index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
root
/
src
/
mesa
/
main
/
shaderobj.c
Age
Commit message (
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Author
Files
Lines
2011-01-07
mesa: Directly include mfeatures.h in files that perform feature tests.
Vinson Lee
1
-0
/
+1
2011-01-05
mesa: Include mtypes.h in files that use gl_context struct.
Vinson Lee
1
-0
/
+1
2010-11-23
mesa: replace #defines with new gl_shader_type enum
Brian Paul
1
-4
/
+5
2010-10-14
glsl: Slightly change the semantic of _LinkedShaders
Ian Romanick
1
-3
/
+5
2010-10-13
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
1
-14
/
+14
2010-09-02
mesa: Fix printf-like warnings.
Vinson Lee
1
-6
/
+6
2010-08-27
mesa: move null ptr check (fdo bug 29843)
Brian Paul
1
-2
/
+2
2010-08-27
mesa: fix double-underscore naming
Brian Paul
1
-4
/
+4
2010-08-26
i965: Start building 965 FS backend.
Eric Anholt
1
-11
/
+21
2010-08-18
mesa: Free linked shaders when deleting the shader program.
Eric Anholt
1
-0
/
+6
2010-08-13
glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.
Eric Anholt
1
-0
/
+2
2010-07-26
Merge remote branch 'origin/master' into glsl2
Eric Anholt
1
-0
/
+390
2010-07-02
mesa: add geometry shader fields to gl_shader_program
Brian Paul
1
-0
/
+5
2010-06-28
mesa: initial support for ARB_geometry_shader4
Zack Rusin
1
-1
/
+3
2010-06-26
mesa: Remove unnecessary header.
Vinson Lee
1
-1
/
+0
2010-06-10
mesa: rename src/mesa/shader/ to src/mesa/program/
Brian Paul
1
-3
/
+3
2010-06-10
mesa: refactor shader api / object code
Brian Paul
1
-0
/
+386