summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/vc4/vc4_resource.c
blob: 349837e9824004e9bbb1576d1cfc0a3e5d002e43 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
/*
 * Copyright © 2014 Broadcom
 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include <stdio.h>

#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"

#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"

static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
                            struct pipe_transfer *ptrans)
{
        struct vc4_context *vc4 = vc4_context(pctx);

        pipe_resource_reference(&ptrans->resource, NULL);
        util_slab_free(&vc4->transfer_pool, ptrans);
}

static void *
vc4_resource_transfer_map(struct pipe_context *pctx,
                          struct pipe_resource *prsc,
                          unsigned level, unsigned usage,
                          const struct pipe_box *box,
                          struct pipe_transfer **pptrans)
{
        struct vc4_context *vc4 = vc4_context(pctx);
        struct vc4_resource *rsc = vc4_resource(prsc);
        struct pipe_transfer *ptrans;
        enum pipe_format format = prsc->format;
        char *buf;

        vc4_flush_for_bo(pctx, rsc->bo);

        ptrans = util_slab_alloc(&vc4->transfer_pool);
        if (!ptrans)
                return NULL;

        /* util_slab_alloc() doesn't zero: */
        memset(ptrans, 0, sizeof(*ptrans));

        pipe_resource_reference(&ptrans->resource, prsc);
        ptrans->level = level;
        ptrans->usage = usage;
        ptrans->box = *box;
        ptrans->stride = rsc->slices[level].stride;
        ptrans->layer_stride = ptrans->stride;

        /* Note that the current kernel implementation is synchronous, so no
         * need to do syncing stuff here yet.
         */

        buf = vc4_bo_map(rsc->bo);
        if (!buf) {
                fprintf(stderr, "Failed to map bo\n");
                goto fail;
        }

        *pptrans = ptrans;

        return buf + rsc->slices[level].offset +
                box->y / util_format_get_blockheight(format) * ptrans->stride +
                box->x / util_format_get_blockwidth(format) * rsc->cpp +
                box->z * rsc->slices[level].size0;

fail:
        vc4_resource_transfer_unmap(pctx, ptrans);
        return NULL;
}

static void
vc4_resource_destroy(struct pipe_screen *pscreen,
                     struct pipe_resource *prsc)
{
        struct vc4_resource *rsc = vc4_resource(prsc);
        vc4_bo_unreference(&rsc->bo);
        free(rsc);
}

static boolean
vc4_resource_get_handle(struct pipe_screen *pscreen,
                        struct pipe_resource *prsc,
                        struct winsys_handle *handle)
{
        struct vc4_resource *rsc = vc4_resource(prsc);

        return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
                                        handle);
}

static const struct u_resource_vtbl vc4_resource_vtbl = {
        .resource_get_handle      = vc4_resource_get_handle,
        .resource_destroy         = vc4_resource_destroy,
        .transfer_map             = vc4_resource_transfer_map,
        .transfer_flush_region    = u_default_transfer_flush_region,
        .transfer_unmap           = vc4_resource_transfer_unmap,
        .transfer_inline_write    = u_default_transfer_inline_write,
};

static void
vc4_setup_slices(struct vc4_resource *rsc)
{
        struct pipe_resource *prsc = &rsc->base.b;
        uint32_t width = prsc->width0;
        uint32_t height = prsc->height0;
        uint32_t depth = prsc->depth0;
        uint32_t offset = 0;

        for (int i = prsc->last_level; i >= 0; i--) {
                struct vc4_resource_slice *slice = &rsc->slices[i];
                uint32_t level_width = u_minify(width, i);
                uint32_t level_height = u_minify(height, i);

                slice->offset = offset;
                slice->stride = align(level_width * rsc->cpp, 16);
                slice->size0 = level_height * slice->stride;

                /* Note, since we have cubes but no 3D, depth is invariant
                 * with miplevel.
                 */
                offset += slice->size0 * depth;
        }

        /* The texture base pointer that has to point to level 0 doesn't have
         * intra-page bits, so we have to align it, and thus shift up all the
         * smaller slices.
         */
        uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
                                      rsc->slices[0].offset);
        if (page_align_offset) {
                for (int i = 0; i <= prsc->last_level; i++)
                        rsc->slices[i].offset += page_align_offset;
        }
}

static struct vc4_resource *
vc4_resource_setup(struct pipe_screen *pscreen,
                   const struct pipe_resource *tmpl)
{
        struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
        if (!rsc)
                return NULL;
        struct pipe_resource *prsc = &rsc->base.b;

        *prsc = *tmpl;

        pipe_reference_init(&prsc->reference, 1);
        prsc->screen = pscreen;

        rsc->base.vtbl = &vc4_resource_vtbl;
        rsc->cpp = util_format_get_blocksize(tmpl->format);

        assert(rsc->cpp);

        return rsc;
}

static struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
                    const struct pipe_resource *tmpl)
{
        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
        struct pipe_resource *prsc = &rsc->base.b;

        vc4_setup_slices(rsc);

        rsc->tiling = VC4_TILING_FORMAT_LINEAR;
        rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
                               rsc->slices[0].offset +
                               rsc->slices[0].size0 * prsc->depth0,
                               "resource");
        if (!rsc->bo)
                goto fail;

        return prsc;
fail:
        vc4_resource_destroy(pscreen, prsc);
        return NULL;
}

static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen *pscreen,
                         const struct pipe_resource *tmpl,
                         struct winsys_handle *handle)
{
        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
        struct pipe_resource *prsc = &rsc->base.b;
        struct vc4_resource_slice *slice = &rsc->slices[0];

        if (!rsc)
                return NULL;

        rsc->tiling = VC4_TILING_FORMAT_LINEAR;
        rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
        if (!rsc->bo)
                goto fail;

#ifdef USE_VC4_SIMULATOR
        slice->stride = align(prsc->width0 * rsc->cpp, 16);
#endif

        return prsc;

fail:
        vc4_resource_destroy(pscreen, prsc);
        return NULL;
}

static struct pipe_surface *
vc4_create_surface(struct pipe_context *pctx,
                   struct pipe_resource *ptex,
                   const struct pipe_surface *surf_tmpl)
{
        struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
        struct vc4_resource *rsc = vc4_resource(ptex);

        if (!surface)
                return NULL;

        assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);

        struct pipe_surface *psurf = &surface->base;
        unsigned level = surf_tmpl->u.tex.level;

        pipe_reference_init(&psurf->reference, 1);
        pipe_resource_reference(&psurf->texture, ptex);

        psurf->context = pctx;
        psurf->format = surf_tmpl->format;
        psurf->width = u_minify(ptex->width0, level);
        psurf->height = u_minify(ptex->height0, level);
        psurf->u.tex.level = level;
        psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
        psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
        surface->offset = rsc->slices[level].offset;

        return &surface->base;
}

static void
vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
        pipe_resource_reference(&psurf->texture, NULL);
        FREE(psurf);
}

static void
vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
        struct vc4_context *vc4 = vc4_context(pctx);

        /* XXX: Skip this if we don't have any queued drawing to it. */
        vc4->base.flush(pctx, NULL, 0);
}
static bool
render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
        struct vc4_context *vc4 = vc4_context(ctx);

        if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
                fprintf(stderr, "blit unsupported %s -> %s",
                    util_format_short_name(info->src.resource->format),
                    util_format_short_name(info->dst.resource->format));
                return false;
        }

        util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
        util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
        util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.vs);
        util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
        util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
        util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
        util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.fs);
        util_blitter_save_blend(vc4->blitter, vc4->blend);
        util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
        util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
        util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
        util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
        util_blitter_save_fragment_sampler_states(vc4->blitter,
                        vc4->fragtex.num_samplers,
                        (void **)vc4->fragtex.samplers);
        util_blitter_save_fragment_sampler_views(vc4->blitter,
                        vc4->fragtex.num_textures, vc4->fragtex.textures);

        util_blitter_blit(vc4->blitter, info);

        return true;
}

/* Optimal hardware path for blitting pixels.
 * Scaling, format conversion, up- and downsampling (resolve) are allowed.
 */
static void
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
        struct pipe_blit_info info = *blit_info;

        if (info.src.resource->nr_samples > 1 &&
            info.dst.resource->nr_samples <= 1 &&
            !util_format_is_depth_or_stencil(info.src.resource->format) &&
            !util_format_is_pure_integer(info.src.resource->format)) {
                fprintf(stderr, "color resolve unimplemented");
                return;
        }

        if (util_try_blit_via_copy_region(pctx, &info)) {
                return; /* done */
        }

        if (info.mask & PIPE_MASK_S) {
                fprintf(stderr, "cannot blit stencil, skipping");
                info.mask &= ~PIPE_MASK_S;
        }

        render_blit(pctx, &info);
}

void
vc4_resource_screen_init(struct pipe_screen *pscreen)
{
        pscreen->resource_create = vc4_resource_create;
        pscreen->resource_from_handle = vc4_resource_from_handle;
        pscreen->resource_get_handle = u_resource_get_handle_vtbl;
        pscreen->resource_destroy = u_resource_destroy_vtbl;
}

void
vc4_resource_context_init(struct pipe_context *pctx)
{
        pctx->transfer_map = u_transfer_map_vtbl;
        pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
        pctx->transfer_unmap = u_transfer_unmap_vtbl;
        pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
        pctx->create_surface = vc4_create_surface;
        pctx->surface_destroy = vc4_surface_destroy;
        pctx->resource_copy_region = util_resource_copy_region;
        pctx->blit = vc4_blit;
        pctx->flush_resource = vc4_flush_resource;
}