Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2010-11-23 | mesa: replace #defines with new gl_shader_type enum | Brian Paul | 1 | -2/+2 |
2010-10-26 | mesa: remove the unused _mesa_is_fragment_shader_active() function | Brian Paul | 1 | -12/+0 |
2010-10-23 | mesa: added _mesa_is_fragment_shader_active() helper | Brian Paul | 1 | -0/+12 |
2010-10-23 | mesa: minor reformatting, clean-ups | Brian Paul | 1 | -8/+10 |
2010-10-15 | mesa: Add missing header to shaderobj.h. | Vinson Lee | 1 | -0/+1 |
2010-10-13 | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 1 | -15/+15 |
2010-09-08 | mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2) | Luca Barbieri | 1 | -0/+31 |
2010-08-26 | i965: Start building 965 FS backend. | Eric Anholt | 1 | -0/+5 |
2010-08-11 | glsl2: remove stray semicolon | Brian Paul | 1 | -1/+1 |
2010-07-26 | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 1 | -0/+98 |
2010-06-10 | mesa: refactor shader api / object code | Brian Paul | 1 | -0/+78 |