
+ * For active variables not declared as a matrix or array of matrices, zero
+ * is written to <params>. For active variables not backed by a buffer
+ * object, -1 is written to <params>, regardless of the variable type.
+ *
+ * For the property IS_ROW_MAJOR, a single integer identifying whether an
+ * active variable is a row-major matrix is written to <params>. For active
+ * variables backed by a buffer object, declared as a single matrix or array
+ * of matrices, and stored in row-major order, one is written to <params>.
+ * For all other active variables, zero is written to <params>.
+ *
+ * For the property ATOMIC_COUNTER_BUFFER_INDEX, a single integer identifying
+ * the index of the active atomic counter buffer containing an active
+ * variable is written to <params>. If the variable is not an atomic counter
+ * uniform, the value -1 is written to <params>.
+ *
+ * For the property of BUFFER_BINDING, to index of the buffer binding point
+ * associated with the active uniform block, shader storage block, or atomic
+ * counter buffer is written to <params>.
+ *
+ * For the property of BUFFER_DATA_SIZE, then the implementation-dependent
+ * minimum total buffer object size, in basic machine units, required to hold
+ * all active variables associated with an active uniform block, shader
+ * storage block, or atomic counter buffer is written to <params>. If the
+ * final member of an active shader storage block is array with no declared
+ * size, the minimum buffer size is computed assuming the array was declared
+ * as an array with one element.
+ *
+ * For the property of NUM_ACTIVE_VARIABLES, the number of active variables
+ * associated with an active uniform block, shader storage block, or atomic
+ * counter buffer is written to <params>.
+ *
+ * For the property of ACTIVE_VARIABLES, an array of active variable indices
+ * associated with an active uniform block, shader storage block, or atomic
+ * counter buffer is written to <params>. The number of values written to
+ * <params> for an active resource is given by the value of the property
+ * NUM_ACTIVE_VARIABLES for the resource.
+ *
+ * For the properties REFERENCED_BY_VERTEX_SHADER,
+ * REFERENCED_BY_TESS_CONTROL_SHADER, REFERENCED_BY_TESS_EVALUATION_SHADER,
+ * REFERENCED_BY_GEOMETRY_SHADER, REFERENCED_BY_FRAGMENT_SHADER, and
+ * REFERENCED_BY_COMPUTE_SHADER, a single integer is written to <params>,
+ * identifying whether the active resource is referenced by the vertex,
+ * tessellation control, tessellation evaluation, geometry, or fragment
+ * shaders, respectively, in the program object. The value one is written to
+ * <params> if an active variable is referenced by the corresponding shader,
+ * or if an active uniform block, shader storage block, or atomic counter
+ * buffer contains at least one variable referenced by the corresponding
+ * shader. Otherwise, the value zero is written to <params>.
+ *
+ * For the property TOP_LEVEL_ARRAY_SIZE, a single integer identifying the
+ * number of active array elements of the top-level shader storage block
+ * member containing to the active variable is written to <params>. If the
+ * top-level block member is not declared as an array, the value one is
+ * written to <params>. If the top-level block member is an array with no
+ * declared size, the value zero is written to <params>.
+ *
+ * For the property TOP_LEVEL_ARRAY_STRIDE, a single integer identifying the
+ * stride between array elements of the top-level shader storage block member
+ * containing the active variable is written to <params>. For top-level
+ * block members declared as arrays, the value written is the difference, in
+ * basic machine units, between the offsets of the active variable for
+ * consecutive elements in the top-level array. For top-level block members
+ * not declared as an array, zero is written to <params>.
+ *
+ * For the property LOCATION, a single integer identifying the assigned
+ * location for an active uniform, input, output, or subroutine uniform
+ * variable is written to <params>. For input, output, or uniform variables
+ * with locations specified by a layout qualifier, the specified location is
+ * used. For vertex shader input or fragment shader output variables without
+ * a layout qualifier, the location assigned when a program is linked is
+ * written to <params>. For all other input and output variables, the value
+ * -1 is written to <params>. For uniforms in uniform blocks, the value -1
+ * is written to <params>.
+ *
+ * For the property LOCATION_INDEX, a single integer identifying the fragment
+ * color index of an active fragment shader output variable is written to
+ * <params>. If the active variable is an output for a non-fragment shader,
+ * the value -1 will be written to <params>.
+ *
+ * For the property IS_PER_PATCH, a single integer identifying whether the
+ * input or output is a per-patch attribute. If the active variable is a
+ * per-patch attribute (declared with the "patch" qualifier), the value one
+ * is written to <params>; otherwise, the value zero is written to <params>."
+ */
+
+#include "piglit-util-gl.h"
+#include "common.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+
+ config.supports_gl_core_version = 32;
+
+PIGLIT_GL_TEST_CONFIG_END
+
+GLuint prog_std = -1; /* (vs,gs,fs)_std */
+GLuint prog_stor = -1; /* (vs,gs,fs)_stor */
+GLuint prog_sub = -1; /* (vs,gs,fs)_sub */
+GLuint prog_sub_tess = -1; /* tcs_sub */
+GLuint prog_cs = -1; /* cs_sub */
+GLuint prog_loc = -1; /* (vs,fs)_loc */
+GLuint prog_atom = -1; /* fs_atom */
+
+struct subtest_t {
+ GLuint *prog;
+ GLenum programInterface;
+ const char *name;
+ void *inputs;
+
+ /* set to -1 to disable the test */
+ struct check_t{
+ GLenum prop;
+ size_t count;
+ int values[10];
+ } props[25];
+};
+
+const char *fs_std_fs_uniform_blk[] = {"fs_color", "fs_array[0]", NULL };
+const char *fs_stor_gs_buf_blk[] = {"gs_buf_var", NULL };
+const char *vs_sub_uniforms[] = {"vss", "vss2", NULL };
+const char *tess_sub_uniforms[] = {"tcss", NULL };
+const char *cs_sub_uniforms[] = {"css", NULL };
+
+static const struct subtest_t subtests[] = {
+ { &prog_std, GL_PROGRAM_INPUT, "vs_input0", NULL, {
+ { GL_NAME_LENGTH, 1, { 10 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_IS_PER_PATCH, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_PROGRAM_OUTPUT, "fs_output0", NULL, {
+ { GL_NAME_LENGTH, 1, { 11 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_IS_PER_PATCH, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_UNIFORM, "vs_test", "vs_uniform_block", {
+ { GL_NAME_LENGTH, 1, { 8 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to vs_uniform_block's idx */
+ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_MATRIX_STRIDE, 1, { 0 } },
+ { GL_IS_ROW_MAJOR, 1, { 0 } },
+ { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */
+ { 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_PROGRAM_INPUT, "input0", NULL, {
+ { GL_NAME_LENGTH, 1, { 7 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 3 } }, /* value checked because it uses prog_loc */
+ { GL_IS_PER_PATCH, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_PROGRAM_OUTPUT, "output0", NULL, {
+ { GL_NAME_LENGTH, 1, { 8 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 1 } }, /* value checked because it uses prog_loc */
+ { GL_LOCATION_INDEX, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_IS_PER_PATCH, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_loc, GL_UNIFORM, "color", NULL, {
+ { GL_NAME_LENGTH, 1, { 6 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_OFFSET, 1, { -1 } }, /* valid index == anything but -1 */
+ { GL_BLOCK_INDEX, 1, { -1 } }, /* invalid index */
+ { GL_ARRAY_STRIDE, 1, { -1 } }, /* valid index == anything but -1 */
+ { GL_MATRIX_STRIDE, 1, { -1 } },
+ { GL_IS_ROW_MAJOR, 1, { 0 } },
+ { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 9 } }, /* valid index == anything but -1 */
+ { 0, 0, { 0 } }}
+ },
+{ &prog_sub_tess, GL_PROGRAM_OUTPUT, "tcs_patch", NULL, {
+ { GL_NAME_LENGTH, 1, { 10 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_LOCATION_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+ { GL_IS_PER_PATCH, 1, { 1 } },
+ { 0, 0, { 0 } }}
+},
+ { &prog_std, GL_UNIFORM, "fs_array", "fs_uniform_block", {
+ { GL_NAME_LENGTH, 1, { 12 } },
+ { GL_TYPE, 1, { GL_FLOAT } },
+ { GL_ARRAY_SIZE, 1, { 4 } },
+ { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to fs_uniform_block's idx */
+ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_MATRIX_STRIDE, 1, { 0 } },
+ { GL_IS_ROW_MAJOR, 1, { 0 } },
+ { GL_ATOMIC_COUNTER_BUFFER_INDEX, 1, { -1 } }, /* valid index == anything but -1 */
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_LOCATION, 1, { -1 } }, /* valid index == anything but -1 */
+ { 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_UNIFORM_BLOCK, "fs_uniform_block", fs_std_fs_uniform_blk, {
+ { GL_NAME_LENGTH, 1, { 17 } },
+ { GL_BUFFER_BINDING, 1, { 0 } },
+ { GL_BUFFER_DATA_SIZE, 1, { 32 } }, /* only checks for GL errors */
+ { GL_NUM_ACTIVE_VARIABLES, 1, { 2 } },
+ { GL_ACTIVE_VARIABLES, 2, { 0, 0 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_stor, GL_BUFFER_VARIABLE, "gs_buf_var", "gs_buffer_block", {
+ { GL_NAME_LENGTH, 1, { 11 } },
+ { GL_TYPE, 1, { GL_FLOAT_VEC4 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { GL_OFFSET, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_BLOCK_INDEX, 1, { 1 } }, /* compared to gs_buffer_block's idx */
+ { GL_ARRAY_STRIDE, 1, { 0 } }, /* valid index == anything but -1 */
+ { GL_MATRIX_STRIDE, 1, { 0 } },
+ { GL_IS_ROW_MAJOR, 1, { 0 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { GL_TOP_LEVEL_ARRAY_SIZE, 1, { 1 } },
+ { GL_TOP_LEVEL_ARRAY_STRIDE, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_stor, GL_SHADER_STORAGE_BLOCK, "gs_buffer_block", fs_stor_gs_buf_blk, {
+ { GL_NAME_LENGTH, 1, { 16 } },
+ { GL_BUFFER_BINDING, 1, { 0 } },
+ { GL_BUFFER_DATA_SIZE, 1, { 16 } }, /* only checks for GL errors */
+ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } },
+ { GL_ACTIVE_VARIABLES, 1, { 1 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_std, GL_TRANSFORM_FEEDBACK_VARYING, "gs_output0", NULL, {
+ { GL_NAME_LENGTH, 1, { 11 } },
+ { GL_ARRAY_SIZE, 1, { 1 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_sub, GL_VERTEX_SUBROUTINE_UNIFORM, "VERTEX", vs_sub_uniforms, {
+ { GL_NAME_LENGTH, 1, { 7 } },
+ { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 2 } },
+ { GL_COMPATIBLE_SUBROUTINES, 2, { 0, 1 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_sub_tess, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, "TESS_CONTROL",
+ tess_sub_uniforms, {
+ { GL_NAME_LENGTH, 1, { 13 } },
+ { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } },
+ { GL_COMPATIBLE_SUBROUTINES, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_cs, GL_COMPUTE_SUBROUTINE_UNIFORM, "COMPUTE", cs_sub_uniforms, {
+ { GL_NAME_LENGTH, 1, { 8 } },
+ { GL_NUM_COMPATIBLE_SUBROUTINES, 1, { 1 } },
+ { GL_COMPATIBLE_SUBROUTINES, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+ { &prog_atom, GL_ATOMIC_COUNTER_BUFFER, "fs_counter", NULL, {
+ { GL_BUFFER_BINDING, 1, { 2 } },
+ { GL_BUFFER_DATA_SIZE, 1, { 4 } }, /* only checks for GL errors */
+ { GL_NUM_ACTIVE_VARIABLES, 1, { 1 } },
+ { GL_ACTIVE_VARIABLES, 1, { 0 } },
+ { GL_REFERENCED_BY_VERTEX_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_CONTROL_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_TESS_EVALUATION_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_GEOMETRY_SHADER, 1, { 0 } },
+ { GL_REFERENCED_BY_FRAGMENT_SHADER, 1, { 1 } },
+ { GL_REFERENCED_BY_COMPUTE_SHADER, 1, { 0 } },
+ { 0, 0, { 0 } }}
+ },
+};
+
+/* WARNING: ATOMIC_COUNTER_BUFFER is left untested because it is impossible to
+ * fetch the index of variables which means we cannot reliably test anything
+ */
+
+static bool
+check_extensions_prop(GLenum prop)
+{
+ /* First check the availability of the extensions */
+ if (prop == GL_ATOMIC_COUNTER_BUFFER_INDEX &&
+ !piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) {
+ return false;
+ }
+
+ if ((prop == GL_TOP_LEVEL_ARRAY_SIZE ||
+ prop == GL_TOP_LEVEL_ARRAY_STRIDE) &&
+ !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+ return false;
+ }
+
+ if ((prop == GL_NUM_COMPATIBLE_SUBROUTINES ||
+ prop == GL_COMPATIBLE_SUBROUTINES) &&
+ !piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+ return false;
+ }
+
+ if ((prop == GL_REFERENCED_BY_TESS_CONTROL_SHADER ||
+ prop == GL_REFERENCED_BY_TESS_EVALUATION_SHADER) &&
+ !piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+ return false;
+ }
+
+ if ((prop == GL_REFERENCED_BY_COMPUTE_SHADER ||
+ prop == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+ prop == GL_IS_PER_PATCH) &&
+ !piglit_is_extension_supported("GL_ARB_compute_shader") &&
+ !piglit_is_extension_supported("GL_ARB_shader_image_load_store")) {
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+is_resource_in_list(const char **list, const char *resource, int index,
+ bool check_order)
+{
+ int i = 0;
+ while (list && list[i]) {
+ if (strcmp(list[i], resource) == 0) {
+ return !check_order || index == i;
+ }
+ i++;
+ }
+
+ return false;
+}
+
+static void
+basic_check(const char *subsubtest, int value, int expected_value, bool *pass)
+{
+ /* no real check can be done other than checking that
+ * the index or offset is not invalid when it was
+ * supposed to be valid (or the other way round).
+ */
+ if ((value >= 0 && expected_value == -1) ||
+ (value == -1 && expected_value >= 0)) {
+ const char *validity = expected_value == -1 ?
+ "an invalid" : "a valid";
+ fprintf(stderr, "'%s' expected %s offset or index but "
+ "got %i\n", subsubtest, validity, value);
+ *pass = false;
+ }
+}
+
+static void
+check_prop(GLuint prog, GLenum programInterface, int index, const char *name,
+ void *inputs, struct check_t c, bool *pass)
+{
+ int values[10], parent_idx, i;
+ char subsubtest[150];
+ GLsizei length, tmp = -1;
+ char buf[21];
+ GLenum pif;
+ GLuint loc;
+
+ /* skip the test if it is not supported */
+ if(!check_extensions_prop(c.prop)) {
+ return;
+ }
+
+ /* generate the name of the subsubtest for error-reporting purposes */
+ snprintf(subsubtest, sizeof(subsubtest), "%s: %s on %s",
+ name, piglit_get_gl_enum_name(c.prop),
+ piglit_get_gl_enum_name(programInterface));
+
+ /* retrieve the property */
+ glGetProgramResourceiv(prog, programInterface, index, 1, &c.prop, 10,
+ &length, values);
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ printf(" Latest error generated while running '%s'\n",
+ subsubtest);
+ *pass = false;
+ return;
+ }
+
+ /* check the return value */
+ switch (c.prop) {
+ case GL_OFFSET:
+ case GL_ARRAY_STRIDE:
+ case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+ basic_check(subsubtest, values[0], c.values[0], pass);
+ break;
+
+ case GL_BLOCK_INDEX:
+ /* check that the index of the parent matches the name
+ * of the parent
+ */
+ switch (programInterface) {
+ case GL_UNIFORM:
+ pif = GL_UNIFORM_BLOCK;
+ break;
+ case GL_BUFFER_VARIABLE:
+ pif = GL_SHADER_STORAGE_BLOCK;
+ break;
+ }
+
+ parent_idx = glGetProgramResourceIndex(prog, pif,
+ (char*)inputs);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (parent_idx != values[0]) {
+ glGetProgramResourceName(prog, programInterface,
+ values[0], sizeof(buf), NULL,
+ buf);
+
+ fprintf(stderr, "'%s' expected parent name to be %s"
+ "(idx = %i) but got parent name %s(idx = %i)\n",
+ subsubtest, (char*)inputs, parent_idx, buf,
+ values[0]);
+ *pass = false;
+ }
+ break;
+
+ case GL_BUFFER_BINDING:
+ if (values[0] < 0) {
+ fprintf(stderr, "'%s' invalid buffer binding point\n",
+ subsubtest);
+ *pass = false;
+ }
+
+ /* Binding index is necessary for ATOMIC_COUNTER_BUFFER */
+ if (programInterface == GL_ATOMIC_COUNTER_BUFFER) {
+ if (values[0] != c.values[0]) {
+ fprintf(stderr, "'%s' expected binding point %i"
+ " but got %i\n", subsubtest,
+ c.values[0], values[0]);
+ *pass = false;
+ }
+ break;
+ }
+
+ /* check against another API call */
+ if (programInterface != GL_UNIFORM_BLOCK) {
+ break;
+ }
+
+ glGetActiveUniformBlockiv(prog, index, GL_UNIFORM_BLOCK_BINDING,
+ &tmp);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (tmp != values[0]) {
+ fprintf(stderr, "'%s' inconsistent buffer binding point"
+ "(%i) with glGetActiveUniformBlockiv"
+ "(%i)\n", subsubtest, values[0], tmp);
+ *pass = false;
+ }
+
+ break;
+
+ case GL_ACTIVE_VARIABLES:
+ case GL_COMPATIBLE_SUBROUTINES:
+ switch (programInterface) {
+ case GL_UNIFORM_BLOCK:
+ pif = GL_UNIFORM;
+ break;
+ case GL_SHADER_STORAGE_BLOCK:
+ pif = GL_BUFFER_VARIABLE;
+ break;
+ case GL_VERTEX_SUBROUTINE_UNIFORM:
+ pif = GL_VERTEX_SUBROUTINE;
+ break;
+ case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
+ pif = GL_TESS_CONTROL_SUBROUTINE;
+ break;
+ case GL_COMPUTE_SUBROUTINE_UNIFORM:
+ pif = GL_COMPUTE_SUBROUTINE;
+ break;
+ }
+
+ /* check that the return count is as expected */
+ if (c.count != length) {
+ fprintf(stderr, "'%s' expected %zu entries but got %i"
+ "\n", subsubtest, c.count, length);
+ length = 1;
+ *pass = false;
+ break;
+ }
+
+ /* harcode the index test for GL_ATOMIC_COUNTER_BUFFER */
+ if (programInterface == GL_ATOMIC_COUNTER_BUFFER) {
+
+ if (values[0] != 0) {
+ fprintf(stderr, "'%s' expected index 0 but got "
+ "%i", subsubtest, values[0]);
+ *pass = false;
+ }
+ break;
+ }
+
+ for (i = 0; i < length; i++) {
+ buf[0] = '\0';
+ glGetProgramResourceName(prog, pif, values[i],
+ sizeof(buf), NULL, buf);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (!is_resource_in_list(inputs, buf, i, false)) {
+ fprintf(stderr, "'%s' could not find active "
+ "resource '%s' (idx = %i) in the active"
+ " list\n", subsubtest, buf, values[i]);
+ *pass = false;
+ }
+ }
+ break;
+
+ case GL_BUFFER_DATA_SIZE:
+ /* Nothing we can check here... */
+ break;
+
+ case GL_LOCATION:
+ loc = glGetProgramResourceLocation(prog, programInterface,
+ name);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (loc != values[0]) {
+ fprintf(stderr, "'%s' inconsistent value between "
+ "glGetProgramResourceiv(%i) and "
+ "glGetProgramResourceLocation(%i).\n",
+ subsubtest, values[0], loc);
+ *pass = false;
+ break;
+ }
+
+ if (prog == prog_loc && values[0] != c.values[0]) {
+ fprintf(stderr, "'%s' expected location %i but got "
+ "%i\n", subsubtest, c.values[0],
+ values[0]);
+ *pass = false;
+ break;
+ }
+
+ /* continue by testing the (in)validity of the index */
+ basic_check(subsubtest, values[0], c.values[0], pass);
+ break;
+
+ case GL_LOCATION_INDEX:
+ loc = glGetProgramResourceLocationIndex(prog, programInterface,
+ name);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (loc != values[0]) {
+ fprintf(stderr, "'%s' inconsistent value between "
+ "glGetProgramResourceiv(%i) and "
+ "glGetProgramResourceLocationIndex(%i)."
+ "\n", subsubtest, values[0], loc);
+ *pass = false;
+ break;
+ }
+
+ /* continue by testing the (in)validity of the index */
+ basic_check(subsubtest, values[0], c.values[0], pass);
+ break;
+
+ default:
+ /* check that the return count is as expected */
+ if (c.count != length) {
+ fprintf(stderr, "'%s' expected %zu entries but got %i"
+ "\n", subsubtest, c.count, length);
+ length = 1;
+ *pass = false;
+ break;
+ }
+
+ /* go through all the values returned */
+ for (i = 0; i < length; i++) {
+ if (values[i] != c.values[i]) {
+ fprintf(stderr, "'%s' expected %i but got %i at"
+ " index %i\n", subsubtest, c.values[i],
+ values[i], i);
+ *pass = false;
+ }
+ }
+
+ break;
+ }
+}
+
+static bool
+check_extensions(GLuint prog, GLenum programInterface)
+{
+ /* First check the availability of the extensions */
+ if ((programInterface == GL_BUFFER_VARIABLE ||
+ programInterface == GL_SHADER_STORAGE_BLOCK ||
+ prog == prog_stor) &&
+ !piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+ return false;
+ }
+
+ if ((programInterface == GL_VERTEX_SUBROUTINE ||
+ programInterface == GL_GEOMETRY_SUBROUTINE ||
+ programInterface == GL_FRAGMENT_SUBROUTINE ||
+ programInterface == GL_COMPUTE_SUBROUTINE ||
+ programInterface == GL_VERTEX_SUBROUTINE_UNIFORM ||
+ programInterface == GL_GEOMETRY_SUBROUTINE_UNIFORM ||
+ programInterface == GL_FRAGMENT_SUBROUTINE_UNIFORM ||
+ programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+ programInterface == GL_TESS_CONTROL_SUBROUTINE ||
+ programInterface == GL_TESS_EVALUATION_SUBROUTINE ||
+ programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM ||
+ programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM ||
+ programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+ prog == prog_sub || prog == prog_sub_tess) &&
+ !piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+ return false;
+ }
+
+ if ((programInterface == GL_TESS_CONTROL_SUBROUTINE ||
+ programInterface == GL_TESS_EVALUATION_SUBROUTINE ||
+ programInterface == GL_TESS_CONTROL_SUBROUTINE_UNIFORM ||
+ programInterface == GL_TESS_EVALUATION_SUBROUTINE_UNIFORM ||
+ prog == prog_sub_tess) &&
+ !piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+ return false;
+ }
+
+ if ((programInterface == GL_COMPUTE_SUBROUTINE ||
+ programInterface == GL_COMPUTE_SUBROUTINE_UNIFORM ||
+ prog == prog_cs) &&
+ !piglit_is_extension_supported("GL_ARB_compute_shader") &&
+ !piglit_is_extension_supported("GL_ARB_shader_image_load_store")) {
+ return false;
+ }
+
+ return true;
+}
+
+static void
+run_subtest(const struct subtest_t st, bool *pass)
+{
+ enum piglit_result result;
+ bool local_pass = true;
+ int index, i = 0;
+
+ if (*st.prog == -1 || !check_extensions(*st.prog, st.programInterface)) {
+ result = PIGLIT_SKIP;
+ goto report_result;
+ }
+
+ if (st.programInterface != GL_ATOMIC_COUNTER_BUFFER) {
+ index = glGetProgramResourceIndex(*st.prog,
+ st.programInterface, st.name);
+ piglit_check_gl_error(GL_NO_ERROR);
+ if (index < 0) {
+ printf(" Could not find resource '%s' in program"
+ " %u\n", st.name, *st.prog);
+ result = PIGLIT_FAIL;
+ goto report_result;
+ }
+ } else {
+ /* As we cannot query the index of an atomic variable, let's
+ * hardcode it to 0 and make sure the program only has ONE
+ * atomic variable. In our case, we only use the fs_atom stage
+ * which defines only one variable.
+ */
+ index = 0;
+ }
+
+ while (st.props[i].prop != 0) {
+ check_prop(*st.prog, st.programInterface, index, st.name,
+ st.inputs, st.props[i], &local_pass);
+ i++;
+ }
+
+ *pass = *pass && local_pass;
+ result = local_pass ? PIGLIT_PASS : PIGLIT_FAIL;
+
+report_result:
+ piglit_report_subtest_result(result, "%s on %s", st.name,
+ piglit_get_gl_enum_name(st.programInterface));
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+ static const char *st_r_tf_varying[] = {"gs_output0", NULL};
+
+ piglit_require_extension("GL_ARB_program_interface_query");
+ piglit_require_extension("GL_ARB_separate_shader_objects");
+
+ /* Allocate the different programs */
+ prog_std = piglit_build_simple_program_unlinked_multiple_shaders(
+ GL_VERTEX_SHADER, vs_std,
+ GL_GEOMETRY_SHADER, gs_std,
+ GL_FRAGMENT_SHADER, fs_std,
+ 0);
+ glTransformFeedbackVaryings(prog_std, 1, st_r_tf_varying,
+ GL_INTERLEAVED_ATTRIBS);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ /* force the compiler not to optimise away inputs/outputs */
+ glProgramParameteri(prog_std, GL_PROGRAM_SEPARABLE, GL_TRUE);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glLinkProgram(prog_std);
+ if (!piglit_link_check_status(prog_std)) {
+ glDeleteProgram(prog_std);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_shader_storage_buffer_object")) {
+ prog_stor = piglit_build_simple_program_multiple_shaders(
+ GL_VERTEX_SHADER, vs_stor,
+ GL_GEOMETRY_SHADER, gs_stor,
+ GL_FRAGMENT_SHADER, fs_stor,
+ 0);
+ if (!piglit_link_check_status(prog_stor)) {
+ glDeleteProgram(prog_stor);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_explicit_attrib_location") &&
+ piglit_is_extension_supported("GL_ARB_explicit_uniform_location")) {
+ prog_loc = piglit_build_simple_program_multiple_shaders(
+ GL_VERTEX_SHADER, vs_loc,
+ GL_FRAGMENT_SHADER, fs_loc,
+ 0);
+ if (!piglit_link_check_status(prog_loc)) {
+ glDeleteProgram(prog_loc);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_shader_atomic_counters")) {
+ prog_atom = piglit_build_simple_program_unlinked_multiple_shaders(
+ GL_FRAGMENT_SHADER, fs_atom,
+ 0);
+
+ /* force the compiler not to optimise away inputs/outputs */
+ glProgramParameteri(prog_atom, GL_PROGRAM_SEPARABLE,
+ GL_TRUE);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glLinkProgram(prog_atom);
+ if (!piglit_link_check_status(prog_atom)) {
+ glDeleteProgram(prog_atom);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+
+ if (!piglit_is_extension_supported("GL_ARB_shader_subroutine")) {
+ return;
+ }
+
+ prog_sub = piglit_build_simple_program_multiple_shaders(
+ GL_VERTEX_SHADER, vs_sub,
+ GL_GEOMETRY_SHADER, gs_sub,
+ GL_FRAGMENT_SHADER, fs_sub,
+ 0);
+ if (!piglit_link_check_status(prog_sub)) {
+ glDeleteProgram(prog_sub);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_tessellation_shader")) {
+ prog_sub_tess =
+ piglit_build_simple_program_unlinked_multiple_shaders(
+ GL_TESS_CONTROL_SHADER, tcs_sub,
+ 0);
+ /* force the compiler not to optimise away inputs/outputs */
+ glProgramParameteri(prog_sub_tess, GL_PROGRAM_SEPARABLE,
+ GL_TRUE);
+ piglit_check_gl_error(GL_NO_ERROR);
+
+ glLinkProgram(prog_sub_tess);
+ if (!piglit_link_check_status(prog_sub_tess)) {
+ glDeleteProgram(prog_sub_tess);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+
+ if (piglit_is_extension_supported("GL_ARB_compute_shader")) {
+ prog_cs = piglit_build_simple_program_multiple_shaders(
+ GL_COMPUTE_SHADER, cs_sub,
+ 0);
+ if (!piglit_link_check_status(prog_cs)) {
+ glDeleteProgram(prog_cs);
+ piglit_report_result(PIGLIT_FAIL);
+ }
+ }
+}
+
+static void
+test_error_cases(bool *pass)
+{
+ GLenum props[] = {GL_NAME_LENGTH};
+ GLenum props_invalid[] = {GL_NAME_LENGTH, GL_TRUE, GL_TYPE};
+ GLenum props_error[] = {GL_NAME_LENGTH, GL_OFFSET, GL_TYPE};
+ int values[10];
+ GLuint shader;
+ bool prg_tst;
+
+ /* test using an unexisting program ID */
+ glGetProgramResourceiv(1337, GL_UNIFORM, 0, 1, props, 10, NULL, values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "Invalid program (undefined ID)");
+
+ /* test using a shader ID */
+ shader = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_empty);
+ glGetProgramResourceIndex(shader, GL_UNIFORM, "resource");
+ prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "Invalid program (call on shader)");
+
+ /* invalid index. This is unspecified but let's check it is consistent
+ * with GetProgramResourceName.
+ */
+ glGetProgramResourceiv(prog_std, GL_UNIFORM, 1337, 0, props, 10, NULL,
+ values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "Invalid index");
+
+ /* test propcount == 0 */
+ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 0, props, 10, NULL,
+ values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "<propcount> == 0");
+
+ /* test propcount < 0 */
+ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, -1, props, 10, NULL,
+ values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_VALUE);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "<propcount> < 0");
+
+ /* one invalid property */
+ glGetProgramResourceiv(prog_std, GL_UNIFORM, 0, 3, props_invalid, 10,
+ NULL, values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_ENUM);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "prop == GL_TRUE");
+
+ /* property not acceptable for one program interface */
+ glGetProgramResourceiv(prog_std, GL_PROGRAM_INPUT, 0, 3, props_error,
+ 10, NULL, values);
+ prg_tst = piglit_check_gl_error(GL_INVALID_OPERATION);
+ *pass = *pass && prg_tst;
+ piglit_report_subtest_result(prg_tst ? PIGLIT_PASS : PIGLIT_FAIL,
+ "GL_OFFSET on GL_PROGRAM_INPUT");
+}
+
+static void
+glDeleteProgramSafe(GLuint prog)
+{
+ if (prog != -1)
+ glDeleteProgram(prog);
+}
+
+enum piglit_result
+piglit_display(void)
+{
+ bool pass = true;
+ int i;
+
+ test_error_cases(&pass);
+
+ /* run all the getprogramresourceiv tests */
+ for (i = 0; i < sizeof(subtests) / sizeof(struct subtest_t); i++) {
+ run_subtest(subtests[i], &pass);
+ }
+
+ glDeleteProgramSafe(prog_atom);
+ glDeleteProgramSafe(prog_loc);
+ glDeleteProgramSafe(prog_cs);
+ glDeleteProgramSafe(prog_sub_tess);
+ glDeleteProgramSafe(prog_sub);
+ glDeleteProgramSafe(prog_stor);
+ glDeleteProgramSafe(prog_std);
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}