summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/unichrome/via_span.c
blob: 4ca584261bcb295507f804275b56835dd65a6d7f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include "main/glheader.h"
#include "main/formats.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/colormac.h"
#include "via_context.h"
#include "via_span.h"
#include "via_ioctl.h"
#include "swrast/swrast.h"

#define DBG 0

#define Y_FLIP(_y) (height - _y - 1)

#define HW_LOCK() 

#define HW_UNLOCK()

#undef LOCAL_VARS
#define LOCAL_VARS                                                   	\
    struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb;   	\
    __DRIdrawable *dPriv = vrb->dPriv;                           \
    GLuint pitch = vrb->pitch;                                          \
    GLuint height = dPriv->h;                                        	\
    GLint p = 0;							\
    char *buf = (char *)(vrb->origMap);					\
    (void) p;

/* ================================================================
 * Color buffer
 */

/* 16 bit, RGB565 color spanline and pixel functions
 */
#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5

#define TAG(x)    via##x##_565
#define TAG2(x,y) via##x##_565##y
#include "spantmp2.h"


/* 32 bit, ARGB8888 color spanline and pixel functions
 */
#define GET_PTR(_x, _y) (buf + (_x) * 4 + (_y) * pitch)
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV

#define TAG(x)    via##x##_8888
#define TAG2(x,y) via##x##_8888##y
#include "spantmp2.h"


/* 16 bit depthbuffer functions.
 */
#define LOCAL_DEPTH_VARS                                            \
    struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb;  \
    __DRIdrawable *dPriv = vrb->dPriv;                       \
    GLuint depth_pitch = vrb->pitch;                                \
    GLuint height = dPriv->h;                                       \
    char *buf = (char *)(vrb->map)

#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS 

#define VALUE_TYPE GLushort

#define WRITE_DEPTH(_x, _y, d)                      \
    *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;

#define READ_DEPTH(d, _x, _y)                       \
    d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);

#define TAG(x) via##x##_z16
#include "depthtmp.h"

/* 32 bit depthbuffer functions.
 */
#define VALUE_TYPE GLuint

#define WRITE_DEPTH(_x, _y, d)                      \
    *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;

#define READ_DEPTH(d, _x, _y)                       \
    d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);

#define TAG(x) via##x##_z32
#include "depthtmp.h"



/* 24/8 bit interleaved depth/stencil functions
 */
#define VALUE_TYPE GLuint

#define WRITE_DEPTH( _x, _y, d ) {			\
   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch);	\
   tmp &= 0x000000ff;					\
   tmp |= ((d)<<8);				\
   *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp;		\
}

#define READ_DEPTH( d, _x, _y )		\
   d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;


#define TAG(x) via##x##_z24_s8
#include "depthtmp.h"

#define WRITE_STENCIL( _x, _y, d ) {			\
   GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch);	\
   tmp &= 0xffffff00;					\
   tmp |= (d);					\
   *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp;		\
}

#define READ_STENCIL( d, _x, _y )			\
   d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;

#define TAG(x) via##x##_z24_s8
#include "stenciltmp.h"




/* Move locking out to get reasonable span performance.
 */
void viaSpanRenderStart( struct gl_context *ctx )
{
   struct via_context *vmesa = VIA_CONTEXT(ctx);     
   viaWaitIdle(vmesa, GL_FALSE);
   LOCK_HARDWARE(vmesa);
}

void viaSpanRenderFinish( struct gl_context *ctx )
{
   struct via_context *vmesa = VIA_CONTEXT(ctx);
   _swrast_flush( ctx );
   UNLOCK_HARDWARE( vmesa );
}

void viaInitSpanFuncs(struct gl_context *ctx)
{
    struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
    swdd->SpanRenderStart = viaSpanRenderStart;
    swdd->SpanRenderFinish = viaSpanRenderFinish; 
}



/**
 * Plug in the Get/Put routines for the given driRenderbuffer.
 */
void
viaSetSpanFunctions(struct via_renderbuffer *vrb, const struct gl_config *vis)
{
   if (vrb->Base.Format == MESA_FORMAT_RGB565) {
      viaInitPointers_565(&vrb->Base);
   }
   else if (vrb->Base.Format == MESA_FORMAT_ARGB8888) {
      viaInitPointers_8888(&vrb->Base);
   }
   else if (vrb->Base.Format == MESA_FORMAT_Z16) {
      viaInitDepthPointers_z16(&vrb->Base);
   }
   else if (vrb->Base.Format == MESA_FORMAT_Z24_S8) {
      viaInitDepthPointers_z24_s8(&vrb->Base);
   }
   else if (vrb->Base.Format == MESA_FORMAT_Z32) {
      viaInitDepthPointers_z32(&vrb->Base);
   }
   else if (vrb->Base.Format == MESA_FORMAT_S8) {
      viaInitStencilPointers_z24_s8(&vrb->Base);
   }
}