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2011-11-14llvmpipe: Remove unused variables.José Fonseca1-2/+0
2011-11-14llvmpipe: Make more resilient to out-of-memory situations.José Fonseca5-24/+68
2011-11-14draw: Handle failure to allocate aligned_constant_storage.José Fonseca1-3/+9
2011-11-14gallivm: Remove duplicate statement.José Fonseca1-2/+0
2011-11-14gallivm: Include stddef.h before the LLVM C++ headers.José Fonseca2-0/+4
2011-11-14llvmpipe: fix unswizzle of packed float types.Dave Airlie1-2/+2
2011-11-13r600g: properly handle cayman in is_alu_vec_unit_inst()Alex Deucher1-7/+15
2011-11-13r600g: fix cb offset for flushed_depth_textureVadim Girlin1-1/+1
2011-11-13r600g: fix stencil buffer ref counting on evergreenVadim Girlin1-1/+4
2011-11-13r600g: lazy load for AR registerVadim Girlin3-46/+61
2011-11-13r600g: include INTERP_[XY|ZW] in is_alu_vec_unit_instVadim Girlin1-1/+3
2011-11-12glcpp: Add GL_ARB_draw_instanced #define.Morgan Armand1-0/+3
2011-11-12i965: Don't try to normalize cubemap coordinates for textureSize.Kenneth Graunke1-0/+3
2011-11-11mesa: Fix glFramebufferTexture*() for depth and stencil attachmentsChad Versace1-3/+55
2011-11-11i965: Expose GLSL 1.30 on gen6+.Eric Anholt1-1/+4
2011-11-11i965: Add support for gl_VertexID and gl_InstanceID.Eric Anholt4-6/+63
2011-11-11i965: Replace a should-never-happen fallback with asserts where it matters.Eric Anholt2-13/+15
2011-11-11mesa: Make gl_VertexID be a system value like gl_InstanceID.Eric Anholt2-1/+2
2011-11-11glsl: Move builtin_variables.h into .cpp.Eric Anholt2-111/+86
2011-11-11glsl: Move ir_variable.cpp to builtin_variables.cpp.Eric Anholt2-1/+1
2011-11-11state_tracker: remove written but never used variable.Mathias Fröhlich1-2/+0
2011-11-11radeon: fix build.Dave Airlie1-1/+1
2011-11-11radeon: drop unused constant_cliprect fieldDave Airlie2-2/+0
2011-11-11radeon: disable texobj state for 3d textureDave Airlie1-0/+1
2011-11-11radeon: use meta bitmapDave Airlie1-0/+1
2011-11-11radeon: fix bug with wrong stride being used for rectangluar textures.Dave Airlie4-6/+6
2011-11-11i965: remove #include of api_noop.hBrian Paul1-1/+0
2011-11-11xlib: set alpha to 0xff when mapping RGB pixmapsBrian Paul1-0/+11
2011-11-11swrast: avoid calling _mesa_get_srgb_format_linear() inside a loopBrian Paul1-3/+3
2011-11-11swrast: remove bogus assertionBrian Paul1-1/+0
2011-11-11svga: don't crash/assert if we fail to allocate a vertex bufferBrian Paul1-9/+20
2011-11-11draw: handle out of memory conditionsBrian Paul1-3/+5
2011-11-11util: check for null vertex buffer object in blit codeBrian Paul1-6/+10
2011-11-11st/mesa: fix OOM failure in bitmap codeBrian Paul1-5/+10
2011-11-11vbo: better handling of VBO allocation failuresBrian Paul5-39/+125
2011-11-11mesa: replace api_noop.[ch] with vbo_noop.[ch]Brian Paul5-1116/+530
2011-11-11vbo: pull some code from api_noop.c into vbo moduleBrian Paul2-16/+208
2011-11-11mesa: remove ancient, unused gl_free_control_points prototoypeBrian Paul1-4/+0
2011-11-10i965: Make Gen6+ renderbuffer surface updates not depend on NEW_COLOR.Kenneth Graunke3-2/+12
2011-11-10i965: Reorder state atom lists so all the surface state is together.Kenneth Graunke1-16/+19
2011-11-10glsl: Handle constant expressions involving ir_binop_equal/nequal.Kenneth Graunke1-0/+6
2011-11-10glsl: Remove textureGradOffset built-ins taking samplerCube parameters.Kenneth Graunke3-9/+0
2011-11-10glsl: Fix misnamed textureProjOffset prototypes in built-in profiles.Kenneth Graunke2-62/+62
2011-11-10glsl: Remove texture built-ins with 'bias' from 1.30 VS profile.Kenneth Graunke1-118/+4
2011-11-10i965: Put a proper sampler count in 3DSTATE_VS.Kenneth Graunke2-3/+5
2011-11-10i965: Upload SAMPLER_STATE pointers for the VS on Ivybridge.Kenneth Graunke1-1/+7
2011-11-10i965: Move and rename "wm sampler" fields to just "sampler".Kenneth Graunke9-33/+37
2011-11-10i965: Clean up code for VS pull constant surface creation.Kenneth Graunke3-64/+20
2011-11-10i965: Use a single binding table for all pipeline stages.Kenneth Graunke9-85/+80
2011-11-10i965: Split brw_wm_surfaces state into renderbuffer and texture atoms.Kenneth Graunke3-15/+35