summaryrefslogtreecommitdiff
path: root/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
blob: 940fec5cf625ec2be70857e4f2f19f924a070cd1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
/**************************************************************************
 *
 * Copyright 2010 VMware, Inc.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_prim.h"
#include "draw/draw_context.h"
#include "draw/draw_gs.h"
#include "draw/draw_tess.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vertex.h"
#include "draw/draw_pt.h"
#include "draw/draw_prim_assembler.h"
#include "draw/draw_vs.h"
#include "draw/draw_llvm.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_debug.h"


struct llvm_middle_end {
   struct draw_pt_middle_end base;
   struct draw_context *draw;

   struct pt_emit *emit;
   struct pt_so_emit *so_emit;
   struct pt_fetch *fetch;
   struct pt_post_vs *post_vs;


   unsigned vertex_data_offset;
   unsigned vertex_size;
   enum mesa_prim input_prim;
   unsigned opt;

   struct draw_llvm *llvm;
   struct draw_llvm_variant *current_variant;
};


/** cast wrapper */
static inline struct llvm_middle_end *
llvm_middle_end(struct draw_pt_middle_end *middle)
{
   return (struct llvm_middle_end *) middle;
}


static void
llvm_middle_end_prepare_gs(struct llvm_middle_end *fpme)
{
   struct draw_context *draw = fpme->draw;
   struct draw_llvm *llvm = fpme->llvm;
   struct draw_geometry_shader *gs = draw->gs.geometry_shader;
   struct draw_gs_llvm_variant_list_item *li;
   struct llvm_geometry_shader *shader = llvm_geometry_shader(gs);
   char store[DRAW_GS_LLVM_MAX_VARIANT_KEY_SIZE];
   struct draw_gs_llvm_variant_key *key = draw_gs_llvm_make_variant_key(llvm, store);

   /* Search shader's list of variants for the key */
   struct draw_gs_llvm_variant *variant = NULL;
   LIST_FOR_EACH_ENTRY(li, &shader->variants.list, list) {
      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
         variant = li->base;
         break;
      }
   }

   if (variant) {
      /* found the variant, move to head of global list (for LRU) */
      list_move_to(&variant->list_item_global.list, &llvm->gs_variants_list.list);
   } else {
      /* Need to create new variant */

      /* First check if we've created too many variants.  If so, free
       * 3.125% of the LRU to avoid using too much memory.
       */
      if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) {
         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
            debug_printf("Evicting GS: %u gs variants,\t%u total variants\n",
                      shader->variants_cached, llvm->nr_gs_variants);
         }

         /*
          * XXX: should we flush here ?
          */
         struct draw_gs_llvm_variant_list_item *item;
         for (unsigned i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
            if (list_is_empty(&llvm->gs_variants_list.list)) {
               break;
            }
            item = list_last_entry(&llvm->gs_variants_list.list,
                                   struct draw_gs_llvm_variant_list_item, list);
            assert(item);
            assert(item->base);
            draw_gs_llvm_destroy_variant(item->base);
         }
      }

      variant = draw_gs_llvm_create_variant(llvm, draw_total_gs_outputs(draw), key);

      if (variant) {
         list_add(&variant->list_item_local.list, &shader->variants.list);
         list_add(&variant->list_item_global.list, &llvm->gs_variants_list.list);
         llvm->nr_gs_variants++;
         shader->variants_cached++;
      }
   }

   gs->current_variant = variant;
}


static void
llvm_middle_end_prepare_tcs(struct llvm_middle_end *fpme)
{
   struct draw_context *draw = fpme->draw;
   struct draw_llvm *llvm = fpme->llvm;
   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
   struct draw_tcs_llvm_variant_list_item *li;
   struct llvm_tess_ctrl_shader *shader = llvm_tess_ctrl_shader(tcs);
   char store[DRAW_TCS_LLVM_MAX_VARIANT_KEY_SIZE];
   const struct draw_tcs_llvm_variant_key *key =
      draw_tcs_llvm_make_variant_key(llvm, store);

   /* Search shader's list of variants for the key */
   struct draw_tcs_llvm_variant *variant = NULL;
   LIST_FOR_EACH_ENTRY(li, &shader->variants.list, list) {
      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
         variant = li->base;
         break;
      }
   }

   if (variant) {
      /* found the variant, move to head of global list (for LRU) */
      list_move_to(&variant->list_item_global.list,
                   &llvm->tcs_variants_list.list);
   } else {
      /* Need to create new variant */

      /* First check if we've created too many variants.  If so, free
       * 3.125% of the LRU to avoid using too much memory.
       */
      if (llvm->nr_tcs_variants >= DRAW_MAX_SHADER_VARIANTS) {
         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
            debug_printf("Evicting TCS: %u tcs variants,\t%u total variants\n",
                      shader->variants_cached, llvm->nr_tcs_variants);
         }

         /*
          * XXX: should we flush here ?
          */
         for (unsigned i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
            struct draw_tcs_llvm_variant_list_item *item;
            if (list_is_empty(&llvm->tcs_variants_list.list)) {
               break;
            }
            item = list_last_entry(&llvm->tcs_variants_list.list,
                                   struct draw_tcs_llvm_variant_list_item, list);
            assert(item);
            assert(item->base);
            draw_tcs_llvm_destroy_variant(item->base);
         }
      }

      variant = draw_tcs_llvm_create_variant(llvm, 0, key);

      if (variant) {
         list_add(&variant->list_item_local.list, &shader->variants.list);
         list_add(&variant->list_item_global.list, &llvm->tcs_variants_list.list);
         llvm->nr_tcs_variants++;
         shader->variants_cached++;
      }
   }

   tcs->current_variant = variant;
}


static void
llvm_middle_end_prepare_tes(struct llvm_middle_end *fpme)
{
   struct draw_context *draw = fpme->draw;
   struct draw_llvm *llvm = fpme->llvm;
   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
   struct draw_tes_llvm_variant *variant = NULL;
   struct draw_tes_llvm_variant_list_item *li;
   struct llvm_tess_eval_shader *shader = llvm_tess_eval_shader(tes);
   char store[DRAW_TES_LLVM_MAX_VARIANT_KEY_SIZE];
   const struct draw_tes_llvm_variant_key *key =
      draw_tes_llvm_make_variant_key(llvm, store);

   /* Search shader's list of variants for the key */
   LIST_FOR_EACH_ENTRY(li, &shader->variants.list, list) {
      if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
         variant = li->base;
         break;
      }
   }

   if (variant) {
      /* found the variant, move to head of global list (for LRU) */
      list_move_to(&variant->list_item_global.list,
                   &llvm->tes_variants_list.list);
   } else {
      /* Need to create new variant */

      /* First check if we've created too many variants.  If so, free
       * 3.125% of the LRU to avoid using too much memory.
       */
      if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) {
         if (gallivm_debug & GALLIVM_DEBUG_PERF) {
            debug_printf("Evicting TES: %u tes variants,\t%u total variants\n",
                      shader->variants_cached, llvm->nr_tes_variants);
         }

         /*
          * XXX: should we flush here ?
          */
         for (unsigned i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
            struct draw_tes_llvm_variant_list_item *item;
            if (list_is_empty(&llvm->tes_variants_list.list)) {
               break;
            }
            item = list_last_entry(&llvm->tes_variants_list.list,
                                   struct draw_tes_llvm_variant_list_item, list);
            assert(item);
            assert(item->base);
            draw_tes_llvm_destroy_variant(item->base);
         }
      }

      variant = draw_tes_llvm_create_variant(llvm, draw_total_tes_outputs(draw), key);

      if (variant) {
         list_add(&variant->list_item_local.list, &shader->variants.list);
         list_add(&variant->list_item_global.list, &llvm->tes_variants_list.list);
         llvm->nr_tes_variants++;
         shader->variants_cached++;
      }
   }

   tes->current_variant = variant;
}


/**
 * Prepare/validate middle part of the vertex pipeline.
 * NOTE: if you change this function, also look at the non-LLVM
 * function fetch_pipeline_prepare() for similar changes.
 */
static void
llvm_middle_end_prepare(struct draw_pt_middle_end *middle,
                        enum mesa_prim in_prim,
                        unsigned opt,
                        unsigned *max_vertices)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_context *draw = fpme->draw;
   struct draw_llvm *llvm = fpme->llvm;
   struct draw_vertex_shader *vs = draw->vs.vertex_shader;
   struct draw_geometry_shader *gs = draw->gs.geometry_shader;
   struct draw_tess_ctrl_shader *tcs = draw->tcs.tess_ctrl_shader;
   struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader;
   const enum mesa_prim out_prim =
      gs ? gs->output_primitive : tes ? get_tes_output_prim(tes) :
      u_assembled_prim(in_prim);
   unsigned point_line_clip = draw->rasterizer->fill_front == PIPE_POLYGON_MODE_POINT ||
                              draw->rasterizer->fill_front == PIPE_POLYGON_MODE_LINE ||
                              out_prim == MESA_PRIM_POINTS ||
                              u_reduced_prim(out_prim) == MESA_PRIM_LINES;

   fpme->input_prim = in_prim;
   fpme->opt = opt;

   draw_pt_post_vs_prepare(fpme->post_vs,
                           draw->clip_xy,
                           draw->clip_z,
                           draw->clip_user,
                           point_line_clip ? draw->guard_band_points_lines_xy :
                                             draw->guard_band_xy,
                           draw->bypass_viewport,
                           draw->rasterizer->clip_halfz,
                           (draw->vs.edgeflag_output ? true : false));

   draw_pt_so_emit_prepare(fpme->so_emit, (gs == NULL && tes == NULL));

   if (!(opt & PT_PIPELINE)) {
      draw_pt_emit_prepare(fpme->emit, out_prim, max_vertices);

      *max_vertices = MAX2(*max_vertices, 4096);
   } else {
      /* limit max fetches by limiting max_vertices */
      *max_vertices = 4096;
   }

   /* Get the number of float[4] attributes per vertex.
    * Note: this must be done after draw_pt_emit_prepare() since that
    * can effect the vertex size.
    */
   unsigned nr = MAX2(vs->info.num_inputs, draw_total_vs_outputs(draw));

   /* Always leave room for the vertex header whether we need it or
    * not.  It's hard to get rid of it in particular because of the
    * viewport code in draw_pt_post_vs.c.
    */
   fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);

   /* return even number */
   *max_vertices = *max_vertices & ~1;

   /* Find/create the vertex shader variant */
   {
      struct draw_llvm_variant *variant = NULL;
      struct draw_llvm_variant_list_item *li;
      struct llvm_vertex_shader *shader = llvm_vertex_shader(vs);
      char store[DRAW_LLVM_MAX_VARIANT_KEY_SIZE];
      struct draw_llvm_variant_key *key = draw_llvm_make_variant_key(llvm, store);

      /* Search shader's list of variants for the key */
      LIST_FOR_EACH_ENTRY(li, &shader->variants.list, list) {
         if (memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
            variant = li->base;
            break;
         }
      }

      if (variant) {
         /* found the variant, move to head of global list (for LRU) */
         list_move_to(&variant->list_item_global.list, &llvm->vs_variants_list.list);
      } else {
         /* Need to create new variant */

         /* First check if we've created too many variants.  If so, free
          * 3.125% of the LRU to avoid using too much memory.
          */
         if (llvm->nr_variants >= DRAW_MAX_SHADER_VARIANTS) {
            if (gallivm_debug & GALLIVM_DEBUG_PERF) {
               debug_printf("Evicting VS: %u vs variants,\t%u total variants\n",
                         shader->variants_cached, llvm->nr_variants);
            }

            /*
             * XXX: should we flush here ?
             */
            for (unsigned i = 0; i < DRAW_MAX_SHADER_VARIANTS / 32; i++) {
               struct draw_llvm_variant_list_item *item;
               if (list_is_empty(&llvm->vs_variants_list.list)) {
                  break;
               }
               item = list_last_entry(&llvm->vs_variants_list.list,
                                    struct draw_llvm_variant_list_item, list);
               assert(item);
               assert(item->base);
               draw_llvm_destroy_variant(item->base);
            }
         }

         variant = draw_llvm_create_variant(llvm, nr, key);

         if (variant) {
            list_add(&variant->list_item_local.list, &shader->variants.list);
            list_add(&variant->list_item_global.list, &llvm->vs_variants_list.list);
            llvm->nr_variants++;
            shader->variants_cached++;
         }
      }

      fpme->current_variant = variant;
   }

   if (gs) {
      llvm_middle_end_prepare_gs(fpme);
   }
   if (tcs) {
      llvm_middle_end_prepare_tcs(fpme);
   }
   if (tes) {
      llvm_middle_end_prepare_tes(fpme);
   }
}


static unsigned
get_num_consts_robust(struct draw_context *draw, struct draw_buffer_info *bufs, unsigned idx)
{
   uint64_t const_bytes = bufs[idx].size;

   if (const_bytes < sizeof(float))
      return 0;

   return DIV_ROUND_UP(const_bytes, draw->constant_buffer_stride);
}

/**
 * Bind/update constant buffer pointers, clip planes and viewport dims.
 * These are "light weight" parameters which aren't baked into the
 * generated code.  Updating these items is much cheaper than revalidating
 * and rebuilding the generated pipeline code.
 */
static void
llvm_middle_end_bind_parameters(struct draw_pt_middle_end *middle)
{
   static const float fake_const_buf[4];
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_context *draw = fpme->draw;
   struct draw_llvm *llvm = fpme->llvm;
   unsigned i;

   for (enum pipe_shader_type shader_type = PIPE_SHADER_VERTEX; shader_type <= PIPE_SHADER_GEOMETRY; shader_type++) {
      for (i = 0; i < ARRAY_SIZE(llvm->jit_resources[shader_type].constants); ++i) {
         /*
          * There could be a potential issue with rounding this up, as the
          * shader expects 16-byte allocations, the fix is likely to move
          * to LOAD intrinsic in the future and remove the vec4 constraint.
          */
         int num_consts = get_num_consts_robust(draw, draw->pt.user.constants[shader_type], i);
         llvm->jit_resources[shader_type].constants[i].f = draw->pt.user.constants[shader_type][i].ptr;
         llvm->jit_resources[shader_type].constants[i].num_elements = num_consts;
         if (num_consts == 0) {
            llvm->jit_resources[shader_type].constants[i].f = fake_const_buf;
         }
      }
      for (i = 0; i < ARRAY_SIZE(llvm->jit_resources[shader_type].ssbos); ++i) {
         int num_ssbos = draw->pt.user.ssbos[shader_type][i].size;
         llvm->jit_resources[shader_type].ssbos[i].u = draw->pt.user.ssbos[shader_type][i].ptr;
         llvm->jit_resources[shader_type].ssbos[i].num_elements = num_ssbos;
         if (num_ssbos == 0) {
            llvm->jit_resources[shader_type].ssbos[i].u = (const uint32_t *)fake_const_buf;
         }
      }

      llvm->jit_resources[shader_type].aniso_filter_table = lp_build_sample_aniso_filter_table();
   }

   llvm->vs_jit_context.planes =
      (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];
   llvm->gs_jit_context.planes =
      (float (*)[DRAW_TOTAL_CLIP_PLANES][4]) draw->pt.user.planes[0];

   llvm->vs_jit_context.viewports = draw->viewports;
   llvm->gs_jit_context.viewports = draw->viewports;
}


static void
pipeline(struct llvm_middle_end *llvm,
         const struct draw_vertex_info *vert_info,
         const struct draw_prim_info *prim_info)
{
   if (prim_info->linear)
      draw_pipeline_run_linear(llvm->draw, vert_info, prim_info);
   else
      draw_pipeline_run(llvm->draw, vert_info, prim_info);
}


static void
emit(struct pt_emit *emit,
     const struct draw_vertex_info *vert_info,
     const struct draw_prim_info *prim_info)
{
   if (prim_info->linear)
      draw_pt_emit_linear(emit, vert_info, prim_info);
   else
      draw_pt_emit(emit, vert_info, prim_info);
}


static void
llvm_pipeline_generic(struct draw_pt_middle_end *middle,
                      const struct draw_fetch_info *fetch_info,
                      const struct draw_prim_info *in_prim_info)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_context *draw = fpme->draw;
   struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
   struct draw_tess_ctrl_shader *tcs_shader = draw->tcs.tess_ctrl_shader;
   struct draw_tess_eval_shader *tes_shader = draw->tes.tess_eval_shader;
   struct draw_prim_info tcs_prim_info;
   struct draw_prim_info tes_prim_info;
   struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
   struct draw_vertex_info llvm_vert_info;
   struct draw_vertex_info tcs_vert_info;
   struct draw_vertex_info tes_vert_info;
   struct draw_vertex_info *vert_info;
   struct draw_prim_info ia_prim_info;
   struct draw_vertex_info ia_vert_info;
   const struct draw_prim_info *prim_info = in_prim_info;
   bool free_prim_info = false;
   unsigned opt = fpme->opt;
   bool clipped = 0;
   uint16_t *tes_elts_out = NULL;

   assert(fetch_info->count > 0);

   llvm_vert_info.count = fetch_info->count;
   llvm_vert_info.vertex_size = fpme->vertex_size;
   llvm_vert_info.stride = fpme->vertex_size;
   llvm_vert_info.verts = (struct vertex_header *)
      MALLOC(fpme->vertex_size *
             align(fetch_info->count, lp_native_vector_width / 32) +
             DRAW_EXTRA_VERTICES_PADDING);
   if (!llvm_vert_info.verts) {
      assert(0);
      return;
   }

   if (draw->collect_statistics) {
      draw->statistics.ia_vertices += prim_info->count;
      if (prim_info->prim == MESA_PRIM_PATCHES)
         draw->statistics.ia_primitives +=
            prim_info->count / draw->pt.vertices_per_patch;
      else
         draw->statistics.ia_primitives +=
            u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
      draw->statistics.vs_invocations += fetch_info->count;
   }

   {
      unsigned start, vertex_id_offset;
      const unsigned *elts;

      if (fetch_info->linear) {
         start = fetch_info->start;
         vertex_id_offset = draw->start_index;
         elts = NULL;
      } else {
         start = draw->pt.user.eltMax;
         vertex_id_offset = draw->pt.user.eltBias;
         elts = fetch_info->elts;
      }
      /* Run vertex fetch shader */
      clipped = fpme->current_variant->jit_func(&fpme->llvm->vs_jit_context,
                                                &fpme->llvm->jit_resources[PIPE_SHADER_VERTEX],
                                                llvm_vert_info.verts,
                                                draw->pt.user.vbuffer,
                                                fetch_info->count,
                                                start,
                                                fpme->vertex_size,
                                                draw->pt.vertex_buffer,
                                                draw->instance_id,
                                                vertex_id_offset,
                                                draw->start_instance,
                                                elts,
                                                draw->pt.user.drawid,
                                                draw->pt.user.viewid);

      /* Finished with fetch and vs */
      fetch_info = NULL;
      vert_info = &llvm_vert_info;
   }

   if (opt & PT_SHADE) {
      struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
      if (tcs_shader) {
         draw_tess_ctrl_shader_run(tcs_shader,
                                   vert_info,
                                   prim_info,
                                   &vshader->info,
                                   &tcs_vert_info,
                                   &tcs_prim_info);
         FREE(vert_info->verts);
         vert_info = &tcs_vert_info;
         prim_info = &tcs_prim_info;

      } else if (tes_shader) {
         unsigned num_prims = prim_info->count / draw->pt.vertices_per_patch;
         tcs_prim_info = *prim_info;
         tcs_prim_info.primitive_count = num_prims;
         prim_info = &tcs_prim_info;
      }

      if (tes_shader) {
         draw_tess_eval_shader_run(tes_shader,
                                   tcs_shader ? tcs_shader->vertices_out : draw->pt.vertices_per_patch,
                                   vert_info,
                                   prim_info,
                                   tcs_shader ? &tcs_shader->info : &vshader->info,
                                   &tes_vert_info,
                                   &tes_prim_info, &tes_elts_out);

         FREE(vert_info->verts);
         vert_info = &tes_vert_info;
         prim_info = &tes_prim_info;
         free_prim_info = true;

         /*
          * pt emit can only handle ushort number of vertices (see
          * render->allocate_vertices).
          * vsplit guarantees there's never more than 4096, however GS can
          * easily blow this up (by a factor of 256 (or even 1024) max).
          */
         if (vert_info->count > 65535) {
            opt |= PT_PIPELINE;
         }
      }
   }

   struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
   memset(&gs_vert_info, 0, sizeof(gs_vert_info));

   if ((opt & PT_SHADE) && gshader) {
      struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
      draw_geometry_shader_run(gshader,
                               draw->pt.user.constants[PIPE_SHADER_GEOMETRY],
                               vert_info,
                               prim_info,
                               tes_shader ? &tes_shader->info : &vshader->info,
                               gs_vert_info,
                               gs_prim_info);

      FREE(vert_info->verts);
      if (free_prim_info) {
         FREE(prim_info->primitive_lengths);
         FREE(tes_elts_out);
      }
      vert_info = &gs_vert_info[0];
      prim_info = &gs_prim_info[0];
      free_prim_info = false;
      /*
       * pt emit can only handle ushort number of vertices (see
       * render->allocate_vertices).
       * vsplit guarantees there's never more than 4096, however GS can
       * easily blow this up (by a factor of 256 (or even 1024) max).
       */
      if (vert_info->count > 65535) {
         opt |= PT_PIPELINE;
      }
   } else {
      if (!tes_shader &&
          draw_prim_assembler_is_required(draw, prim_info, vert_info)) {
         draw_prim_assembler_run(draw, prim_info, vert_info,
                                 &ia_prim_info, &ia_vert_info);

         if (ia_vert_info.count) {
            FREE(vert_info->verts);
            if (free_prim_info) {
               FREE(prim_info->primitive_lengths);
               FREE(tes_elts_out);
               tes_elts_out = NULL;
            }
            vert_info = &ia_vert_info;
            prim_info = &ia_prim_info;
            free_prim_info = true;
         }
      }
   }

   /* stream output needs to be done before clipping */
   draw_pt_so_emit(fpme->so_emit,
                   gshader ? gshader->num_vertex_streams : 1,
                   vert_info, prim_info);

   if (prim_info->count == 0) {
      debug_printf("GS/IA didn't emit any vertices!\n");
   } else {
      draw_stats_clipper_primitives(draw, prim_info);

      /*
       * if there's no position, need to stop now, or the latter stages
       * will try to access non-existent position output.
       */
      if (draw_current_shader_position_output(draw) != -1) {
         if ((opt & PT_SHADE) &&
             (gshader || tes_shader ||
              draw->vs.vertex_shader->info.writes_viewport_index)) {
            clipped = draw_pt_post_vs_run(fpme->post_vs, vert_info, prim_info);
         }
         /* "clipped" also includes non-one edgeflag */
         if (clipped) {
            opt |= PT_PIPELINE;
         }

         /* Do we need to run the pipeline? Now will come here if clipped */
         if (opt & PT_PIPELINE) {
            pipeline(fpme, vert_info, prim_info);
         } else {
            emit(fpme->emit, vert_info, prim_info);
         }
      }
   }

   FREE(vert_info->verts);
   if (gshader && gshader->num_vertex_streams > 1)
     for (unsigned i = 1; i < gshader->num_vertex_streams; i++)
       FREE(gs_vert_info[i].verts);

   if (free_prim_info) {
      FREE(tes_elts_out);
      FREE(prim_info->primitive_lengths);
   }
}


static inline enum mesa_prim
prim_type(enum mesa_prim prim, unsigned flags)
{
   if (flags & DRAW_LINE_LOOP_AS_STRIP)
      return MESA_PRIM_LINE_STRIP;
   else
      return prim;
}


static void
llvm_middle_end_run(struct draw_pt_middle_end *middle,
                    const unsigned *fetch_elts,
                    unsigned fetch_count,
                    const uint16_t *draw_elts,
                    unsigned draw_count,
                    unsigned prim_flags)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_fetch_info fetch_info;
   struct draw_prim_info prim_info;

   fetch_info.linear = false;
   fetch_info.start = 0;
   fetch_info.elts = fetch_elts;
   fetch_info.count = fetch_count;

   prim_info.linear = false;
   prim_info.start = 0;
   prim_info.count = draw_count;
   prim_info.elts = draw_elts;
   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
   prim_info.flags = prim_flags;
   prim_info.primitive_count = 1;
   prim_info.primitive_lengths = &draw_count;

   llvm_pipeline_generic(middle, &fetch_info, &prim_info);
}


static void
llvm_middle_end_linear_run(struct draw_pt_middle_end *middle,
                           unsigned start,
                           unsigned count,
                           unsigned prim_flags)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_fetch_info fetch_info;
   struct draw_prim_info prim_info;

   fetch_info.linear = true;
   fetch_info.start = start;
   fetch_info.count = count;
   fetch_info.elts = NULL;

   prim_info.linear = true;
   prim_info.start = start;
   prim_info.count = count;
   prim_info.elts = NULL;
   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
   prim_info.flags = prim_flags;
   prim_info.primitive_count = 1;
   prim_info.primitive_lengths = &count;

   llvm_pipeline_generic(middle, &fetch_info, &prim_info);
}


static bool
llvm_middle_end_linear_run_elts(struct draw_pt_middle_end *middle,
                                unsigned start,
                                unsigned count,
                                const uint16_t *draw_elts,
                                unsigned draw_count,
                                unsigned prim_flags)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);
   struct draw_fetch_info fetch_info;
   struct draw_prim_info prim_info;

   fetch_info.linear = true;
   fetch_info.start = start;
   fetch_info.count = count;
   fetch_info.elts = NULL;

   prim_info.linear = false;
   prim_info.start = 0;
   prim_info.count = draw_count;
   prim_info.elts = draw_elts;
   prim_info.prim = prim_type(fpme->input_prim, prim_flags);
   prim_info.flags = prim_flags;
   prim_info.primitive_count = 1;
   prim_info.primitive_lengths = &draw_count;

   llvm_pipeline_generic(middle, &fetch_info, &prim_info);

   return true;
}


static void
llvm_middle_end_finish(struct draw_pt_middle_end *middle)
{
   /* nothing to do */
}


static void
llvm_middle_end_destroy(struct draw_pt_middle_end *middle)
{
   struct llvm_middle_end *fpme = llvm_middle_end(middle);

   if (fpme->fetch)
      draw_pt_fetch_destroy(fpme->fetch);

   if (fpme->emit)
      draw_pt_emit_destroy(fpme->emit);

   if (fpme->so_emit)
      draw_pt_so_emit_destroy(fpme->so_emit);

   if (fpme->post_vs)
      draw_pt_post_vs_destroy(fpme->post_vs);

   FREE(middle);
}


struct draw_pt_middle_end *
draw_pt_fetch_pipeline_or_emit_llvm(struct draw_context *draw)
{
   struct llvm_middle_end *fpme = 0;

   if (!draw->llvm)
      return NULL;

   fpme = CALLOC_STRUCT(llvm_middle_end);
   if (!fpme)
      goto fail;

   fpme->base.prepare         = llvm_middle_end_prepare;
   fpme->base.bind_parameters = llvm_middle_end_bind_parameters;
   fpme->base.run             = llvm_middle_end_run;
   fpme->base.run_linear      = llvm_middle_end_linear_run;
   fpme->base.run_linear_elts = llvm_middle_end_linear_run_elts;
   fpme->base.finish          = llvm_middle_end_finish;
   fpme->base.destroy         = llvm_middle_end_destroy;

   fpme->draw = draw;

   fpme->fetch = draw_pt_fetch_create(draw);
   if (!fpme->fetch)
      goto fail;

   fpme->post_vs = draw_pt_post_vs_create(draw);
   if (!fpme->post_vs)
      goto fail;

   fpme->emit = draw_pt_emit_create(draw);
   if (!fpme->emit)
      goto fail;

   fpme->so_emit = draw_pt_so_emit_create(draw);
   if (!fpme->so_emit)
      goto fail;

   fpme->llvm = draw->llvm;
   if (!fpme->llvm)
      goto fail;

   fpme->current_variant = NULL;

   return &fpme->base;

 fail:
   if (fpme)
      llvm_middle_end_destroy(&fpme->base);

   return NULL;
}