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authorNeil Roberts <neil@linux.intel.com>2015-05-28 17:54:06 +0100
committerNeil Roberts <neil@linux.intel.com>2015-06-15 14:59:43 +0100
commit4f9caf084eda7353af7bbe2d415b73a0e8d897eb (patch)
treed37722d0dbec031309830c6e047014126c3b2177
parent246791c51ec7f4e9c2ea3333793b372bcbb749c9 (diff)
sampler_array_indexing: Check that the texture coordinates work
Previously the various sampler_array_indexing shaders were using a checkerboard texture with identical colours for each part of the grid. That meant that it didn't actually matter what texture coordinates were used to sample. This patch changes it so that they all have a dark red colour for one of the colours and then it ensures that the texture coordinates should sample from a space with the other colour. The main reason to do this is that in Mesa with the i965 driver the texture coordinates aren't actually getting passed correctly with the vec4 backend (ie, for vs and gs). That means these tests now fail and correctly identify the problem. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test10
-rw-r--r--tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test10
10 files changed, 50 insertions, 50 deletions
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
index 58b934e6e..e44d17d38 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
void main()
{
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[test]
@@ -31,19 +31,19 @@ uniform int s[1] 2
uniform int s[2] 3
uniform int s[3] 4
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
index 6defb65e2..27cd88f02 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
void main()
{
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[test]
@@ -31,19 +31,19 @@ uniform int s[1] 1
uniform int s[2] 2
uniform int s[3] 3
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
index d7fe84c4e..22167c72a 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms.shader_test
@@ -20,7 +20,7 @@ out vec4 color;
void main()
{
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[test]
@@ -32,19 +32,19 @@ uniform int s[1] 2
uniform int s[2] 1
uniform int s[3] 0
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
index f570dcd2a..fc9edf4b8 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other.shader_test
@@ -20,7 +20,7 @@ out vec4 color;
void main()
{
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[test]
@@ -32,19 +32,19 @@ uniform int s[1] 1
uniform int s[2] 2
uniform int s[3] 3
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
index 11b2e7523..a61148fbf 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base.shader_test
@@ -23,7 +23,7 @@ void main()
{
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
EmitVertex();
}
EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 2
uniform int s[2] 3
uniform int s[3] 4
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
index cd4054f43..aeb819efb 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple.shader_test
@@ -23,7 +23,7 @@ void main()
{
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
EmitVertex();
}
EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 1
uniform int s[2] 2
uniform int s[3] 3
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
index 4512c99af..ec1c10d24 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms.shader_test
@@ -23,7 +23,7 @@ void main()
{
for (int i = 0; i < 3; i++) {
gl_Position = gl_in[i].gl_Position;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
EmitVertex();
}
EndPrimitive();
@@ -50,19 +50,19 @@ uniform int s[1] 2
uniform int s[2] 1
uniform int s[3] 0
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
index e251f0b3b..727d52bb7 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
void main()
{
gl_Position = piglit_vertex;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 2
uniform int s[2] 3
uniform int s[3] 4
-texture checkerboard 1 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 4 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 4 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
index 20389f6fa..70b55079c 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
void main()
{
gl_Position = piglit_vertex;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 1
uniform int s[2] 2
uniform int s[3] 3
-texture checkerboard 0 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 3 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest
diff --git a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
index d047f9f09..b233aa300 100644
--- a/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
+++ b/tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms.shader_test
@@ -19,7 +19,7 @@ out vec4 color;
void main()
{
gl_Position = piglit_vertex;
- color = texture(s[n], vec2(0.5, 0.5));
+ color = texture(s[n], vec2(0.75, 0.25));
}
[fragment shader]
@@ -43,19 +43,19 @@ uniform int s[1] 2
uniform int s[2] 1
uniform int s[3] 0
-texture checkerboard 3 0 (32, 32) (1.0, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
+texture checkerboard 3 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 0.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 2 0 (32, 32) (0.0, 1.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
+texture checkerboard 2 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 1.0, 0.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 1 0 (32, 32) (0.0, 0.0, 1.0, 0.0) (0.0, 0.0, 1.0, 0.0)
+texture checkerboard 1 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (0.0, 0.0, 1.0, 0.0)
texparameter 2D min nearest
texparameter 2D mag nearest
-texture checkerboard 0 0 (32, 32) (1.0, 1.0, 1.0, 1.0) (1.0, 1.0, 1.0, 1.0)
+texture checkerboard 0 0 (32, 32) (0.5, 0.0, 0.0, 0.0) (1.0, 1.0, 1.0, 1.0)
texparameter 2D min nearest
texparameter 2D mag nearest