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authorJordan Justen <jordan.l.justen@intel.com>2014-08-27 01:05:09 -0700
committerJordan Justen <jordan.l.justen@intel.com>2014-09-22 12:00:05 -0700
commitba9e8c8e6fafde755457f9dba20f9e35500d8b0f (patch)
tree7eaa5a11c5aa7d013c3b39eaf28d1174fc032576
parentbe0202ba8315530a8f7fe49a3a291f420ebf57b0 (diff)
gen_builtin_uniform_tests: Make VS & FS optional
Compute shader tests will not need a VS or FS. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r--generated_tests/gen_builtin_uniform_tests.py35
1 files changed, 24 insertions, 11 deletions
diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py
index 7edd5ccd0..975c9ef4d 100644
--- a/generated_tests/gen_builtin_uniform_tests.py
+++ b/generated_tests/gen_builtin_uniform_tests.py
@@ -376,9 +376,13 @@ class ShaderTest(object):
test.
"""
- @abc.abstractmethod
def make_vertex_shader(self):
- """Return the vertex shader for this test."""
+ """Return the vertex shader for this test (or None if this
+ test doesn't require a vertex shader). No need to
+ reimplement this function in classes that don't use vertex
+ shaders.
+ """
+ return None
def make_geometry_shader(self):
"""Return the geometry shader for this test (or None if this
@@ -396,9 +400,13 @@ class ShaderTest(object):
"""
return None
- @abc.abstractmethod
def make_fragment_shader(self):
- """Return the fragment shader for this test."""
+ """Return the fragment shader for this test (or None if this
+ test doesn't require a fragment shader). No need to
+ reimplement this function in classes that don't use fragment
+ shaders.
+ """
+ return None
def make_test_shader(self, additional_declarations, prefix_statements,
output_var, suffix_statements):
@@ -486,9 +494,11 @@ class ShaderTest(object):
float(self.glsl_version()) / 100)
shader_test += self.make_additional_requirements()
shader_test += '\n'
- shader_test += '[vertex shader]\n'
- shader_test += self.make_vertex_shader()
- shader_test += '\n'
+ vs = self.make_vertex_shader()
+ if vs:
+ shader_test += '[vertex shader]\n'
+ shader_test += vs
+ shader_test += '\n'
gs = self.make_geometry_shader()
if gs:
shader_test += '[geometry shader]\n'
@@ -499,10 +509,13 @@ class ShaderTest(object):
shader_test += '[geometry layout]\n'
shader_test += gl
shader_test += '\n'
- shader_test += '[fragment shader]\n'
- shader_test += self.make_fragment_shader()
- shader_test += '\n'
- shader_test += self.make_vbo_data()
+ fs = self.make_fragment_shader()
+ if fs:
+ shader_test += '[fragment shader]\n'
+ shader_test += fs
+ shader_test += '\n'
+ if vs:
+ shader_test += self.make_vbo_data()
shader_test += '[test]\n'
shader_test += self.make_test()
filename = self.filename()