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authorTimothy Arceri <timothy.arceri@collabora.com>2015-11-30 18:36:07 +1100
committerTimothy Arceri <timothy.arceri@collabora.com>2015-12-02 09:07:48 +1100
commit2b2bb62ce03ffa065e9b591cd05e12c623ed4759 (patch)
treedfaad3ed452f605f36e5354879ce69615f2d9877
parentf1e416b8e65ad95c6ce9e04a80d83e7f9e1e9239 (diff)
arb_separate_shader_objects: test explicit location with a struct
Test results: Nvidia GeForce 840M - NVIDIA 352.41: pass i965 - Mesa 11.2-dev: fail Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
-rw-r--r--tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test51
1 files changed, 51 insertions, 0 deletions
diff --git a/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test b/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
new file mode 100644
index 000000000..b6b3d1c63
--- /dev/null
+++ b/tests/spec/arb_separate_shader_objects/execution/layout-location-struct.shader_test
@@ -0,0 +1,51 @@
+// Test that inputs and outputs are assigned the correct location when using
+// a struct and explicit locations.
+
+[require]
+GLSL >= 1.50
+GL_ARB_separate_shader_objects
+
+[vertex shader]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+in vec4 piglit_vertex;
+
+layout(location = 0) out struct S {
+ vec4 a;
+} s;
+
+layout(location = 2) out struct S2 {
+ vec4 a;
+} s2;
+
+void main()
+{
+ s.a = vec4(1.0, 0.0, 0.0, 1.0);
+ s2.a = vec4(0.0, 1.0, 1.0, 1.0);
+
+ gl_Position = piglit_vertex;
+}
+
+[fragment shader]
+#version 150
+#extension GL_ARB_separate_shader_objects: require
+
+layout(location = 2) in struct S {
+ vec4 a;
+} s;
+
+layout(location = 0) in struct S1 {
+ vec4 a;
+} s2;
+
+out vec4 color;
+
+void main()
+{
+ color = s2.a;
+}
+
+[test]
+draw rect -1 -1 2 2
+probe all rgb 1 0 0