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author | Jordan Justen <jordan.l.justen@intel.com> | 2014-08-27 01:05:09 -0700 |
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committer | Jordan Justen <jordan.l.justen@intel.com> | 2014-09-22 12:00:05 -0700 |
commit | ba9e8c8e6fafde755457f9dba20f9e35500d8b0f (patch) | |
tree | 7eaa5a11c5aa7d013c3b39eaf28d1174fc032576 | |
parent | be0202ba8315530a8f7fe49a3a291f420ebf57b0 (diff) |
gen_builtin_uniform_tests: Make VS & FS optional
Compute shader tests will not need a VS or FS.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
-rw-r--r-- | generated_tests/gen_builtin_uniform_tests.py | 35 |
1 files changed, 24 insertions, 11 deletions
diff --git a/generated_tests/gen_builtin_uniform_tests.py b/generated_tests/gen_builtin_uniform_tests.py index 7edd5ccd0..975c9ef4d 100644 --- a/generated_tests/gen_builtin_uniform_tests.py +++ b/generated_tests/gen_builtin_uniform_tests.py @@ -376,9 +376,13 @@ class ShaderTest(object): test. """ - @abc.abstractmethod def make_vertex_shader(self): - """Return the vertex shader for this test.""" + """Return the vertex shader for this test (or None if this + test doesn't require a vertex shader). No need to + reimplement this function in classes that don't use vertex + shaders. + """ + return None def make_geometry_shader(self): """Return the geometry shader for this test (or None if this @@ -396,9 +400,13 @@ class ShaderTest(object): """ return None - @abc.abstractmethod def make_fragment_shader(self): - """Return the fragment shader for this test.""" + """Return the fragment shader for this test (or None if this + test doesn't require a fragment shader). No need to + reimplement this function in classes that don't use fragment + shaders. + """ + return None def make_test_shader(self, additional_declarations, prefix_statements, output_var, suffix_statements): @@ -486,9 +494,11 @@ class ShaderTest(object): float(self.glsl_version()) / 100) shader_test += self.make_additional_requirements() shader_test += '\n' - shader_test += '[vertex shader]\n' - shader_test += self.make_vertex_shader() - shader_test += '\n' + vs = self.make_vertex_shader() + if vs: + shader_test += '[vertex shader]\n' + shader_test += vs + shader_test += '\n' gs = self.make_geometry_shader() if gs: shader_test += '[geometry shader]\n' @@ -499,10 +509,13 @@ class ShaderTest(object): shader_test += '[geometry layout]\n' shader_test += gl shader_test += '\n' - shader_test += '[fragment shader]\n' - shader_test += self.make_fragment_shader() - shader_test += '\n' - shader_test += self.make_vbo_data() + fs = self.make_fragment_shader() + if fs: + shader_test += '[fragment shader]\n' + shader_test += fs + shader_test += '\n' + if vs: + shader_test += self.make_vbo_data() shader_test += '[test]\n' shader_test += self.make_test() filename = self.filename() |