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#include "zink_cmdbuf.h"
#include "zink_context.h"
#include "zink_fence.h"
#include "zink_screen.h"
#include "util/u_debug.h"
static void
reset_cmdbuf(struct zink_screen *screen, struct zink_cmdbuf *cmdbuf)
{
// cmdbuf hasn't been submitted before
if (!cmdbuf->fence)
return;
zink_fence_finish(screen, cmdbuf->fence, PIPE_TIMEOUT_INFINITE);
zink_fence_reference(screen, &cmdbuf->fence, NULL);
}
struct zink_cmdbuf *
zink_start_cmdbuf(struct zink_context *ctx)
{
struct zink_cmdbuf *cmdbuf = &ctx->cmdbuf;
reset_cmdbuf(zink_screen(ctx->base.screen), cmdbuf);
VkCommandBufferBeginInfo cbbi = {};
cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
cbbi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
if (vkBeginCommandBuffer(cmdbuf->cmdbuf, &cbbi) != VK_SUCCESS) {
debug_printf("vkBeginCommandBuffer failed\n");
return NULL;
}
return cmdbuf;
}
static bool
submit_cmdbuf(struct zink_context *ctx, VkCommandBuffer cmdbuf, VkFence fence)
{
VkPipelineStageFlags wait = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
VkSubmitInfo si = {};
si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
si.waitSemaphoreCount = 0;
si.pWaitSemaphores = NULL;
si.signalSemaphoreCount = 0;
si.pSignalSemaphores = NULL;
si.pWaitDstStageMask = &wait;
si.commandBufferCount = 1;
si.pCommandBuffers = &cmdbuf;
if (vkQueueSubmit(ctx->queue, 1, &si, fence) != VK_SUCCESS) {
debug_printf("vkQueueSubmit failed\n");
return false;
}
return true;
}
void
zink_end_cmdbuf(struct zink_context *ctx, struct zink_cmdbuf *cmdbuf)
{
if (vkEndCommandBuffer(cmdbuf->cmdbuf) != VK_SUCCESS) {
debug_printf("vkEndCommandBuffer failed\n");
return;
}
assert(cmdbuf->fence == NULL);
cmdbuf->fence = zink_create_fence(ctx->base.screen);
if (!cmdbuf->fence ||
!submit_cmdbuf(ctx, cmdbuf->cmdbuf, cmdbuf->fence->fence))
return;
if (vkQueueWaitIdle(ctx->queue) != VK_SUCCESS)
debug_printf("vkQueueWaitIdle failed\n");
}
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