index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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src
/
mesa
/
main
/
shaderobj.c
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Commit message (
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Author
Files
Lines
2014-01-08
mesa: Store gl_shader_stage enum in gl_shader objects.
Paul Berry
1
-0
/
+1
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-2
/
+2
2013-09-04
mesa: free object labels when deleting
Timothy Arceri
1
-0
/
+3
2013-06-12
glsl: Add gl_shader_program::UniformLocationBaseScale
Ian Romanick
1
-0
/
+1
2013-04-23
mesa: Restore 78-column wrapping of license text in C-style comments.
Kenneth Graunke
1
-3
/
+4
2013-04-23
mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.
Kenneth Graunke
1
-1
/
+1
2013-04-23
mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
Kenneth Graunke
1
-1
/
+1
2013-04-17
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
1
-1
/
+0
2012-11-27
mesa: Set transform feedback's default buffer mode to INTERLEAVED_ATTRIBS
Matt Turner
1
-0
/
+2
2012-09-15
mesa: remove FEATURE_ARB_shader_objects and related defines.
Oliver McFadden
1
-2
/
+0
2012-09-05
Remove useless checks for NULL before freeing
Matt Turner
1
-6
/
+3
2012-06-12
mesa: move variable declaration out of loop to fix MSVC build
Brian Paul
1
-1
/
+2
2012-06-12
mesa: Free uniforms correclty.
Antoine Labour
1
-1
/
+2
2012-04-13
mesa: add support for ARB_blend_func_extended (v4)
Dave Airlie
1
-0
/
+6
2012-01-18
mesa: Fix leak of uniform storage records on shader program link/free.
Eric Anholt
1
-0
/
+2
2012-01-05
mesa: Remove the dead Varyings list in the program.
Eric Anholt
1
-5
/
+0
2011-11-08
linker: Use app-specified fragment data location during linking
Ian Romanick
1
-0
/
+6
2011-11-07
Delete code made dead by previous uniform related patches
Ian Romanick
1
-1
/
+0
2011-11-07
mesa: Rewrite the way uniforms are tracked and handled
Ian Romanick
1
-3
/
+9
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgram
Ian Romanick
1
-2
/
+0
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgram
Ian Romanick
1
-1
/
+0
2011-10-07
mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgram
Ian Romanick
1
-1
/
+0
2011-10-04
mesa: Remove unused gl_shader_program::Attributes
Ian Romanick
1
-6
/
+0
2011-10-04
mesa: Add gl_shader_program::AttributeBindings
Ian Romanick
1
-0
/
+9
2011-08-02
mesa: Ensure that gl_shader_program::InfoLog is never NULL
Ian Romanick
1
-5
/
+6
2011-03-17
mesa: Remove the CompileShader driver hook; it's just a no-op.
Kenneth Graunke
1
-1
/
+0
2011-03-11
mesa: Don't try to remove an internal shader_program from the hash.
Eric Anholt
1
-2
/
+4
2011-01-31
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
1
-6
/
+6
2011-01-07
mesa: Directly include mfeatures.h in files that perform feature tests.
Vinson Lee
1
-0
/
+1
2011-01-05
mesa: Include mtypes.h in files that use gl_context struct.
Vinson Lee
1
-0
/
+1
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
1
-4
/
+5
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
1
-3
/
+5
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-14
/
+14
2010-09-02
mesa: Fix printf-like warnings.
Vinson Lee
1
-6
/
+6
2010-08-27
mesa: move null ptr check (fdo bug 29843)
Brian Paul
1
-2
/
+2
2010-08-27
mesa: fix double-underscore naming
Brian Paul
1
-4
/
+4
2010-08-26
i965: Start building 965 FS backend.
Eric Anholt
1
-11
/
+21
2010-08-18
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
1
-0
/
+6
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
1
-0
/
+2
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
1
-0
/
+390
2010-07-02
mesa: add geometry shader fields to gl_shader_program
Brian Paul
1
-0
/
+5
2010-06-28
mesa: initial support for ARB_geometry_shader4
Zack Rusin
1
-1
/
+3
2010-06-26
mesa: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
1
-3
/
+3
2010-06-10
mesa: refactor shader api / object code
Brian Paul
1
-0
/
+386