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/*
* Copyright © 2021 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/* This file generates the per-v3d-version function prototypes. It must only
* be included from v3dv_private.h.
*/
#ifndef V3DV_PRIVATE_H
#error This file is included by means other than v3dv_private.h
#endif
/* Used at v3dv_device */
void
v3dX(pack_sampler_state)(struct v3dv_sampler *sampler,
const VkSamplerCreateInfo *pCreateInfo);
void
v3dX(framebuffer_compute_internal_bpp_msaa)(const struct v3dv_framebuffer *framebuffer,
const struct v3dv_subpass *subpass,
uint8_t *max_bpp, bool *msaa);
/* Used at v3dv_format */
const struct v3dv_format *
v3dX(get_format)(VkFormat);
void
v3dX(get_internal_type_bpp_for_output_format)(uint32_t format,
uint32_t *type,
uint32_t *bpp);
bool
v3dX(format_supports_tlb_resolve)(const struct v3dv_format *format);
bool
v3dX(format_supports_blending)(const struct v3dv_format *format);
bool
v3dX(tfu_supports_tex_format)(uint32_t tex_format);
/* Used at v3dv_image */
void
v3dX(pack_texture_shader_state)(struct v3dv_device *device,
struct v3dv_image_view *iview);
void
v3dX(pack_texture_shader_state_from_buffer_view)(struct v3dv_device *device,
struct v3dv_buffer_view *buffer_view);
/* Used at v3dv_pipeline */
void
v3dX(pipeline_pack_state)(struct v3dv_pipeline *pipeline,
const VkPipelineColorBlendStateCreateInfo *cb_info,
const VkPipelineDepthStencilStateCreateInfo *ds_info,
const VkPipelineRasterizationStateCreateInfo *rs_info,
const VkPipelineMultisampleStateCreateInfo *ms_info);
void
v3dX(pipeline_pack_compile_state)(struct v3dv_pipeline *pipeline,
const VkPipelineVertexInputStateCreateInfo *vi_info);
/* Used at v3dv_queue */
void
v3dX(job_emit_noop)(struct v3dv_job *job);
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