summaryrefslogtreecommitdiff
path: root/src/mesa/main/shaderapi.c
AgeCommit message (Expand)AuthorFilesLines
2012-11-29mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry1-3/+3
2012-11-27mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyingsMatt Turner1-21/+15
2012-11-12mesa: Fix const correctness of API implementation functions.Paul Berry1-1/+1
2012-11-12mesa: Standardize names of OpenGL functions.Paul Berry1-17/+17
2012-11-03mesa: disable ProgramParameteri until it is neededJordan Justen1-4/+0
2012-11-03glapi: alias ProgramParameteriARB to ProgramParameteriJordan Justen1-1/+1
2012-11-03mesa shaderapi: don't enable various functions for GL COREJordan Justen1-0/+2
2012-11-01dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry1-35/+39
2012-10-16mesa: Don't flatten IF statements by default.Kenneth Graunke1-0/+1
2012-09-28mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick1-19/+31
2012-09-28mesa: Set dispatch pointer for glShaderBinaryIan Romanick1-0/+1
2012-09-15Temporarily revert "mesa: remove remaining FEATURE_* defines where protected ...José Fonseca1-0/+4
2012-09-15mesa: remove remaining FEATURE_* defines where protected by API check.Oliver McFadden1-4/+0
2012-09-15mesa: remove FEATURE_EXT_transform_feedback define.Oliver McFadden1-4/+0
2012-09-15mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden1-16/+0
2012-09-15mesa: remove FEATURE_ARB_fragment_shader define.Oliver McFadden1-6/+0
2012-09-15mesa: remove FEATURE_ARB_vertex_shader define.Oliver McFadden1-8/+1
2012-09-05Remove useless checks for NULL before freeingMatt Turner1-3/+1
2012-09-05Don't cast the return value of malloc/reallocMatt Turner1-4/+4
2012-08-24mesa/es: Validate glCreateShader targets in Mesa code rather than the ES wrapperIan Romanick1-1/+1
2012-08-24mesa/es: Validate glGetProgramiv pnames in Mesa code rather than the ES wrapperIan Romanick1-8/+31
2012-08-24mesa: Filter glGetProgramiv pnames based on available extensionsIan Romanick1-30/+37
2012-07-31mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt1-0/+29
2012-07-22mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.Kenneth Graunke1-3/+5
2012-05-19mesa: add GLSL_REPORT_ERRORS debug flagBrian Paul1-0/+14
2012-05-19mesa: add some comments on shaderapi.c functionsBrian Paul1-1/+14
2012-04-16mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt1-60/+0
2012-04-13mesa: add support for ARB_blend_func_extended (v4)Dave Airlie1-0/+3
2012-01-12mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul1-0/+1
2012-01-11mesa: include uniforms.h to silence warning, remove unused varBrian Paul1-2/+1
2012-01-11mesa: Validate sampler settings using uniform storageIan Romanick1-62/+2
2012-01-11mesa: Track fixed-function fragment shader as a shaderIan Romanick1-0/+29
2012-01-10mesa: use STATIC_ASSERT in a few more placesBrian Paul1-1/+1
2012-01-04mesa: Fix typos in transform feedback error messages.Paul Berry1-1/+1
2011-12-23mesa: Disable certain error checks when transform feedback is pausedPaul Berry1-2/+3
2011-11-08mesa: Implement glGetFragDataLocationIan Romanick1-20/+0
2011-11-08mesa: Stub implementation of glBindFragDataLocationIan Romanick1-18/+0
2011-11-07Delete code made dead by previous uniform related patchesIan Romanick1-1/+0
2011-11-07mesa: Rewrite the way uniforms are tracked and handledIan Romanick1-5/+17
2011-11-03mesa: add support for GL_OES_EGL_image_externalChia-I Wu1-0/+2
2011-10-10mesa: Prevent repeated glDeleteProgram() from blowing away our refcounts.Eric Anholt1-3/+5
2011-10-07mesa: Simplify validate_shader_program after previous refactorsIan Romanick1-11/+6
2011-10-07mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick1-4/+5
2011-10-07mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick1-4/+5
2011-10-07mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick1-4/+5
2011-10-04mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick1-7/+1
2011-10-04mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick1-1/+1
2011-10-04mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick1-42/+0
2011-10-04mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick1-52/+0
2011-10-04mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick1-41/+0