summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/intel/intel_tex_validate.c
blob: 178279262d9b6bb10163ca9773eaecbc61cb7033 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
#include "main/mtypes.h"
#include "main/macros.h"
#include "main/samplerobj.h"

#include "intel_context.h"
#include "intel_mipmap_tree.h"
#include "intel_blit.h"
#include "intel_tex.h"
#include "intel_tex_layout.h"

#define FILE_DEBUG_FLAG DEBUG_TEXTURE

/**
 * When validating, we only care about the texture images that could
 * be seen, so for non-mipmapped modes we want to ignore everything
 * but BaseLevel.
 */
static void
intel_update_max_level(struct intel_texture_object *intelObj,
		       struct gl_sampler_object *sampler)
{
   struct gl_texture_object *tObj = &intelObj->base;

   if (sampler->MinFilter == GL_NEAREST ||
       sampler->MinFilter == GL_LINEAR) {
      intelObj->_MaxLevel = tObj->BaseLevel;
   } else {
      intelObj->_MaxLevel = tObj->_MaxLevel;
   }
}

/*  
 */
GLuint
intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
{
   struct gl_context *ctx = &intel->ctx;
   struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
   struct intel_texture_object *intelObj = intel_texture_object(tObj);
   struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
   GLuint face, i;
   GLuint nr_faces = 0;
   struct intel_texture_image *firstImage;
   int width, height, depth;

   /* We know/require this is true by now: 
    */
   assert(intelObj->base._Complete);

   /* What levels must the tree include at a minimum?
    */
   intel_update_max_level(intelObj, sampler);
   firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);

   /* Fallback case:
    */
   if (firstImage->base.Base.Border) {
      intel_miptree_release(&intelObj->mt);
      return false;
   }

   intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
                                          &width, &height, &depth);

   /* Check tree can hold all active levels.  Check tree matches
    * target, imageFormat, etc.
    *
    * For pre-gen4, we have to match first_level == tObj->BaseLevel,
    * because we don't have the control that gen4 does to make min/mag
    * determination happen at a nonzero (hardware) baselevel.  Because
    * of that, we just always relayout on baselevel change.
    */
   if (intelObj->mt &&
       (intelObj->mt->target != intelObj->base.Target ||
	intelObj->mt->format != firstImage->base.Base.TexFormat ||
	intelObj->mt->first_level != tObj->BaseLevel ||
	intelObj->mt->last_level < intelObj->_MaxLevel ||
	intelObj->mt->width0 != width ||
	intelObj->mt->height0 != height ||
	intelObj->mt->depth0 != depth)) {
      intel_miptree_release(&intelObj->mt);
   }


   /* May need to create a new tree:
    */
   if (!intelObj->mt) {
      intelObj->mt = intel_miptree_create(intel,
                                          intelObj->base.Target,
					  firstImage->base.Base.TexFormat,
                                          tObj->BaseLevel,
                                          intelObj->_MaxLevel,
                                          width,
                                          height,
                                          depth,
					  true);
      if (!intelObj->mt)
         return false;
   }

   /* Pull in any images not in the object's tree:
    */
   nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
   for (face = 0; face < nr_faces; face++) {
      for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
         struct intel_texture_image *intelImage =
            intel_texture_image(intelObj->base.Image[face][i]);
	 /* skip too small size mipmap */
 	 if (intelImage == NULL)
		 break;
	 /* Need to import images in main memory or held in other trees.
	  * If it's a render target, then its data isn't needed to be in
	  * the object tree (otherwise we'd be FBO incomplete), and we need
	  * to keep track of the image's MT as needing to be pulled in still,
	  * or we'll lose the rendering that's done to it.
          */
         if (intelObj->mt != intelImage->mt &&
	     !intelImage->used_as_render_target) {
            intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
         }
      }
   }

   return true;
}

static void
intel_tex_map_image_for_swrast(struct intel_context *intel,
			       struct intel_texture_image *intel_image)
{
   int level = intel_image->base.Base.Level;
   int face = intel_image->base.Base.Face;
   struct intel_mipmap_tree *mt;
   unsigned int x, y;

   if (!intel_image || !intel_image->mt)
      return;

   mt = intel_image->mt;

   if (mt->target == GL_TEXTURE_3D ||
       mt->target == GL_TEXTURE_2D_ARRAY ||
       mt->target == GL_TEXTURE_1D_ARRAY) {
      int i;

      if (mt->target == GL_TEXTURE_2D_ARRAY ||
          mt->target == GL_TEXTURE_1D_ARRAY) {
         /* Mesa only allocates one entry for these, but we really do have an
          * offset per depth.
          */
         free(intel_image->base.Base.ImageOffsets);
         intel_image->base.Base.ImageOffsets = malloc(mt->level[level].depth *
                                                      sizeof(GLuint));
      }

      /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
       * share code with the normal path.
       */
      for (i = 0; i < mt->level[level].depth; i++) {
	 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
	 intel_image->base.Base.ImageOffsets[i] = x + y * mt->region->pitch;
      }

      DBG("%s \n", __FUNCTION__);

      intel_image->base.Base.Data = intel_region_map(intel, mt->region);
   } else {
      assert(mt->level[level].depth == 1);
      intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
      intel_image->base.Base.ImageOffsets[0] = 0;

      DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
	  __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);

      intel_image->base.Base.Data = intel_region_map(intel, mt->region) +
	 (x + y * mt->region->pitch) * mt->cpp;
   }

   intel_image->base.Base.RowStride = mt->region->pitch;
}

static void
intel_tex_unmap_image_for_swrast(struct intel_context *intel,
				 struct intel_texture_image *intel_image)
{
   if (intel_image && intel_image->mt) {
      intel_region_unmap(intel, intel_image->mt->region);
      intel_image->base.Base.Data = NULL;
   }
}

void
intel_tex_map_images(struct intel_context *intel,
		     struct intel_texture_object *intelObj)
{
   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
   int i, face;

   DBG("%s\n", __FUNCTION__);

   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
      for (face = 0; face < nr_faces; face++) {
	 struct intel_texture_image *intel_image =
	    intel_texture_image(intelObj->base.Image[face][i]);

	 intel_tex_map_image_for_swrast(intel, intel_image);
      }
   }
}

void
intel_tex_unmap_images(struct intel_context *intel,
		       struct intel_texture_object *intelObj)
{
   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
   int i, face;

   for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
      for (face = 0; face < nr_faces; face++) {
	 struct intel_texture_image *intel_image =
	    intel_texture_image(intelObj->base.Image[face][i]);

	 intel_tex_unmap_image_for_swrast(intel, intel_image);
      }
   }
}