summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/ppu/cell_vertex_shader.c
blob: 3d389d6ea36c930440c5b6b923fc2e7f534fa872 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/*
 * (C) Copyright IBM Corporation 2008
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/**
 * \file cell_vertex_shader.c
 * Vertex shader interface routines for Cell.
 *
 * \author Ian Romanick <idr@us.ibm.com>
 */

#include "pipe/p_defines.h"
#include "pipe/p_context.h"
#include "util/u_math.h"

#include "cell_context.h"
#include "cell_draw_arrays.h"
#include "cell_flush.h"
#include "cell_spu.h"
#include "cell_batch.h"

#include "cell/common.h"
#include "draw/draw_context.h"
#include "draw/draw_private.h"

/**
 * Run the vertex shader on all vertices in the vertex queue.
 * Called by the draw module when the vertx cache needs to be flushed.
 */
void
cell_vertex_shader_queue_flush(struct draw_context *draw)
{
#if 0
   struct cell_context *const cell =
       (struct cell_context *) draw->driver_private;
   struct cell_command_vs *const vs = &cell_global.command[0].vs;
   uint64_t *batch;
   struct cell_array_info *array_info;
   unsigned i, j;
   struct cell_attribute_fetch_code *cf;

   assert(draw->vs.queue_nr != 0);

   /* XXX: do this on statechange: 
    */
   draw_update_vertex_fetch(draw);
   cell_update_vertex_fetch(draw);


   batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*cf));
   batch[0] = CELL_CMD_STATE_ATTRIB_FETCH;
   cf = (struct cell_attribute_fetch_code *) (&batch[1]);
   cf->base = (uint64_t) cell->attrib_fetch.store;
   cf->size = ROUNDUP16((unsigned)((void *) cell->attrib_fetch.csr 
				   - (void *) cell->attrib_fetch.store));


   for (i = 0; i < draw->vertex_fetch.nr_attrs; i++) {
      const enum pipe_format format = draw->vertex_element[i].src_format;
      const unsigned count = ((pf_size_x(format) != 0)
			      + (pf_size_y(format) != 0)
			      + (pf_size_z(format) != 0)
			      + (pf_size_w(format) != 0));
      const unsigned size = pf_size_x(format) * count;

      batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*array_info));

      batch[0] = CELL_CMD_STATE_VS_ARRAY_INFO;

      array_info = (struct cell_array_info *) &batch[1];
      assert(draw->vertex_fetch.src_ptr[i] != NULL);
      array_info->base = (uintptr_t) draw->vertex_fetch.src_ptr[i];
      array_info->attr = i;
      array_info->pitch = draw->vertex_fetch.pitch[i];
      array_info->size = size;
      array_info->function_offset = cell->attrib_fetch_offsets[i];
   }

   batch = cell_batch_alloc(cell, sizeof(batch[0])
                            + sizeof(struct pipe_viewport_state));
   batch[0] = CELL_CMD_STATE_VIEWPORT;
   (void) memcpy(&batch[1], &draw->viewport,
                 sizeof(struct pipe_viewport_state));

   {
      uint64_t uniforms = (uintptr_t) draw->user.constants;

      batch = cell_batch_alloc(cell, 2 *sizeof(batch[0]));
      batch[0] = CELL_CMD_STATE_UNIFORMS;
      batch[1] = uniforms;
   }

   cell_batch_flush(cell);

   vs->opcode = CELL_CMD_VS_EXECUTE;
   vs->nr_attrs = draw->vertex_fetch.nr_attrs;

   (void) memcpy(vs->plane, draw->plane, sizeof(draw->plane));
   vs->nr_planes = draw->nr_planes;

   for (i = 0; i < draw->vs.queue_nr; i += SPU_VERTS_PER_BATCH) {
      const unsigned n = MIN2(SPU_VERTS_PER_BATCH, draw->vs.queue_nr - i);

      for (j = 0; j < n; j++) {
         vs->elts[j] = draw->vs.queue[i + j].elt;
         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
      }

      for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
         vs->elts[j] = vs->elts[0];
         vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
      }

      vs->num_elts = n;
      send_mbox_message(cell_global.spe_contexts[0], CELL_CMD_VS_EXECUTE);

      cell_flush_int(cell, CELL_FLUSH_WAIT);
   }

   draw->vs.post_nr = draw->vs.queue_nr;
   draw->vs.queue_nr = 0;
#else
   assert(0);
#endif
}