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/* $Id: s_depth.h,v 1.8 2003/03/25 02:23:45 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  4.1
 *
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef S_DEPTH_H
#define S_DEPTH_H


#include "mtypes.h"
#include "s_context.h"


extern GLvoid *
_swrast_zbuffer_address(GLcontext *ctx, GLint x, GLint y);



extern GLuint
_swrast_depth_test_span( GLcontext *ctx, struct sw_span *span);



extern void
_swrast_read_depth_span( GLcontext *ctx,
                       GLint n, GLint x, GLint y, GLdepth depth[] );


extern void
_swrast_read_depth_span_float( GLcontext *ctx, GLint n, GLint x, GLint y,
                             GLfloat depth[] );


extern void
_swrast_alloc_depth_buffer( GLframebuffer *buffer );


extern void
_swrast_clear_depth_buffer( GLcontext *ctx );


#endif