summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/cell/spu/spu_main.h
AgeCommit message (Expand)AuthorFilesLines
2010-01-27cell: remove commas from structs wrapped in PIPE_ALIGN_TYPE macroBrian Paul1-7/+18
2010-01-12gallium: Simplify PIPE_ALIGN_VAR.José Fonseca1-5/+5
2010-01-12gallium: Generalize the alignment macros to other compilers and any alignment.José Fonseca1-9/+13
2008-11-21CELL: use variant-length fragment ops programsRobert Ellison1-2/+2
2008-11-11CELL: two-sided stencil fixesRobert Ellison1-5/+5
2008-10-30CELL: stencil bug fixesRobert Ellison1-2/+1
2008-10-22cell: implement fencing for texture buffersBrian Paul1-1/+1
2008-10-16cell: implement KIL instructionBrian Paul1-3/+3
2008-10-16cell: clean up various texture-related thingsBrian Paul1-9/+7
2008-10-15cell: send rasterizer state to SPUs in proper way, remove front_winding hackBrian Paul1-0/+1
2008-10-15cell: move some CELL_MAX constantsBrian Paul1-9/+2
2008-10-15cell: simplify spu debug codeBrian Paul1-2/+13
2008-10-15cell: propogate blend color to SPUs for the fallback fragment ops codeBrian Paul1-0/+1
2008-10-14cell: initial bits for 3D texture supportBrian Paul1-4/+4
2008-10-14cell: support for cubemapsBrian Paul1-1/+3
2008-10-14cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul1-4/+8
2008-10-14cell: use minify vs magnify filtersBrian Paul1-0/+2
2008-10-14cell: basic mipmap filtering works nowBrian Paul1-1/+2
2008-10-13cell: initial work for mipmap texture filteringBrian Paul1-1/+6
2008-10-13cell: remove old texture-related fieldsBrian Paul1-2/+0
2008-10-13cell: remove old texture codeBrian Paul1-4/+0
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul1-4/+15
2008-10-07cell: add support for fragment shader constant buffersBrian Paul1-3/+5
2008-10-03CELL: changes to generate SPU code for stencilingRobert Ellison1-1/+2
2008-09-26cell: align instruction buffers to 8-byte, not 32-byte boundaryBrian Paul1-4/+4
2008-09-19cell: make sure the fragment ops and fragment shader code buffer is at a 32-b...Brian Paul1-4/+4
2008-09-11cell: initial support for fragment shader code generation.Brian Paul1-0/+15
2008-09-11cell: asst. clean-upBrian Paul1-26/+21
2008-09-11cell: checkpoint: remove more of the old per-fragment codeBrian Paul1-36/+1
2008-09-11cell: checkpoint commit of new per-fragment processingBrian Paul1-0/+23
2008-09-11cell: minor change to Z float/int conversion code (avoid switch)Brian Paul1-0/+5
2008-09-05cell: code clean-up, commentsBrian Paul1-4/+4
2008-04-03cell: minor texture improvementsBrian1-1/+2
2008-04-01cell: more multi-texture fixes (mostly working now)Brian1-1/+3
2008-04-01cell: checkpoint: more multi-texture workBrian1-1/+1
2008-03-31cell: more work for multi-texture supportBrian1-6/+12
2008-03-31cell: initial work to support multi-textureBrian1-4/+4
2008-03-26cell: Implement code-gen for logic opIan Romanick1-1/+8
2008-03-21cell: Change code-gen for CONST_COLOR blend factorIan Romanick1-0/+2
2008-03-20cell: Use code-gen for alpha blendIan Romanick1-1/+16
2008-03-17cell: Initial code-gen for alpha / stencil / depth testingIan Romanick1-2/+14
2008-02-27cell: Use unified data cache for textures tooIan Romanick1-1/+2
2008-02-25Cell: Use multiple DMA tags for the dcache.Ian Romanick1-1/+4
2008-02-15Code reorganization: update build.José Fonseca1-2/+2
2008-02-15Code reorganization: move files into their places.José Fonseca1-0/+177