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authorEric Anholt <eric@anholt.net>2010-06-15 16:39:34 -0700
committerEric Anholt <eric@anholt.net>2010-06-15 17:21:55 -0700
commitcb339b52629c237f6f20cf0e5d6427eaceaa38c5 (patch)
treef7c244ed32843e31a734fa17128d51096c4a7585
parentbe2fc837d234edf20280828b4a1b41e9c46f5ff0 (diff)
tex-border-1: New test for border color sampling.
-rw-r--r--tests/all.tests1
-rw-r--r--tests/texturing/CMakeLists.txt1
-rw-r--r--tests/texturing/tex-border-1.c101
3 files changed, 103 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests
index 095d87540..d03f3050d 100644
--- a/tests/all.tests
+++ b/tests/all.tests
@@ -365,6 +365,7 @@ add_plain_test(texturing, 'rg-draw-pixels')
add_plain_test(texturing, 's3tc-teximage')
add_plain_test(texturing, 's3tc-texsubimage')
add_plain_test(texturing, 'streaming-texture-leak')
+add_plain_test(texturing, 'tex-border-1')
add_plain_test(texturing, 'tex-swizzle')
add_plain_test(texturing, 'tex3d')
add_plain_test(texturing, 'texdepth')
diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt
index e03582eee..731e4727a 100644
--- a/tests/texturing/CMakeLists.txt
+++ b/tests/texturing/CMakeLists.txt
@@ -50,6 +50,7 @@ add_executable (depth-tex-modes depth-tex-modes.c depth-tex-modes-common.c)
add_executable (depth-tex-modes-rg depth-tex-modes-rg.c depth-tex-modes-common.c)
add_executable (depth-tex-modes-glsl depth-tex-modes-glsl.c)
add_executable (depth-tex-compare depth-tex-compare.c)
+add_executable (tex-border-1 tex-border-1.c)
add_executable (tex-swizzle tex-swizzle.c)
IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
diff --git a/tests/texturing/tex-border-1.c b/tests/texturing/tex-border-1.c
new file mode 100644
index 000000000..9c2d3dc7d
--- /dev/null
+++ b/tests/texturing/tex-border-1.c
@@ -0,0 +1,101 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ *
+ */
+
+/** @file tex-border-1.c
+ *
+ * Tests that the texture border color on a GL_RGBA texture is sampled
+ * correctly.
+ *
+ * This is intended to be the first test in a series. Other tests
+ * that could be used are behavior of sampling texture border color
+ * for GL_RGB textures, and sampling the border color depending on the
+ * texture format (gen5 Intel hardware and up stores format-dependent
+ * border colors.).
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 50;
+int piglit_height = 50;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE;
+
+enum piglit_result
+piglit_display(void)
+{
+ float black[4] = {0.0, 0.0, 0.0, 0.0};
+ float white[4] = {1.0, 1.0, 1.0, 0.0};
+ float red[4] = {1.0, 0.0, 0.0, 0.0};
+ float green[4] = {0.0, 1.0, 0.0, 0.0};
+ float blue[4] = {0.0, 0.0, 1.0, 0.0};
+ GLboolean pass = GL_TRUE;
+ GLuint tex;
+
+ tex = piglit_checkerboard_texture(0, /* name */
+ 0, /* level */
+ 2, 2, /* width/height */
+ 1, 1, /* checkerboard size */
+ black, white);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, red);
+ piglit_draw_rect_tex(-1, -1, 1, 1,
+ -2, -2, 0, 0);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, green);
+ piglit_draw_rect_tex( 0, -1, 1, 1,
+ -2, -2, 0, 0);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue);
+ piglit_draw_rect_tex(-1, 0, 1, 1,
+ -2, -2, 0, 0);
+
+ glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, white);
+ piglit_draw_rect_tex( 0, 0, 1, 1,
+ -2, -2, 0, 0);
+
+ pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4,
+ piglit_height * 1 / 4, red) && pass;
+ pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4,
+ piglit_height * 1 / 4, green) && pass;
+ pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4,
+ piglit_height * 3 / 4, blue) && pass;
+ pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4,
+ piglit_height * 3 / 4, white) && pass;
+
+ glDeleteTextures(1, &tex);
+
+ glutSwapBuffers();
+
+ return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE;
+}
+
+void
+piglit_init(int argc, char **argv)
+{
+}