index
:
mesa/mesa
10.0
10.1
10.2
10.3
10.4
10.5
10.6
11.0
11.1
11.2
12.0
13.0
17.0
17.1
17.2
17.3
18.0
18.1
18.2
18.3
19.0
19.1
19.2
19.3
20.0
20.1
20.2
20.3
21.0
21.1
21.2
21.3
22.0
22.1
22.2
22.3
23.0
23.1
23.2
23.3
24.0
24.1
7.10
7.11
7.8
7.8-gles
7.9
8.0
9.0
9.1
9.2
a7xx-gmem
amber
elima/radv-video-encode-caps-maxbitrate
explicit-sync
main
powervr-mesa-next-wayland
review/fragment_shader_barycentric
staging/23.2
staging/23.3
staging/24.0
staging/24.1
uav-counter-meta
vk-no-nir-android
zink-stablefix
The Mesa 3D Graphics Library (mirrored from https://gitlab.freedesktop.org/mesa/mesa)
brianp
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path:
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/
src
/
gallium
/
auxiliary
/
draw
/
draw_gs.c
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Commit message (
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Author
Files
Lines
2010-08-16
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
1
-1
/
+1
2010-08-16
draw: Add flags to draw_prim_info.
Chia-I Wu
1
-0
/
+1
2010-08-06
draw: Mask out vertex flags in GS and stream output.
Chia-I Wu
1
-1
/
+1
2010-08-06
draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
Chia-I Wu
1
-19
/
+5
2010-07-30
draw: actually a noop, rather than not implemented
Zack Rusin
1
-1
/
+4
2010-07-29
gallium: implement bounds checking for constant buffers
Brian Paul
1
-5
/
+8
2010-07-28
draw: Fix VMware spelling.
Vinson Lee
1
-1
/
+1
2010-06-22
gallium: add a timestamp disjoint query
Zack Rusin
1
-1
/
+1
2010-06-17
draw: implement triangle lists with adjacency support in gs
Zack Rusin
1
-1
/
+23
2010-06-17
draw: implement lines with adjacency in geometry shaders
Zack Rusin
1
-14
/
+40
2010-06-16
draw: rewrite stream output to handle all the dark corners
Zack Rusin
1
-1
/
+0
2010-06-15
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
1
-21
/
+7
2010-06-15
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
1
-11
/
+42
2010-06-15
draw: finish the new pipeline setup
Zack Rusin
1
-18
/
+23
2010-06-15
draw wip
Keith Whitwell
1
-21
/
+32
2010-06-12
draw/gs: copy the outputs only if we emitted something
Zack Rusin
1
-3
/
+5
2010-06-10
draw: rewrite geometry shader pipeline
Zack Rusin
1
-100
/
+136
2010-06-10
draw: geometry shader fixes
Zack Rusin
1
-4
/
+43
2010-06-09
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
1
-4
/
+9
2010-06-09
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
1
-31
/
+5
2010-06-09
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
1
-18
/
+20
2010-06-09
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
1
-9
/
+16
2010-03-30
draw llvm: various fixes for the translation code
Zack Rusin
1
-6
/
+6
2010-01-28
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
Michal Krol
1
-2
/
+2
2010-01-28
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
1
-5
/
+9
2010-01-28
gallium: Implement 2D constant buffers for fragment shader in softpipe.
Michal Krol
1
-1
/
+1
2010-01-16
draw: Fix memory leak in gs code
Jakob Bornecrantz
1
-0
/
+9
2009-12-25
gallium: remove TGSI_SEMANTIC_VERTICES
Zack Rusin
1
-7
/
+6
2009-12-25
draw: disable some debugging output coming from the geometry shaders
Zack Rusin
1
-5
/
+5
2009-12-25
draw/tgsi: fix geometry shader input/output swizzling
Zack Rusin
1
-0
/
+1
2009-12-25
gallium: add geometry shader support to gallium
Zack Rusin
1
-0
/
+338