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path: root/src/gallium/auxiliary/draw/draw_gs.c
AgeCommit message (Expand)AuthorFilesLines
2010-08-16draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.Chia-I Wu1-1/+1
2010-08-16draw: Add flags to draw_prim_info.Chia-I Wu1-0/+1
2010-08-06draw: Mask out vertex flags in GS and stream output.Chia-I Wu1-1/+1
2010-08-06draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.Chia-I Wu1-19/+5
2010-07-30draw: actually a noop, rather than not implementedZack Rusin1-1/+4
2010-07-29gallium: implement bounds checking for constant buffersBrian Paul1-5/+8
2010-07-28draw: Fix VMware spelling.Vinson Lee1-1/+1
2010-06-22gallium: add a timestamp disjoint queryZack Rusin1-1/+1
2010-06-17draw: implement triangle lists with adjacency support in gsZack Rusin1-1/+23
2010-06-17draw: implement lines with adjacency in geometry shadersZack Rusin1-14/+40
2010-06-16draw: rewrite stream output to handle all the dark cornersZack Rusin1-1/+0
2010-06-15gs: make sure we end primitives when finishing executing shadersZack Rusin1-21/+7
2010-06-15draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin1-11/+42
2010-06-15draw: finish the new pipeline setupZack Rusin1-18/+23
2010-06-15draw wipKeith Whitwell1-21/+32
2010-06-12draw/gs: copy the outputs only if we emitted somethingZack Rusin1-3/+5
2010-06-10draw: rewrite geometry shader pipelineZack Rusin1-100/+136
2010-06-10draw: geometry shader fixesZack Rusin1-4/+43
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin1-4/+9
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin1-31/+5
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin1-18/+20
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin1-9/+16
2010-03-30draw llvm: various fixes for the translation codeZack Rusin1-6/+6
2010-01-28gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol1-2/+2
2010-01-28gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol1-5/+9
2010-01-28gallium: Implement 2D constant buffers for fragment shader in softpipe.Michal Krol1-1/+1
2010-01-16draw: Fix memory leak in gs codeJakob Bornecrantz1-0/+9
2009-12-25gallium: remove TGSI_SEMANTIC_VERTICESZack Rusin1-7/+6
2009-12-25draw: disable some debugging output coming from the geometry shadersZack Rusin1-5/+5
2009-12-25draw/tgsi: fix geometry shader input/output swizzlingZack Rusin1-0/+1
2009-12-25gallium: add geometry shader support to galliumZack Rusin1-0/+338