diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-15 16:39:34 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-15 17:21:55 -0700 |
commit | cb339b52629c237f6f20cf0e5d6427eaceaa38c5 (patch) | |
tree | f7c244ed32843e31a734fa17128d51096c4a7585 | |
parent | be2fc837d234edf20280828b4a1b41e9c46f5ff0 (diff) |
tex-border-1: New test for border color sampling.
-rw-r--r-- | tests/all.tests | 1 | ||||
-rw-r--r-- | tests/texturing/CMakeLists.txt | 1 | ||||
-rw-r--r-- | tests/texturing/tex-border-1.c | 101 |
3 files changed, 103 insertions, 0 deletions
diff --git a/tests/all.tests b/tests/all.tests index 095d87540..d03f3050d 100644 --- a/tests/all.tests +++ b/tests/all.tests @@ -365,6 +365,7 @@ add_plain_test(texturing, 'rg-draw-pixels') add_plain_test(texturing, 's3tc-teximage') add_plain_test(texturing, 's3tc-texsubimage') add_plain_test(texturing, 'streaming-texture-leak') +add_plain_test(texturing, 'tex-border-1') add_plain_test(texturing, 'tex-swizzle') add_plain_test(texturing, 'tex3d') add_plain_test(texturing, 'texdepth') diff --git a/tests/texturing/CMakeLists.txt b/tests/texturing/CMakeLists.txt index e03582eee..731e4727a 100644 --- a/tests/texturing/CMakeLists.txt +++ b/tests/texturing/CMakeLists.txt @@ -50,6 +50,7 @@ add_executable (depth-tex-modes depth-tex-modes.c depth-tex-modes-common.c) add_executable (depth-tex-modes-rg depth-tex-modes-rg.c depth-tex-modes-common.c) add_executable (depth-tex-modes-glsl depth-tex-modes-glsl.c) add_executable (depth-tex-compare depth-tex-compare.c) +add_executable (tex-border-1 tex-border-1.c) add_executable (tex-swizzle tex-swizzle.c) IF(${CMAKE_SYSTEM_NAME} MATCHES "Linux") diff --git a/tests/texturing/tex-border-1.c b/tests/texturing/tex-border-1.c new file mode 100644 index 000000000..9c2d3dc7d --- /dev/null +++ b/tests/texturing/tex-border-1.c @@ -0,0 +1,101 @@ +/* + * Copyright © 2010 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Eric Anholt <eric@anholt.net> + * + */ + +/** @file tex-border-1.c + * + * Tests that the texture border color on a GL_RGBA texture is sampled + * correctly. + * + * This is intended to be the first test in a series. Other tests + * that could be used are behavior of sampling texture border color + * for GL_RGB textures, and sampling the border color depending on the + * texture format (gen5 Intel hardware and up stores format-dependent + * border colors.). + */ + +#include "piglit-util.h" + +int piglit_width = 50; +int piglit_height = 50; +int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; + +enum piglit_result +piglit_display(void) +{ + float black[4] = {0.0, 0.0, 0.0, 0.0}; + float white[4] = {1.0, 1.0, 1.0, 0.0}; + float red[4] = {1.0, 0.0, 0.0, 0.0}; + float green[4] = {0.0, 1.0, 0.0, 0.0}; + float blue[4] = {0.0, 0.0, 1.0, 0.0}; + GLboolean pass = GL_TRUE; + GLuint tex; + + tex = piglit_checkerboard_texture(0, /* name */ + 0, /* level */ + 2, 2, /* width/height */ + 1, 1, /* checkerboard size */ + black, white); + + glEnable(GL_TEXTURE_2D); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, red); + piglit_draw_rect_tex(-1, -1, 1, 1, + -2, -2, 0, 0); + + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, green); + piglit_draw_rect_tex( 0, -1, 1, 1, + -2, -2, 0, 0); + + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, blue); + piglit_draw_rect_tex(-1, 0, 1, 1, + -2, -2, 0, 0); + + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, white); + piglit_draw_rect_tex( 0, 0, 1, 1, + -2, -2, 0, 0); + + pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4, + piglit_height * 1 / 4, red) && pass; + pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4, + piglit_height * 1 / 4, green) && pass; + pass = piglit_probe_pixel_rgb(piglit_width * 1 / 4, + piglit_height * 3 / 4, blue) && pass; + pass = piglit_probe_pixel_rgb(piglit_width * 3 / 4, + piglit_height * 3 / 4, white) && pass; + + glDeleteTextures(1, &tex); + + glutSwapBuffers(); + + return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; +} + +void +piglit_init(int argc, char **argv) +{ +} |