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path: root/src/freedreno/registers/adreno_pm4.xml
blob: ad6b221f1823e6ec1ecf3db5d48e029e707c56ab (plain)
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<?xml version="1.0" encoding="UTF-8"?>
<database xmlns="http://nouveau.freedesktop.org/"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://nouveau.freedesktop.org/ rules-ng.xsd">

<enum name="vgt_event_type">
	<value name="VS_DEALLOC" value="0"/>
	<value name="PS_DEALLOC" value="1"/>
	<value name="VS_DONE_TS" value="2"/>
	<value name="PS_DONE_TS" value="3"/>
	<value name="CACHE_FLUSH_TS" value="4"/>
	<value name="CONTEXT_DONE" value="5"/>
	<value name="CACHE_FLUSH" value="6"/>
	<value name="VIZQUERY_START" value="7" variants="A2XX"/>
	<value name="HLSQ_FLUSH" value="7" variants="A3XX,A4XX"/>
	<value name="VIZQUERY_END" value="8" variants="A2XX"/>
	<value name="SC_WAIT_WC" value="9"/>
	<value name="WRITE_PRIMITIVE_COUNTS" value="9" variants="A6XX"/>
	<value name="START_PRIMITIVE_CTRS" value="11" variants="A6XX"/>
	<value name="STOP_PRIMITIVE_CTRS" value="12" variants="A6XX"/>
	<value name="RST_PIX_CNT" value="13"/>
	<value name="RST_VTX_CNT" value="14"/>
	<value name="TILE_FLUSH" value="15"/>
	<value name="STAT_EVENT" value="16"/>
	<value name="CACHE_FLUSH_AND_INV_TS_EVENT" value="20" variants="A2XX,A3XX,A4XX"/>
	<value name="ZPASS_DONE" value="21"/>
	<value name="CACHE_FLUSH_AND_INV_EVENT" value="22" variants="A2XX"/>
	<value name="RB_DONE_TS" value="22" variants="A3XX-"/>
	<value name="PERFCOUNTER_START" value="23" variants="A2XX,A3XX,A4XX"/>
	<value name="PERFCOUNTER_STOP" value="24" variants="A2XX,A3XX,A4XX"/>
	<value name="VS_FETCH_DONE" value="27"/>
	<value name="FACENESS_FLUSH" value="28" variants="A2XX,A3XX,A4XX"/>

	<!-- a5xx events -->
	<value name="WT_DONE_TS" value="8" variants="A5XX,A6XX"/>
	<value name="FLUSH_SO_0" value="17" variants="A5XX,A6XX"/>
	<value name="FLUSH_SO_1" value="18" variants="A5XX,A6XX"/>
	<value name="FLUSH_SO_2" value="19" variants="A5XX,A6XX"/>
	<value name="FLUSH_SO_3" value="20" variants="A5XX,A6XX"/>
	<value name="PC_CCU_INVALIDATE_DEPTH" value="24" variants="A5XX,A6XX"/>
	<value name="PC_CCU_INVALIDATE_COLOR" value="25" variants="A5XX,A6XX"/>
	<value name="PC_CCU_RESOLVE_TS" value="26" variants="A6XX"/>
	<value name="PC_CCU_FLUSH_DEPTH_TS" value="28" variants="A5XX,A6XX"/>
	<value name="PC_CCU_FLUSH_COLOR_TS" value="29" variants="A5XX,A6XX"/>
	<value name="BLIT" value="30" variants="A5XX,A6XX"/>
	<value name="UNK_25" value="37" variants="A5XX"/>
	<value name="LRZ_FLUSH" value="38" variants="A5XX,A6XX"/>
	<value name="BLIT_OP_FILL_2D" value="39" variants="A5XX,A6XX"/>
	<value name="BLIT_OP_COPY_2D" value="40" variants="A5XX,A6XX"/>
	<value name="BLIT_OP_SCALE_2D" value="42" variants="A5XX,A6XX"/>
	<value name="CONTEXT_DONE_2D" value="43" variants="A5XX,A6XX"/>
	<value name="UNK_2C" value="44" variants="A5XX"/>
	<value name="UNK_2D" value="45" variants="A5XX"/>

	<!-- a6xx events -->
	<value name="CACHE_INVALIDATE" value="49" variants="A6XX"/>
</enum>

<enum name="pc_di_primtype">
	<value name="DI_PT_NONE" value="0"/>
	<!-- POINTLIST_PSIZE is used on a3xx/a4xx when gl_PointSize is written: -->
	<value name="DI_PT_POINTLIST_PSIZE" value="1"/>
	<value name="DI_PT_LINELIST" value="2"/>
	<value name="DI_PT_LINESTRIP" value="3"/>
	<value name="DI_PT_TRILIST" value="4"/>
	<value name="DI_PT_TRIFAN" value="5"/>
	<value name="DI_PT_TRISTRIP" value="6"/>
	<value name="DI_PT_LINELOOP" value="7"/>  <!-- a22x, a3xx -->
	<value name="DI_PT_RECTLIST" value="8"/>
	<value name="DI_PT_POINTLIST" value="9"/>
	<value name="DI_PT_LINE_ADJ" value="0xa"/>
	<value name="DI_PT_LINESTRIP_ADJ" value="0xb"/>
	<value name="DI_PT_TRI_ADJ" value="0xc"/>
	<value name="DI_PT_TRISTRIP_ADJ" value="0xd"/>

	<value name="DI_PT_PATCHES0" value="0x1f"/>
	<value name="DI_PT_PATCHES1" value="0x20"/>
	<value name="DI_PT_PATCHES2" value="0x21"/>
	<value name="DI_PT_PATCHES3" value="0x22"/>
	<value name="DI_PT_PATCHES4" value="0x23"/>
	<value name="DI_PT_PATCHES5" value="0x24"/>
	<value name="DI_PT_PATCHES6" value="0x25"/>
	<value name="DI_PT_PATCHES7" value="0x26"/>
	<value name="DI_PT_PATCHES8" value="0x27"/>
	<value name="DI_PT_PATCHES9" value="0x28"/>
	<value name="DI_PT_PATCHES10" value="0x29"/>
	<value name="DI_PT_PATCHES11" value="0x2a"/>
	<value name="DI_PT_PATCHES12" value="0x2b"/>
	<value name="DI_PT_PATCHES13" value="0x2c"/>
	<value name="DI_PT_PATCHES14" value="0x2d"/>
	<value name="DI_PT_PATCHES15" value="0x2e"/>
	<value name="DI_PT_PATCHES16" value="0x2f"/>
	<value name="DI_PT_PATCHES17" value="0x30"/>
	<value name="DI_PT_PATCHES18" value="0x31"/>
	<value name="DI_PT_PATCHES19" value="0x32"/>
	<value name="DI_PT_PATCHES20" value="0x33"/>
	<value name="DI_PT_PATCHES21" value="0x34"/>
	<value name="DI_PT_PATCHES22" value="0x35"/>
	<value name="DI_PT_PATCHES23" value="0x36"/>
	<value name="DI_PT_PATCHES24" value="0x37"/>
	<value name="DI_PT_PATCHES25" value="0x38"/>
	<value name="DI_PT_PATCHES26" value="0x39"/>
	<value name="DI_PT_PATCHES27" value="0x3a"/>
	<value name="DI_PT_PATCHES28" value="0x3b"/>
	<value name="DI_PT_PATCHES29" value="0x3c"/>
	<value name="DI_PT_PATCHES30" value="0x3d"/>
	<value name="DI_PT_PATCHES31" value="0x3e"/>
</enum>

<enum name="pc_di_src_sel">
	<value name="DI_SRC_SEL_DMA" value="0"/>
	<value name="DI_SRC_SEL_IMMEDIATE" value="1"/>
	<value name="DI_SRC_SEL_AUTO_INDEX" value="2"/>
	<value name="DI_SRC_SEL_AUTO_XFB" value="3"/>
</enum>

<enum name="pc_di_face_cull_sel">
	<value name="DI_FACE_CULL_NONE" value="0"/>
	<value name="DI_FACE_CULL_FETCH" value="1"/>
	<value name="DI_FACE_BACKFACE_CULL" value="2"/>
	<value name="DI_FACE_FRONTFACE_CULL" value="3"/>
</enum>

<enum name="pc_di_index_size">
	<value name="INDEX_SIZE_IGN" value="0"/>
	<value name="INDEX_SIZE_16_BIT" value="0"/>
	<value name="INDEX_SIZE_32_BIT" value="1"/>
	<value name="INDEX_SIZE_8_BIT" value="2"/>
	<value name="INDEX_SIZE_INVALID"/>
</enum>

<enum name="pc_di_vis_cull_mode">
	<value name="IGNORE_VISIBILITY" value="0"/>
	<value name="USE_VISIBILITY" value="1"/>
</enum>

<enum name="adreno_pm4_packet_type">
	<value name="CP_TYPE0_PKT" value="0x00000000"/>
	<value name="CP_TYPE1_PKT" value="0x40000000"/>
	<value name="CP_TYPE2_PKT" value="0x80000000"/>
	<value name="CP_TYPE3_PKT" value="0xc0000000"/>
	<value name="CP_TYPE4_PKT" value="0x40000000"/>
	<value name="CP_TYPE7_PKT" value="0x70000000"/>
</enum>

<!--
   Note that in some cases, the same packet id is recycled on a later
   generation, so variants attribute is used to distinguish.   They
   may not be completely accurate, we would probably have to analyze
   the pfp and me/pm4 firmware to verify the packet is actually
   handled on a particular generation.  But it is at least enough to
   disambiguate the packet-id's that were re-used for different
   packets starting with a5xx.
 -->
<enum name="adreno_pm4_type3_packets">
	<doc>initialize CP's micro-engine</doc>
	<value name="CP_ME_INIT" value="0x48"/>
	<doc>skip N 32-bit words to get to the next packet</doc>
	<value name="CP_NOP" value="0x10"/>
	<doc>
		indirect buffer dispatch.  prefetch parser uses this packet
		type to determine whether to pre-fetch the IB
	</doc>
	<value name="CP_PREEMPT_ENABLE" value="0x1c"/>
	<value name="CP_PREEMPT_TOKEN" value="0x1e"/>
	<value name="CP_INDIRECT_BUFFER" value="0x3f"/>
	<doc>
		Takes the same arguments as CP_INDIRECT_BUFFER, but jumps to
		another buffer at the same level. Must be at the end of IB, and
		doesn't work with draw state IB's.
	</doc>
	<value name="CP_INDIRECT_BUFFER_CHAIN" value="0x57" variants="A5XX-"/>
	<doc>indirect buffer dispatch.  same as IB, but init is pipelined</doc>
	<value name="CP_INDIRECT_BUFFER_PFD" value="0x37"/>
	<doc>wait for the IDLE state of the engine</doc>
	<value name="CP_WAIT_FOR_IDLE" value="0x26"/>
	<doc>wait until a register or memory location is a specific value</doc>
	<value name="CP_WAIT_REG_MEM" value="0x3c"/>
	<doc>wait until a register location is equal to a specific value</doc>
	<value name="CP_WAIT_REG_EQ" value="0x52"/>
	<doc>wait until a register location is >= a specific value</doc>
	<value name="CP_WAIT_REG_GTE" value="0x53" variants="A2XX,A3XX,A4XX"/>
	<doc>wait until a read completes</doc>
	<value name="CP_WAIT_UNTIL_READ" value="0x5c" variants="A2XX,A3XX,A4XX"/>
	<doc>wait until all base/size writes from an IB_PFD packet have completed</doc>
	<value name="CP_WAIT_IB_PFD_COMPLETE" value="0x5d"/>
	<doc>register read/modify/write</doc>
	<value name="CP_REG_RMW" value="0x21"/>
	<doc>Set binning configuration registers</doc>
	<value name="CP_SET_BIN_DATA" value="0x2f" variants="A2XX,A3XX,A4XX"/>
	<value name="CP_SET_BIN_DATA5" value="0x2f" variants="A5XX,A6XX"/>
	<doc>reads register in chip and writes to memory</doc>
	<value name="CP_REG_TO_MEM" value="0x3e"/>
	<doc>write N 32-bit words to memory</doc>
	<value name="CP_MEM_WRITE" value="0x3d"/>
	<doc>write CP_PROG_COUNTER value to memory</doc>
	<value name="CP_MEM_WRITE_CNTR" value="0x4f"/>
	<doc>conditional execution of a sequence of packets</doc>
	<value name="CP_COND_EXEC" value="0x44"/>
	<doc>conditional write to memory or register</doc>
	<value name="CP_COND_WRITE" value="0x45" variants="A2XX,A3XX,A4XX"/>
	<value name="CP_COND_WRITE5" value="0x45" variants="A5XX,A6XX"/>
	<doc>generate an event that creates a write to memory when completed</doc>
	<value name="CP_EVENT_WRITE" value="0x46"/>
	<doc>generate a VS|PS_done event</doc>
	<value name="CP_EVENT_WRITE_SHD" value="0x58"/>
	<doc>generate a cache flush done event</doc>
	<value name="CP_EVENT_WRITE_CFL" value="0x59"/>
	<doc>generate a z_pass done event</doc>
	<value name="CP_EVENT_WRITE_ZPD" value="0x5b"/>
	<doc>
		not sure the real name, but this seems to be what is used for
		opencl, instead of CP_DRAW_INDX..
	</doc>
	<value name="CP_RUN_OPENCL" value="0x31"/>
	<doc>initiate fetch of index buffer and draw</doc>
	<value name="CP_DRAW_INDX" value="0x22"/>
	<doc>draw using supplied indices in packet</doc>
	<value name="CP_DRAW_INDX_2" value="0x36" variants="A2XX,A3XX,A4XX"/>  <!-- this is something different on a6xx and unused on a5xx -->
	<doc>initiate fetch of index buffer and binIDs and draw</doc>
	<value name="CP_DRAW_INDX_BIN" value="0x34" variants="A2XX,A3XX,A4XX"/>
	<doc>initiate fetch of bin IDs and draw using supplied indices</doc>
	<value name="CP_DRAW_INDX_2_BIN" value="0x35" variants="A2XX,A3XX,A4XX"/>
	<doc>begin/end initiator for viz query extent processing</doc>
	<value name="CP_VIZ_QUERY" value="0x23" variants="A2XX,A3XX,A4XX"/>
	<doc>fetch state sub-blocks and initiate shader code DMAs</doc>
	<value name="CP_SET_STATE" value="0x25"/>
	<doc>load constant into chip and to memory</doc>
	<value name="CP_SET_CONSTANT" value="0x2d"/>
	<doc>load sequencer instruction memory (pointer-based)</doc>
	<value name="CP_IM_LOAD" value="0x27"/>
	<doc>load sequencer instruction memory (code embedded in packet)</doc>
	<value name="CP_IM_LOAD_IMMEDIATE" value="0x2b"/>
	<doc>load constants from a location in memory</doc>
	<value name="CP_LOAD_CONSTANT_CONTEXT" value="0x2e" variants="A2XX"/>
	<doc>selective invalidation of state pointers</doc>
	<value name="CP_INVALIDATE_STATE" value="0x3b"/>
	<doc>dynamically changes shader instruction memory partition</doc>
	<value name="CP_SET_SHADER_BASES" value="0x4a" variants="A2XX,A3XX,A4XX"/>
	<doc>sets the 64-bit BIN_MASK register in the PFP</doc>
	<value name="CP_SET_BIN_MASK" value="0x50" variants="A2XX,A3XX,A4XX"/>
	<doc>sets the 64-bit BIN_SELECT register in the PFP</doc>
	<value name="CP_SET_BIN_SELECT" value="0x51"/>
	<doc>updates the current context, if needed</doc>
	<value name="CP_CONTEXT_UPDATE" value="0x5e"/>
	<doc>generate interrupt from the command stream</doc>
	<value name="CP_INTERRUPT" value="0x40"/>
	<doc>copy sequencer instruction memory to system memory</doc>
	<value name="CP_IM_STORE" value="0x2c" variants="A2XX"/>

	<!-- For a20x -->
<!-- TODO handle variants..
	<doc>
		Program an offset that will added to the BIN_BASE value of
		the 3D_DRAW_INDX_BIN packet
	</doc>
	<value name="CP_SET_BIN_BASE_OFFSET" value="0x4b"/>
 -->

	<!-- for a22x -->
	<doc>
		sets draw initiator flags register in PFP, gets bitwise-ORed into
		every draw initiator
	</doc>
	<value name="CP_SET_DRAW_INIT_FLAGS" value="0x4b"/>
	<doc>sets the register protection mode</doc>
	<value name="CP_SET_PROTECTED_MODE" value="0x5f"/>

	<value name="CP_BOOTSTRAP_UCODE" value="0x6f"/>

	<!-- for a3xx -->
	<doc>load high level sequencer command</doc>
	<value name="CP_LOAD_STATE" value="0x30" variants="A3XX"/>
	<value name="CP_LOAD_STATE4" value="0x30" variants="A4XX,A5XX"/>
	<doc>Conditionally load a IB based on a flag, prefetch enabled</doc>
	<value name="CP_COND_INDIRECT_BUFFER_PFE" value="0x3a"/>
	<doc>Conditionally load a IB based on a flag, prefetch disabled</doc>
	<value name="CP_COND_INDIRECT_BUFFER_PFD" value="0x32" variants="A3XX"/>
	<doc>Load a buffer with pre-fetch enabled</doc>
	<value name="CP_INDIRECT_BUFFER_PFE" value="0x3f" variants="A5XX"/>
	<doc>Set bin (?)</doc>
	<value name="CP_SET_BIN" value="0x4c" variants="A2XX"/>

	<doc>test 2 memory locations to dword values specified</doc>
	<value name="CP_TEST_TWO_MEMS" value="0x71"/>

	<doc>Write register, ignoring context state for context sensitive registers</doc>
	<value name="CP_REG_WR_NO_CTXT" value="0x78"/>

	<doc>Record the real-time when this packet is processed by PFP</doc>
	<value name="CP_RECORD_PFP_TIMESTAMP" value="0x11"/>

	<!-- Used to switch GPU between secure and non-secure modes -->
	<value name="CP_SET_SECURE_MODE" value="0x66"/>

	<doc>PFP waits until the FIFO between the PFP and the ME is empty</doc>
	<value name="CP_WAIT_FOR_ME" value="0x13"/>

	<!-- for a4xx -->
	<doc>
		Used a bit like CP_SET_CONSTANT on a2xx, but can write multiple
		groups of registers.  Looks like it can be used to create state
		objects in GPU memory, and on state change only emit pointer
		(via CP_SET_DRAW_STATE), which should be nice for reducing CPU
		overhead:

		(A4x) save PM4 stream pointers to execute upon a visible draw
	</doc>
	<value name="CP_SET_DRAW_STATE" value="0x43" variants="A4XX,A5XX,A6XX"/>
	<value name="CP_DRAW_INDX_OFFSET" value="0x38"/>
	<value name="CP_DRAW_INDIRECT" value="0x28" variants="A4XX,A5XX,A6XX"/>
	<value name="CP_DRAW_INDX_INDIRECT" value="0x29" variants="A4XX,A5XX,A6XX"/>
	<value name="CP_DRAW_INDIRECT_MULTI" value="0x2a" variants="A6XX"/>
	<value name="CP_DRAW_AUTO" value="0x24"/>

	<value name="CP_UNKNOWN_19" value="0x19"/>

	<doc>set to 1 for fastclear..:</doc>
	<value name="CP_UNKNOWN_1A" value="0x1a"/>

	<value name="CP_UNKNOWN_4E" value="0x4e"/>

	<doc>
		for A4xx
		Write to register with address that does not fit into type-0 pkt
	</doc>
	<value name="CP_WIDE_REG_WRITE" value="0x74" variants="A4XX"/>

	<doc>copy from ME scratch RAM to a register</doc>
	<value name="CP_SCRATCH_TO_REG" value="0x4d"/>

	<doc>Copy from REG to ME scratch RAM</doc>
	<value name="CP_REG_TO_SCRATCH" value="0x4a"/>

	<doc>Wait for memory writes to complete</doc>
	<value name="CP_WAIT_MEM_WRITES" value="0x12"/>

	<doc>Conditional execution based on register comparison</doc>
	<value name="CP_COND_REG_EXEC" value="0x47"/>

	<doc>Memory to REG copy</doc>
	<value name="CP_MEM_TO_REG" value="0x42"/>

	<value name="CP_EXEC_CS_INDIRECT" value="0x41" variants="A4XX,A5XX,A6XX"/>
	<value name="CP_EXEC_CS" value="0x33"/>

	<doc>
		for a5xx
	</doc>
	<value name="CP_PERFCOUNTER_ACTION" value="0x50" variants="A5XX"/>
	<!-- switches SMMU pagetable, used on a5xx+ only -->
	<value name="CP_SMMU_TABLE_UPDATE" value="0x53" variants="A5XX,A6XX"/>
	<!-- for a6xx -->
	<doc>Tells CP the current mode of GPU operation</doc>
	<value name="CP_SET_MARKER" value="0x65" variants="A6XX"/>
	<doc>Instruct CP to set a few internal CP registers</doc>
	<value name="CP_SET_PSEUDO_REG" value="0x56" variants="A6XX"/>
	<!--
	pairs of regid and value.. seems to be used to program some TF
	related regs:
	 -->
	<value name="CP_CONTEXT_REG_BUNCH" value="0x5c" variants="A5XX,A6XX"/>
	<!-- A5XX Enable yield in RB only -->
	<value name="CP_YIELD_ENABLE" value="0x1c" variants="A5XX"/>
	<value name="CP_SKIP_IB2_ENABLE_GLOBAL" value="0x1d" variants="A5XX,A6XX"/>
	<value name="CP_SKIP_IB2_ENABLE_LOCAL" value="0x23" variants="A5XX,A6XX"/>
	<value name="CP_SET_SUBDRAW_SIZE" value="0x35" variants="A5XX,A6XX"/>
	<value name="CP_SET_VISIBILITY_OVERRIDE" value="0x64" variants="A5XX,A6XX"/>
	<!-- Enable/Disable/Defer A5x global preemption model -->
	<value name="CP_PREEMPT_ENABLE_GLOBAL" value="0x69" variants="A5XX"/>
	<!-- Enable/Disable A5x local preemption model -->
	<value name="CP_PREEMPT_ENABLE_LOCAL" value="0x6a" variants="A5XX"/>
	<!-- Yield token on a5xx similar to CP_PREEMPT on a4xx -->
	<value name="CP_CONTEXT_SWITCH_YIELD" value="0x6b" variants="A5XX"/>
	<!-- Inform CP about current render mode (needed for a5xx preemption) -->
	<value name="CP_SET_RENDER_MODE" value="0x6c" variants="A5XX"/>
	<value name="CP_COMPUTE_CHECKPOINT" value="0x6e" variants="A5XX"/>
	<!-- check if this works on earlier.. -->
	<value name="CP_MEM_TO_MEM" value="0x73" variants="A5XX,A6XX"/>
	<value name="CP_BLIT" value="0x2c" variants="A5XX,A6XX"/>

	<!-- Test specified bit in specified register and set predicate -->
	<value name="CP_REG_TEST" value="0x39" variants="A5XX,A6XX"/>

	<!--
	Seems to set the mode flags which control which CP_SET_DRAW_STATE
	packets are executed, based on their ENABLE_MASK values
	
	CP_SET_MODE w/ payload of 0x1 seems to cause CP_SET_DRAW_STATE
	packets w/ ENABLE_MASK & 0x6 to execute immediately
	 -->
	<value name="CP_SET_MODE" value="0x63" variants="A6XX"/>

	<!--
	Seems like there are now separate blocks of state for VS vs FS/CS
	(probably these amounts to geometry vs fragments so that geometry
	stage of the pipeline for next draw can start while fragment stage
	of current draw is still running.  The format of the payload of the
	packets is the same, the only difference is the offsets of the regs
	the firmware code that handles the packet writes.

	Note that for CL, starting with a6xx, the preferred # of local
	threads is no longer the same as the max, implying that the shader
	core can now run warps from unrelated shaders (ie.
	CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE vs
	CL_KERNEL_WORK_GROUP_SIZE)
	 -->
	<value name="CP_LOAD_STATE6_GEOM" value="0x32" variants="A6XX"/>
	<value name="CP_LOAD_STATE6_FRAG" value="0x34" variants="A6XX"/>
	<!--
	Note: For IBO state (Image/SSBOs) which have shared state across
	shader stages, for 3d pipeline CP_LOAD_STATE6 is used.  But for
	compute shaders, CP_LOAD_STATE6_FRAG is used.  Possibly they are
	interchangable.
	 -->
	<value name="CP_LOAD_STATE6" value="0x36" variants="A6XX"/>

	<!-- internal packets: -->
	<value name="IN_IB_PREFETCH_END" value="0x17" variants="A2XX"/>
	<value name="IN_SUBBLK_PREFETCH" value="0x1f" variants="A2XX"/>
	<value name="IN_INSTR_PREFETCH" value="0x20" variants="A2XX"/>
	<value name="IN_INSTR_MATCH" value="0x47" variants="A2XX"/>
	<value name="IN_CONST_PREFETCH" value="0x49" variants="A2XX"/>
	<value name="IN_INCR_UPDT_STATE" value="0x55" variants="A2XX"/>
	<value name="IN_INCR_UPDT_CONST" value="0x56" variants="A2XX"/>
	<value name="IN_INCR_UPDT_INSTR" value="0x57" variants="A2XX"/>

	<!-- jmptable entry used to handle type4 packet on a5xx+: -->
	<value name="PKT4" value="0x04" variants="A5XX,A6XX"/>

	<!-- TODO do these exist on A5xx? -->
	<value name="CP_SCRATCH_WRITE" value="0x4c" variants="A6XX"/>
	<value name="CP_REG_TO_MEM_OFFSET_MEM" value="0x74" variants="A6XX"/>
	<value name="CP_REG_TO_MEM_OFFSET_REG" value="0x72" variants="A6XX"/>
	<value name="CP_WAIT_MEM_GTE" value="0x14" variants="A6XX"/>
	<value name="CP_WAIT_TWO_REGS" value="0x70" variants="A6XX"/>
	<value name="CP_MEMCPY" value="0x75" variants="A6XX"/>
	<value name="CP_SET_BIN_DATA5_OFFSET" value="0x2e" variants="A6XX"/>
	<value name="CP_SET_CTXSWITCH_IB" value="0x55" variants="A6XX"/>

	<!--
	Seems to always have the payload:
	  00000002 00008801 00004010
	or:
	  00000002 00008801 00004090
	or:
	  00000002 00008801 00000010
	  00000002 00008801 00010010
	  00000002 00008801 00d64010
	  ...
	Note set for compute shaders..
	Is 0x8801 a register offset?
	This appears to be a special sort of register write packet
	more or less, but the firmware has some special handling..
	Seems like it intercepts/modifies certain register offsets,
	but others are treated like a normal PKT4 reg write.  I
	guess there are some registers that the fw controls certain
	bits.
	 -->
	<value name="CP_REG_WRITE" value="0x6d" variants="A6XX"/>

</enum>


<domain name="CP_LOAD_STATE" width="32">
	<doc>Load state, a3xx (and later?)</doc>
	<enum name="adreno_state_block">
		<value name="SB_VERT_TEX" value="0"/>
		<value name="SB_VERT_MIPADDR" value="1"/>
		<value name="SB_FRAG_TEX" value="2"/>
		<value name="SB_FRAG_MIPADDR" value="3"/>
		<value name="SB_VERT_SHADER" value="4"/>
		<value name="SB_GEOM_SHADER" value="5"/>
		<value name="SB_FRAG_SHADER" value="6"/>
		<value name="SB_COMPUTE_SHADER" value="7"/>
	</enum>
	<enum name="adreno_state_type">
		<value name="ST_SHADER" value="0"/>
		<value name="ST_CONSTANTS" value="1"/>
	</enum>
	<enum name="adreno_state_src">
		<value name="SS_DIRECT" value="0">
			<doc>inline with the CP_LOAD_STATE packet</doc>
		</value>
		<value name="SS_INVALID_ALL_IC" value="2"/>
		<value name="SS_INVALID_PART_IC" value="3"/>
		<value name="SS_INDIRECT" value="4">
			<doc>in buffer pointed to by EXT_SRC_ADDR</doc>
		</value>
		<value name="SS_INDIRECT_TCM" value="5"/>
		<value name="SS_INDIRECT_STM" value="6"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="DST_OFF" low="0" high="15" type="uint"/>
		<bitfield name="STATE_SRC" low="16" high="18" type="adreno_state_src"/>
		<bitfield name="STATE_BLOCK" low="19" high="21" type="adreno_state_block"/>
		<bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="STATE_TYPE" low="0" high="1" type="adreno_state_type"/>
		<bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
	</reg32>
</domain>

<domain name="CP_LOAD_STATE4" width="32" varset="chip">
	<doc>Load state, a4xx+</doc>
	<enum name="a4xx_state_block">
		<!--
		unknown: 0x7 and 0xf <- seen in compute shader

		STATE_BLOCK = 0x6, STATE_TYPE = 0x2 possibly used for preemption?
		Seen in some GL shaders.  Payload is NUM_UNIT dwords, and it contains
		the gpuaddr of the following shader constants block.  DST_OFF seems
		to specify which shader stage:

		    16 -> vert
		    36 -> tcs
		    56 -> tes
		    76 -> geom
		    96 -> frag

		Example:

opcode: CP_LOAD_STATE4 (30) (12 dwords)
        { DST_OFF = 16 | STATE_SRC = SS4_DIRECT | STATE_BLOCK = 0x6 | NUM_UNIT = 4 }
        { STATE_TYPE = 0x2 | EXT_SRC_ADDR = 0 }
        { EXT_SRC_ADDR_HI = 0 }
                        0000: c0264100 00000000 00000000 00000000
                0000: 70b0000b 01180010 00000002 00000000 c0264100 00000000 00000000 00000000

opcode: CP_LOAD_STATE4 (30) (4 dwords)
        { DST_OFF = 16 | STATE_SRC = SS4_INDIRECT | STATE_BLOCK = SB4_VS_SHADER | NUM_UNIT = 4 }
        { STATE_TYPE = ST4_CONSTANTS | EXT_SRC_ADDR = 0xc0264100 }
        { EXT_SRC_ADDR_HI = 0 }
                        0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
                        0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
                        0000: 00000040 0000000c 00000000 00000000 00000000 00000000 00000000 00000000

		STATE_BLOCK = 0x6, STATE_TYPE = 0x1, seen in compute shader.  NUM_UNITS * 2 dwords.

		 -->
		<value name="SB4_VS_TEX"    value="0x0"/>
		<value name="SB4_HS_TEX"    value="0x1"/>    <!-- aka. TCS -->
		<value name="SB4_DS_TEX"    value="0x2"/>    <!-- aka. TES -->
		<value name="SB4_GS_TEX"    value="0x3"/>
		<value name="SB4_FS_TEX"    value="0x4"/>
		<value name="SB4_CS_TEX"    value="0x5"/>
		<value name="SB4_VS_SHADER" value="0x8"/>
		<value name="SB4_HS_SHADER" value="0x9"/>
		<value name="SB4_DS_SHADER" value="0xa"/>
		<value name="SB4_GS_SHADER" value="0xb"/>
		<value name="SB4_FS_SHADER" value="0xc"/>
		<value name="SB4_CS_SHADER" value="0xd"/>
		<!--
		for SSBO, STATE_TYPE=0 appears to be addresses (four dwords each),
		STATE_TYPE=1 sizes, STATE_TYPE=2 addresses again (two dwords each)

		Compute has it's own dedicated SSBO state, it seems, but the rest
		of the stages share state
		 -->
		<value name="SB4_SSBO"   value="0xe"/>
		<value name="SB4_CS_SSBO"   value="0xf"/>
	</enum>
	<enum name="a4xx_state_type">
		<value name="ST4_SHADER" value="0"/>
		<value name="ST4_CONSTANTS" value="1"/>
		<value name="ST4_UBO" value="2"/>
	</enum>
	<enum name="a4xx_state_src">
		<value name="SS4_DIRECT" value="0"/>
		<value name="SS4_INDIRECT" value="2"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="DST_OFF" low="0" high="13" type="uint"/>
		<bitfield name="STATE_SRC" low="16" high="17" type="a4xx_state_src"/>
		<bitfield name="STATE_BLOCK" low="18" high="21" type="a4xx_state_block"/>
		<bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="STATE_TYPE" low="0" high="1" type="a4xx_state_type"/>
		<bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
	</reg32>
	<reg32 offset="2" name="2" variants="A5XX-">
		<bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
	</reg32>
</domain>

<!-- looks basically same CP_LOAD_STATE4 -->
<domain name="CP_LOAD_STATE6" width="32" varset="chip">
	<doc>Load state, a6xx+</doc>
	<enum name="a6xx_state_block">
		<value name="SB6_VS_TEX"    value="0x0"/>
		<value name="SB6_HS_TEX"    value="0x1"/>    <!-- aka. TCS -->
		<value name="SB6_DS_TEX"    value="0x2"/>    <!-- aka. TES -->
		<value name="SB6_GS_TEX"    value="0x3"/>
		<value name="SB6_FS_TEX"    value="0x4"/>
		<value name="SB6_CS_TEX"    value="0x5"/>
		<value name="SB6_VS_SHADER" value="0x8"/>
		<value name="SB6_HS_SHADER" value="0x9"/>
		<value name="SB6_DS_SHADER" value="0xa"/>
		<value name="SB6_GS_SHADER" value="0xb"/>
		<value name="SB6_FS_SHADER" value="0xc"/>
		<value name="SB6_CS_SHADER" value="0xd"/>
		<value name="SB6_IBO"       value="0xe"/>
		<value name="SB6_CS_IBO"    value="0xf"/>
	</enum>
	<enum name="a6xx_state_type">
		<value name="ST6_SHADER" value="0"/>
		<value name="ST6_CONSTANTS" value="1"/>
		<value name="ST6_UBO" value="2"/>
		<value name="ST6_IBO" value="3"/>
	</enum>
	<enum name="a6xx_state_src">
		<value name="SS6_DIRECT" value="0"/>
		<value name="SS6_BINDLESS" value="1"/> <!-- TODO does this exist on a4xx/a5xx? -->
		<value name="SS6_INDIRECT" value="2"/>
		<doc>
		SS6_UBO used by the a6xx vulkan blob with tesselation constants
		in this case, EXT_SRC_ADDR is (ubo_id shl 16 | offset)
		to load constants from a UBO loaded with DST_OFF = 14 and offset 0,
		EXT_SRC_ADDR = 0xe0000
		(offset is a guess, should be in bytes given that maxUniformBufferRange=64k)
		</doc>
		<value name="SS6_UBO" value="3"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="DST_OFF" low="0" high="13" type="uint"/>
		<bitfield name="STATE_TYPE" low="14" high="15" type="a6xx_state_type"/>
		<bitfield name="STATE_SRC" low="16" high="17" type="a6xx_state_src"/>
		<bitfield name="STATE_BLOCK" low="18" high="21" type="a6xx_state_block"/>
		<bitfield name="NUM_UNIT" low="22" high="31" type="uint"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="EXT_SRC_ADDR" low="2" high="31" shr="2"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="EXT_SRC_ADDR_HI" low="0" high="31" shr="0"/>
	</reg32>
	<reg64 offset="1" name="EXT_SRC_ADDR" type="address"/>
</domain>

<bitset name="vgt_draw_initiator" inline="yes">
	<bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
	<bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
	<bitfield name="VIS_CULL" low="9" high="10" type="pc_di_vis_cull_mode"/>
	<bitfield name="INDEX_SIZE" pos="11" type="pc_di_index_size"/>
	<bitfield name="NOT_EOP" pos="12" type="boolean"/>
	<bitfield name="SMALL_INDEX" pos="13" type="boolean"/>
	<bitfield name="PRE_DRAW_INITIATOR_ENABLE" pos="14" type="boolean"/>
	<bitfield name="NUM_INSTANCES" low="24" high="31" type="uint"/>
</bitset>

<!-- changed on a4xx: -->
<enum name="a4xx_index_size">
	<value name="INDEX4_SIZE_8_BIT" value="0"/>
	<value name="INDEX4_SIZE_16_BIT" value="1"/>
	<value name="INDEX4_SIZE_32_BIT" value="2"/>
</enum>

<enum name="a6xx_patch_type">
  <value name="TESS_QUADS" value="0"/>
  <value name="TESS_TRIANGLES" value="1"/>
  <value name="TESS_ISOLINES" value="2"/>
</enum>

<bitset name="vgt_draw_initiator_a4xx" inline="yes">
	<!-- When the 0x20 bit is set, it's the number of patch vertices - 1 -->
	<bitfield name="PRIM_TYPE" low="0" high="5" type="pc_di_primtype"/>
	<bitfield name="SOURCE_SELECT" low="6" high="7" type="pc_di_src_sel"/>
	<bitfield name="VIS_CULL" low="8" high="9" type="pc_di_vis_cull_mode"/>
	<bitfield name="INDEX_SIZE" low="10" high="11" type="a4xx_index_size"/>
	<bitfield name="PATCH_TYPE" low="12" high="13" type="a6xx_patch_type"/>
	<bitfield name="GS_ENABLE" pos="16" type="boolean"/>
	<bitfield name="TESS_ENABLE" pos="17" type="boolean"/>
</bitset>

<domain name="CP_DRAW_INDX" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="VIZ_QUERY" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1" type="vgt_draw_initiator"/>
	<reg32 offset="2" name="2">
		<bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="INDX_BASE" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="INDX_SIZE" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_DRAW_INDX_2" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="VIZ_QUERY" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1" type="vgt_draw_initiator"/>
	<reg32 offset="2" name="2">
		<bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
	</reg32>
	<!-- followed by NUM_INDICES indices.. -->
</domain>

<domain name="CP_DRAW_INDX_OFFSET" width="32">
	<reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
	<reg32 offset="1" name="1">
		<bitfield name="NUM_INSTANCES" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="NUM_INDICES" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="FIRST_INDX" low="0" high="31"/>
	</reg32>

	<stripe variants="A5XX-">
		<reg32 offset="4" name="4">
			<bitfield name="INDX_BASE_LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="5" name="5">
			<bitfield name="INDX_BASE_HI" low="0" high="31"/>
		</reg32>
		<reg64 offset="4" name="INDX_BASE" type="address"/>
		<reg32 offset="6" name="6">
			<!-- max # of elements in index buffer -->
			<bitfield name="MAX_INDICES" low="0" high="31"/>
		</reg32>
	</stripe>

	<reg32 offset="4" name="4">
		<bitfield name="INDX_BASE" low="0" high="31" type="address"/>
	</reg32>

	<reg32 offset="5" name="5">
		<bitfield name="INDX_SIZE" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_DRAW_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
	<reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
	<stripe variants="A4XX">
		<reg32 offset="1" name="1">
			<bitfield name="INDIRECT" low="0" high="31"/>
		</reg32>
	</stripe>
	<stripe variants="A5XX-">
		<reg32 offset="1" name="1">
			<bitfield name="INDIRECT_LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<bitfield name="INDIRECT_HI" low="0" high="31"/>
		</reg32>
		<reg64 offset="1" name="INDIRECT" type="address"/>
	</stripe>
</domain>

<domain name="CP_DRAW_INDX_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
	<reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
	<stripe variants="A4XX">
		<reg32 offset="1" name="1">
			<bitfield name="INDX_BASE" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<!-- max # of bytes in index buffer -->
			<bitfield name="INDX_SIZE" low="0" high="31" type="uint"/>
		</reg32>
		<reg32 offset="3" name="3">
			<bitfield name="INDIRECT" low="0" high="31"/>
		</reg32>
	</stripe>
	<stripe variants="A5XX-">
		<reg32 offset="1" name="1">
			<bitfield name="INDX_BASE_LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<bitfield name="INDX_BASE_HI" low="0" high="31"/>
		</reg32>
		<reg64 offset="1" name="INDX_BASE" type="address"/>
		<reg32 offset="3" name="3">
			<!-- max # of elements in index buffer -->
			<bitfield name="MAX_INDICES" low="0" high="31" type="uint"/>
		</reg32>
		<reg32 offset="4" name="4">
			<bitfield name="INDIRECT_LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="5" name="5">
			<bitfield name="INDIRECT_HI" low="0" high="31"/>
		</reg32>
		<reg64 offset="4" name="INDIRECT" type="address"/>
	</stripe>
</domain>

<domain name="CP_DRAW_INDIRECT_MULTI" width="32" varset="chip" prefix="chip" variants="A6XX-">
	<enum name="a6xx_draw_indirect_opcode">
		<value name="INDIRECT_OP_NORMAL"  value="0x2"/>
		<value name="INDIRECT_OP_INDEXED" value="0x4"/>
	</enum>
	<reg32 offset="0" name="0" type="vgt_draw_initiator_a4xx"/>
	<reg32 offset="1" name="1">
		<bitfield name="OPCODE" low="0" high="3" type="a6xx_draw_indirect_opcode"/>
		<doc>
		DST_OFF same as in CP_LOAD_STATE6 - vec4 VS const at this offset will
		be updated for each draw to {draw_id, first_vertex, first_instance, 0}
		value of 0 disables it
		</doc>
		<bitfield name="DST_OFF" low="8" high="21" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="DRAW_COUNT" low="0" high="31" type="hex"/>
	</reg32>
	<doc>for opcode 2: indirect address. for opcode 4: index address</doc>
	<reg64 offset="3" name="ADDRESS_0" type="address"/>
	<reg32 offset="5" name="5">
		<doc>for opcode 2: stride. for opcode 4: max_indices</doc>
		<bitfield name="PARAM_0" low="0" high="31" type="hex"/>
	</reg32>
	<doc>last 3 dwords only for opcode 4</doc>
	<reg64 offset="6" name="INDIRECT" type="address"/>
	<reg32 offset="8" name="8">
		<bitfield name="STRIDE" low="0" high="31" type="hex"/>
	</reg32>
</domain>

<domain name="CP_SET_DRAW_STATE" width="32" varset="chip" variants="A4XX-">
	<array offset="0" name="" stride="3" length="100">
		<reg32 offset="0" name="0">
			<bitfield name="COUNT" low="0" high="15" type="uint"/>
			<bitfield name="DIRTY" pos="16" type="boolean"/>
			<bitfield name="DISABLE" pos="17" type="boolean"/>
			<bitfield name="DISABLE_ALL_GROUPS" pos="18" type="boolean"/>
			<bitfield name="LOAD_IMMED" pos="19" type="boolean"/>
			<bitfield name="BINNING" pos="20" variants="A6XX-" type="boolean"/>
			<bitfield name="GMEM" pos="21" variants="A6XX-" type="boolean"/>
			<bitfield name="SYSMEM" pos="22" variants="A6XX-" type="boolean"/>
			<bitfield name="GROUP_ID" low="24" high="28" type="uint"/>
		</reg32>
		<reg32 offset="1" name="1">
			<bitfield name="ADDR_LO" low="0" high="31" type="hex"/>
		</reg32>
		<reg32 offset="2" name="2" variants="A5XX-">
			<bitfield name="ADDR_HI" low="0" high="31" type="hex"/>
		</reg32>
	</array>
</domain>

<domain name="CP_SET_BIN" width="32">
	<doc>value at offset 0 always seems to be 0x00000000..</doc>
	<reg32 offset="0" name="0"/>
	<reg32 offset="1" name="1">
		<bitfield name="X1" low="0" high="15" type="uint"/>
		<bitfield name="Y1" low="16" high="31" type="uint"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="X2" low="0" high="15" type="uint"/>
		<bitfield name="Y2" low="16" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_SET_BIN_DATA" width="32">
	<reg32 offset="0" name="0">
		<!-- corresponds to VSC_PIPE[n].DATA_ADDR -->
		<bitfield name="BIN_DATA_ADDR" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="1" name="1">
		<!-- seesm to correspond to VSC_SIZE_ADDRESS -->
		<bitfield name="BIN_SIZE_ADDRESS" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_SET_BIN_DATA5" width="32">
	<reg32 offset="0" name="0">
		<!-- equiv to PC_VSTREAM_CONTROL.SIZE on a3xx/a4xx: -->
		<bitfield name="VSC_SIZE" low="16" high="21" type="uint"/>
		<!-- equiv to PC_VSTREAM_CONTROL.N on a3xx/a4xx: -->
		<bitfield name="VSC_N" low="22" high="26" type="uint"/>
	</reg32>
	<!-- BIN_DATA_ADDR -> VSC_PIPE[p].DATA_ADDRESS -->
	<reg32 offset="1" name="1">
		<bitfield name="BIN_DATA_ADDR_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="BIN_DATA_ADDR_HI" low="0" high="31" type="hex"/>
	</reg32>
	<!-- BIN_SIZE_ADDRESS -> VSC_SIZE_ADDRESS + (p * 4)-->
	<reg32 offset="3" name="3">
		<bitfield name="BIN_SIZE_ADDRESS_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="BIN_SIZE_ADDRESS_HI" low="0" high="31"/>
	</reg32>
	<!-- new on a6xx, where BIN_DATA_ADDR is the DRAW_STRM: -->
	<reg32 offset="5" name="5">
		<bitfield name="BIN_PRIM_STRM_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="6" name="6">
		<bitfield name="BIN_PRIM_STRM_HI" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_SET_BIN_DATA5_OFFSET" width="32">
	<doc>
                Like CP_SET_BIN_DATA5, but set the pointers as offsets from the
                pointers stored in VSC_PIPE_{DATA,DATA2,SIZE}_ADDRESS. Useful
                for Vulkan where these values aren't known when the command
                stream is recorded.
	</doc>
	<reg32 offset="0" name="0">
		<!-- equiv to PC_VSTREAM_CONTROL.SIZE on a3xx/a4xx: -->
		<bitfield name="VSC_SIZE" low="16" high="21" type="uint"/>
		<!-- equiv to PC_VSTREAM_CONTROL.N on a3xx/a4xx: -->
		<bitfield name="VSC_N" low="22" high="26" type="uint"/>
	</reg32>
	<!-- BIN_DATA_ADDR -> VSC_PIPE[p].DATA_ADDRESS -->
	<reg32 offset="1" name="1">
		<bitfield name="BIN_DATA_OFFSET" low="0" high="31" type="uint"/>
	</reg32>
	<!-- BIN_SIZE_ADDRESS -> VSC_SIZE_ADDRESS + (p * 4)-->
	<reg32 offset="2" name="2">
		<bitfield name="BIN_SIZE_OFFSET" low="0" high="31" type="uint"/>
	</reg32>
	<!-- BIN_DATA2_ADDR -> VSC_PIPE[p].DATA2_ADDRESS -->
	<reg32 offset="3" name="3">
		<bitfield name="BIN_DATA2_OFFSET" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_REG_RMW" width="32">
	<doc>
                Modifies DST_REG using two sources that can either be registers
                or immediates. If SRC1_ADD is set, then do the following:

			$dst = (($dst &amp; $src0) rot $rotate) + $src1

		Otherwise:

			$dst = (($dst &amp; $src0) rot $rotate) | $src1

		Here "rot" means rotate left.
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="DST_REG" low="0" high="17" type="hex"/>
		<bitfield name="ROTATE" low="24" high="28" type="uint"/>
		<bitfield name="SRC1_ADD" pos="29" type="boolean"/>
		<bitfield name="SRC1_IS_REG" pos="30" type="boolean"/>
		<bitfield name="SRC0_IS_REG" pos="31" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="SRC0" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="SRC1" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_REG_TO_MEM" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<!-- number of registers/dwords copied is max(CNT, 1). -->
		<bitfield name="CNT" low="18" high="29" type="uint"/>
		<bitfield name="64B" pos="30" type="boolean"/>
		<bitfield name="ACCUMULATE" pos="31" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="DEST" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2" variants="A5XX-">
		<bitfield name="DEST_HI" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_REG_TO_MEM_OFFSET_REG" width="32">
	<doc>
                Like CP_REG_TO_MEM, but the memory address to write to can be
                offsetted using either one or two registers or scratch
                registers.
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<!-- number of registers/dwords copied is max(CNT, 1). -->
		<bitfield name="CNT" low="18" high="29" type="uint"/>
		<bitfield name="64B" pos="30" type="boolean"/>
		<bitfield name="ACCUMULATE" pos="31" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="DEST" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2" variants="A5XX-">
		<bitfield name="DEST_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="OFFSET0" low="0" high="17" type="hex"/>
		<bitfield name="OFFSET0_SCRATCH" pos="19" type="boolean"/>
	</reg32>
	<!-- followed by an optional identical OFFSET1 dword -->
</domain>

<domain name="CP_REG_TO_MEM_OFFSET_MEM" width="32">
	<doc>
                Like CP_REG_TO_MEM, but the memory address to write to can be
                offsetted using a DWORD in memory.
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<!-- number of registers/dwords copied is max(CNT, 1). -->
		<bitfield name="CNT" low="18" high="29" type="uint"/>
		<bitfield name="64B" pos="30" type="boolean"/>
		<bitfield name="ACCUMULATE" pos="31" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="DEST" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2" variants="A5XX-">
		<bitfield name="DEST_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="OFFSET_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="OFFSET_HI" low="0" high="31" type="hex"/>
	</reg32>
</domain>

<domain name="CP_MEM_TO_REG" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<!-- number of registers/dwords copied is max(CNT, 1). -->
		<bitfield name="CNT" low="19" high="29" type="uint"/>
		<!-- shift each DWORD left by 2 while copying -->
		<bitfield name="SHIFT_BY_2" pos="30" type="boolean"/>
		<!-- does the same thing as CP_MEM_TO_MEM::UNK31 -->
		<bitfield name="UNK31" pos="31" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="SRC" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2" variants="A5XX-">
		<bitfield name="SRC_HI" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_MEM_TO_MEM" width="32">
	<reg32 offset="0" name="0">
		<!--
		not sure how many src operands we have, but the low
		bits negate the n'th src argument.
		 -->
		<bitfield name="NEG_A" pos="0" type="boolean"/>
		<bitfield name="NEG_B" pos="1" type="boolean"/>
		<bitfield name="NEG_C" pos="2" type="boolean"/>

		<!-- if set treat src/dst as 64bit values -->
		<bitfield name="DOUBLE" pos="29" type="boolean"/>
		<!-- execute CP_WAIT_FOR_MEM_WRITES beforehand -->
		<bitfield name="WAIT_FOR_MEM_WRITES" pos="30" type="boolean"/>
		<!-- some other kind of wait -->
		<bitfield name="UNK31" pos="31" type="boolean"/>
	</reg32>
	<!--
	followed by sequence of addresses.. the first is the
	destination and the rest are N src addresses which are
	summed (after being negated if NEG_x bit set) allowing
	to do things like 'result += end - start' (which turns
	out to be useful for queries and accumulating results
	across multiple tiles)
	 -->
</domain>

<domain name="CP_MEMCPY" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="DWORDS" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="SRC_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="SRC_HI" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="DST_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="DST_HI" low="0" high="31" type="hex"/>
	</reg32>
</domain>

<domain name="CP_REG_TO_SCRATCH" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<bitfield name="SCRATCH" low="20" high="22" type="uint"/>
		<!-- number of registers/dwords copied is CNT + 1. -->
		<bitfield name="CNT" low="24" high="26" type="uint"/>
	</reg32>
</domain>

<domain name="CP_SCRATCH_TO_REG" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="REG" low="0" high="17" type="hex"/>
		<!-- note: CP_MEM_TO_REG always sets this when writing to the register -->
		<bitfield name="UNK18" pos="18" type="boolean"/>
		<bitfield name="SCRATCH" low="20" high="22" type="uint"/>
		<!-- number of registers/dwords copied is CNT + 1. -->
		<bitfield name="CNT" low="24" high="26" type="uint"/>
	</reg32>
</domain>

<domain name="CP_SCRATCH_WRITE" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="SCRATCH" low="20" high="22" type="uint"/>
	</reg32>
	<!-- followed by one or more DWORDs to write to scratch registers -->
</domain>

<domain name="CP_MEM_WRITE" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="ADDR_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_HI" low="0" high="31"/>
	</reg32>
	<!-- followed by the DWORDs to write -->
</domain>

<enum name="cp_cond_function">
	<value value="0" name="WRITE_ALWAYS"/>
	<value value="1" name="WRITE_LT"/>
	<value value="2" name="WRITE_LE"/>
	<value value="3" name="WRITE_EQ"/>
	<value value="4" name="WRITE_NE"/>
	<value value="5" name="WRITE_GE"/>
	<value value="6" name="WRITE_GT"/>
</enum>

<domain name="CP_COND_WRITE" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
		<bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
		<bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="POLL_ADDR" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="REF" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="MASK" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="WRITE_ADDR" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="5" name="5">
		<bitfield name="WRITE_DATA" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_COND_WRITE5" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
		<bitfield name="SIGNED_COMPARE" pos="3" type="boolean"/>
                <!-- if both POLL_MEMORY and POLL_SCRATCH are false, it polls a register at POLL_ADDR_LO instead. -->
		<bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
		<bitfield name="POLL_SCRATCH" pos="5" type="boolean"/>
		<bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="POLL_ADDR_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="POLL_ADDR_HI" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="REF" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="MASK" low="0" high="31"/>
	</reg32>
	<reg32 offset="5" name="5">
		<bitfield name="WRITE_ADDR_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="6" name="6">
		<bitfield name="WRITE_ADDR_HI" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="7" name="7">
		<bitfield name="WRITE_DATA" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_WAIT_MEM_GTE" width="32">
        <doc>
                Wait until a memory value is greater than or equal to the
                reference, using signed comparison.
	</doc>
	<reg32 offset="0" name="0">
		<!-- Reserved for flags, presumably? Unused in FW -->
		<bitfield name="RESERVED" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="POLL_ADDR_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="POLL_ADDR_HI" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="REF" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_WAIT_REG_MEM" width="32">
        <doc>
                This uses the same internal comparison as CP_COND_WRITE,
                but waits until the comparison is true instead. It busy-loops in
                the CP for the given number of cycles before trying again.
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="FUNCTION" low="0" high="2" type="cp_cond_function"/>
		<bitfield name="SIGNED_COMPARE" pos="3" type="boolean"/>
		<bitfield name="POLL_MEMORY" pos="4" type="boolean"/>
		<bitfield name="POLL_SCRATCH" pos="5" type="boolean"/>
		<bitfield name="WRITE_MEMORY" pos="8" type="boolean"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="POLL_ADDR_LO" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="POLL_ADDR_HI" low="0" high="31" type="hex"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="REF" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="MASK" low="0" high="31"/>
	</reg32>
	<reg32 offset="5" name="5">
		<bitfield name="DELAY_LOOP_CYCLES" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_WAIT_TWO_REGS" width="32">
	<doc>
		Waits for REG0 to not be 0 or REG1 to not equal REF
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="REG0" low="0" high="17" type="hex"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="REG1" low="0" high="17" type="hex"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="REF" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_DISPATCH_COMPUTE" width="32">
	<reg32 offset="0" name="0"/>
	<reg32 offset="1" name="1">
		<bitfield name="X" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="Y" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="Z" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_SET_RENDER_MODE" width="32">
	<enum name="render_mode_cmd">
		<value value="1" name="BYPASS"/>
		<value value="2" name="BINNING"/>
		<value value="3" name="GMEM"/>
		<value value="5" name="BLIT2D"/>
		<!-- placeholder name.. used when CP_BLIT packets with BLIT_OP_SCALE?? -->
		<value value="7" name="BLIT2DSCALE"/>
		<!-- 8 set before going back to BYPASS exiting 2D -->
		<value value="8" name="END2D"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="MODE" low="0" high="8" type="render_mode_cmd"/>
		<!--
		normally 0x1/0x3, sometimes see 0x5/0x8 with unknown registers in
		0x21xx range.. possibly (at least some) a5xx variants have a
		2d core?
		 -->
	</reg32>
	<!-- I think first buffer is for GPU to save context in case of ctx switch? -->
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="ADDR_0_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<!--
		set when in GMEM.. maybe indicates GMEM contents need to be
		preserved on ctx switch?
		 -->
		<bitfield name="VSC_ENABLE" pos="3" type="boolean"/>
		<bitfield name="GMEM_ENABLE" pos="4" type="boolean"/>
	</reg32>
	<reg32 offset="4" name="4"/>
	<!-- second buffer looks like some cmdstream.. length in dwords: -->
	<reg32 offset="5" name="5">
		<bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="6" name="6">
		<bitfield name="ADDR_1_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="7" name="7">
		<bitfield name="ADDR_1_HI" low="0" high="31"/>"
	</reg32>
</domain>

<!-- this looks fairly similar to CP_SET_RENDER_MODE minus first dword -->
<domain name="CP_COMPUTE_CHECKPOINT" width="32">
	<!-- I think first buffer is for GPU to save context in case of ctx switch? -->
	<reg32 offset="0" name="0">
		<bitfield name="ADDR_0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_0_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
	</reg32>
	<!-- second buffer looks like some cmdstream.. length in dwords: -->
	<reg32 offset="3" name="3">
		<bitfield name="ADDR_1_LEN" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="4" name="4"/>
	<reg32 offset="5" name="5">
		<bitfield name="ADDR_1_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="6" name="6">
		<bitfield name="ADDR_1_HI" low="0" high="31"/>"
	</reg32>
	<reg32 offset="7" name="7"/>
</domain>

<domain name="CP_PERFCOUNTER_ACTION" width="32">
	<reg32 offset="0" name="0">
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="ADDR_0_HI" low="0" high="31"/>
	</reg32>
</domain>

<domain name="CP_EVENT_WRITE" width="32">
	<reg32 offset="0" name="0">
		<bitfield name="EVENT" low="0" high="7" type="vgt_event_type"/>
		<!-- when set, write back timestamp instead of value from packet: -->
		<bitfield name="TIMESTAMP" pos="30" type="boolean"/>
	</reg32>
	<!--
	TODO what is gpuaddr for, seems to be all 0's.. maybe needed for
	context switch?
	 -->
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="ADDR_0_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<!-- ??? -->
	</reg32>
</domain>

<domain name="CP_BLIT" width="32">
	<enum name="cp_blit_cmd">
		<value value="0" name="BLIT_OP_FILL"/>
		<value value="1" name="BLIT_OP_COPY"/>
		<value value="3" name="BLIT_OP_SCALE"/> <!-- used for mipmap generation -->
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="OP" low="0" high="3" type="cp_blit_cmd"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="SRC_X1" low="0" high="13" type="uint"/>
		<bitfield name="SRC_Y1" low="16" high="29" type="uint"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="SRC_X2" low="0" high="13" type="uint"/>
		<bitfield name="SRC_Y2" low="16" high="29" type="uint"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="DST_X1" low="0" high="13" type="uint"/>
		<bitfield name="DST_Y1" low="16" high="29" type="uint"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="DST_X2" low="0" high="13" type="uint"/>
		<bitfield name="DST_Y2" low="16" high="29" type="uint"/>
	</reg32>
</domain>

<domain name="CP_EXEC_CS" width="32">
	<reg32 offset="0" name="0">
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="NGROUPS_X" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="NGROUPS_Y" low="0" high="31" type="uint"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="NGROUPS_Z" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_EXEC_CS_INDIRECT" width="32" varset="chip" prefix="chip" variants="A4XX-">
	<reg32 offset="0" name="0">
	</reg32>
	<stripe variants="A4XX">
		<reg32 offset="1" name="1">
			<bitfield name="ADDR" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<!-- localsize is value minus one: -->
			<bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
			<bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
			<bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
		</reg32>
	</stripe>
	<stripe variants="A5XX-">
		<reg32 offset="1" name="1">
			<bitfield name="ADDR_LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<bitfield name="ADDR_HI" low="0" high="31"/>
		</reg32>
		<reg32 offset="3" name="3">
			<!-- localsize is value minus one: -->
			<bitfield name="LOCALSIZEX" low="2" high="11" type="uint"/>
			<bitfield name="LOCALSIZEY" low="12" high="21" type="uint"/>
			<bitfield name="LOCALSIZEZ" low="22" high="31" type="uint"/>
		</reg32>
	</stripe>
</domain>

<domain name="CP_SET_MARKER" width="32" varset="chip" prefix="chip" variants="A6XX-">
	<doc>Tell CP the current operation mode, indicates save and restore procedure</doc>
	<enum name="a6xx_render_mode">
		<value value="1" name="RM6_BYPASS"/>
		<value value="2" name="RM6_BINNING"/>
		<value value="4" name="RM6_GMEM"/>
		<value value="5" name="RM6_ENDVIS"/>
		<value value="6" name="RM6_RESOLVE"/>
		<value value="7" name="RM6_YIELD"/>
		<value value="8" name="RM6_COMPUTE"/>
		<value value="0xc" name="RM6_BLIT2DSCALE"/>  <!-- no-op (at least on current sqe fw) -->

		<!--
			These values come from a6xx_set_marker() in the
			downstream kernel, and they can only be set by the kernel
		-->
		<value value="0xd" name="RM6_IB1LIST_START"/>
		<value value="0xe" name="RM6_IB1LIST_END"/>
		<!-- IFPC - inter-frame power collapse -->
		<value value="0x100" name="RM6_IFPC_ENABLE"/>
		<value value="0x101" name="RM6_IFPC_DISABLE"/>
	</enum>
	<reg32 offset="0" name="0">
		<!--
			NOTE: blob driver and some versions of freedreno/turnip set
			b4, which is unused (at least by current sqe fw), but interferes
			with parsing if we extend the size of the bitfield to include
			b8 (only sent by kernel mode driver).  Really, the way the
			parsing works in the firmware, only b0-b3 are considered, but
			if b8 is set, the low bits are interpreted differently.  To
			model this, without getting confused by spurious b4, this is
			described as two overlapping bitfields:
		 -->
		<bitfield name="MODE" low="0" high="8" type="a6xx_render_mode"/>
		<bitfield name="MARKER" low="0" high="3" type="a6xx_render_mode"/>
	</reg32>
</domain>

<domain name="CP_SET_PSEUDO_REG" width="32" varset="chip" prefix="chip" variants="A6XX-">
	<doc>Set internal CP registers, used to indicate context save data addresses</doc>
	<enum name="pseudo_reg">
		<value value="0" name="SMMU_INFO"/>
		<value value="1" name="NON_SECURE_SAVE_ADDR"/>
		<value value="2" name="SECURE_SAVE_ADDR"/>
		<value value="3" name="NON_PRIV_SAVE_ADDR"/>
		<value value="4" name="COUNTER"/>
	</enum>
	<array offset="0" name="" stride="3" length="100">
		<reg32 offset="0" name="0">
			<bitfield name="PSEUDO_REG" low="0" high="2" type="pseudo_reg"/>
		</reg32>
		<reg32 offset="1" name="1">
			<bitfield name="LO" low="0" high="31"/>
		</reg32>
		<reg32 offset="2" name="2">
			<bitfield name="HI" low="0" high="31"/>
		</reg32>
	</array>
</domain>

<domain name="CP_REG_TEST" width="32" varset="chip" prefix="chip" variants="A6XX-">
	<doc>
		Tests bit in specified register and sets predicate for CP_COND_REG_EXEC.
		So:

			opcode: CP_REG_TEST (39) (2 dwords)
			        { REG = 0xc10 | BIT = 0 }
			               0000: 70b90001 00000c10
			opcode: CP_COND_REG_EXEC (47) (3 dwords)
			               0000: 70c70002 10000000 00000004
			opcode: CP_INDIRECT_BUFFER (3f) (4 dwords)

		Will execute the CP_INDIRECT_BUFFER only if b0 in the register at
		offset 0x0c10 is 1
	</doc>
	<reg32 offset="0" name="0">
		<!-- the register to test -->
		<bitfield name="REG" low="0" high="17"/>
		<!-- the bit to test -->
		<bitfield name="BIT" low="20" high="24" type="uint"/>
		<!-- execute CP_WAIT_FOR_ME beforehand -->
		<bitfield name="WAIT_FOR_ME" pos="25" type="boolean"/>
	</reg32>
</domain>

<!-- I *think* this existed at least as far back as a4xx -->
<domain name="CP_COND_REG_EXEC" width="32">
	<enum name="compare_mode">
		<!-- use the predicate bit set by CP_REG_TEST -->
		<value value="1" name="PRED_TEST"/>
		<!-- compare two registers directly for equality -->
		<value value="2" name="REG_COMPARE"/>
		<!-- test if certain render modes are set via CP_SET_MARKER -->
		<value value="3" name="RENDER_MODE" variants="A6XX-"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="REG0" low="0" high="17" type="hex"/>

		<!--
			Note: these bits have the same meaning, and use the same
			internal mechanism as the bits in CP_SET_DRAW_STATE.
			When RENDER_MODE is selected, they're used as
			a bitmask of which modes pass the test.
		-->

		<!-- RM6_BINNING -->
		<bitfield name="BINNING" pos="25" variants="A6XX-" type="boolean"/>
		<!-- all others -->
		<bitfield name="GMEM" pos="26" variants="A6XX-" type="boolean"/>
		<!-- RM6_BYPASS -->
		<bitfield name="SYSMEM" pos="27" variants="A6XX-" type="boolean"/>

		<bitfield name="MODE" low="28" high="31" type="compare_mode"/>
	</reg32>

	<!-- in REG_COMPARE mode, there's an extra DWORD here with REG1 -->

	<reg32 offset="1" name="1">
		<bitfield name="DWORDS" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_COND_EXEC" width="32">
	<doc>
                Executes the following DWORDs of commands if the dword at ADDR0
                is not equal to 0 and the dword at ADDR1 is less than REF
                (signed comparison).
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="ADDR0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="ADDR0_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="ADDR1_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="ADDR1_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="4" name="4">
		<bitfield name="REF" low="0" high="31"/>
	</reg32>
	<reg32 offset="5" name="5">
		<bitfield name="DWORDS" low="0" high="31" type="uint"/>
	</reg32>
</domain>

<domain name="CP_SET_CTXSWITCH_IB" width="32">
	<doc>
                Used by the userspace driver to set various IB's which are
                executed during context save/restore for handling
                state that isn't restored by the
                context switch routine itself.
	</doc>
	<enum name="ctxswitch_ib">
		<value name="RESTORE_IB" value="0">
			<doc>Executed unconditionally when switching back to the context.</doc>
		</value>
		<value name="YIELD_RESTORE_IB" value="1">
                        <doc>
				Executed when switching back after switching
				away during execution of
				a CP_SET_MARKER packet with RM6_YIELD as the
				payload *and* the normal save routine was
				bypassed for a shorter one. I think this is
				connected to the "skipsaverestore" bit set by
				the kernel when preempting.
			</doc>
		</value>
		<value name="SAVE_IB" value="2">
                        <doc>
				Executed when switching away from the context,
				except for context switches initiated via
				CP_YIELD.
                        </doc>
		</value>
		<value name="RB_SAVE_IB" value="3">
			<doc>
				This can only be set by the RB (i.e. the kernel)
				and executes with protected mode off, but
				is otherwise similar to SAVE_IB.
			</doc>
		</value>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="ADDR_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="ADDR_HI" low="0" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<bitfield name="DWORDS" low="0" high="19" type="uint"/>
		<bitfield name="TYPE" low="20" high="21" type="ctxswitch_ib"/>
	</reg32>
</domain>

<domain name="CP_REG_WRITE" width="32">
	<enum name="reg_tracker">
		<doc>
			Keep shadow copies of these registers and only set them
			when drawing, avoiding redundant writes:
			- VPC_CNTL_0
			- HLSQ_CONTROL_1_REG
			- HLSQ_UNKNOWN_B980
		</doc>
		<value name="TRACK_CNTL_REG" value="0x1"/>
		<doc>
			Track RB_RENDER_CNTL, and insert a WFI in the following
			situation:
			- There is a write that disables binning
			- There was a draw with binning left enabled, but in
			  BYPASS mode
			Presumably this is a hang workaround?
		</doc>
		<value name="TRACK_RENDER_CNTL" value="0x2"/>
		<doc>
			Do a mysterious CP_EVENT_WRITE 0x3f when the low bit of
			the data to write is 0. Used by the Vulkan blob with
			PC_UNKNOWN_9B07, but this isn't predicated on particular
			register(s) like the others.
		</doc>
		<value name="UNK_EVENT_WRITE" value="0x4"/>
	</enum>
	<reg32 offset="0" name="0">
		<bitfield name="TRACKER" low="0" high="2" type="reg_tracker"/>
	</reg32>
</domain>

<domain name="CP_SMMU_TABLE_UPDATE" width="32">
	<doc>
		Note that the SMMU's definition of TTBRn can take different forms
		depending on the pgtable format.  But a5xx+ only uses aarch64
		format.
	</doc>
	<reg32 offset="0" name="0">
		<bitfield name="TTBR0_LO" low="0" high="31"/>
	</reg32>
	<reg32 offset="1" name="1">
		<bitfield name="TTBR0_HI" low="0" high="15"/>
		<bitfield name="ASID" low="16" high="31"/>
	</reg32>
	<reg32 offset="2" name="2">
		<doc>Unused, does not apply to aarch64 pgtable format</doc>
		<bitfield name="CONTEXTIDR" low="0" high="31"/>
	</reg32>
	<reg32 offset="3" name="3">
		<bitfield name="CONTEXTBANK" low="0" high="31"/>
	</reg32>
</domain>

</database>