Age | Commit message (Collapse) | Author | Files | Lines |
|
This uses the previously added scripts to convert the documentation to
reStructuredText, which is both easier to read offline, and can be used
to generate modern HTML for online documentation.
No modification to the generated results have been done.
Acked-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
|
|
The only build system that doesn't support Haiku is `Android.mk`,
which also doesn't support most other platforms either, so there is
no need to single it out.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
|
|
This is more in line with how we mark-up other definition lists, and
avoids portability issues with other markup-formats.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
|
|
It's generally frowned upon to have more than one H1 per document in
HTML4. So let's put the text directly inside the header. This means we
can drop the flex-based centering, which makes things a bit easier. We
also need to change the padding to rem instead of em, because the em has
now changed.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
|
|
We're pretty insonsistent in what the headings and titles are, especially
compared to what the articles are listed as in the sidebar. Let's
harmonize this.
There's a notable exception for meson.html, where the sidebar uses a
short-hand form that makes sense in the sidebar, but not in the article
due to the visible context being different.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
|
|
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
|
|
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
|
|
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
|
|
"Driver" isn't a great word for what this layer is, it's effectively a
build-time choice about what OS you're targeting. Despite that both of
the extant backends totally ignore the display argument, the old code
would only set up the backend relative to a display.
That causes problems! One problem is it means eglGetProcAddress can
generate X or Wayland protocol when it tries to connect to a default
display so it can call into the backend, which is, you know, completely
bonkers. Any other EGL API that doesn't reference a display, like
EGL_EXT_device_query, would have the same issue.
Fortunately this is a problem that can be solved with the delete key.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Adam Jackson <ajax@redhat.com>
|
|
Support for external egl drivers was dropped a few years ago.
Fixes: 209360bbb91bb10346eb "egl/main: drop support for external egl drivers"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
|
|
Rename the remaining references to omit the egl part.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
|
|
Noticed a couple, found the rest using vimspell.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
|
|
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Elie Tournier <tournier.elie@gmail.com>
|
|
Most of them already redirected to https anyway, so we might as well
avoid the redirection and the security implications by linking directly
to the right protocol.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Brian Paul <brianp@vmware.com>
|
|
We added support for Android build using autotools (configure),
update the documentation to reflect that.
Signed-off-by: Nicolas Boichat <drinkcat@google.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
|
|
... and update the documentation to reflect reality.
null and gdi are gone, and surfaceless is a recent addition.
v2: s/platforms/platform/ (spotted by Thomas)
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Thomas Helland <thomashelland90@gmail.com>
|
|
EGL_SOFTWARE is not supported anywhere in the code,
whereas LIBGL_ALWAYS_SOFTWARE is.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
|
|
Add the missing wayland, null, android and haiku platforms.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
|
|
st/egl was the only one which had support for this platform.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
|
|
OpenVG API seems to have dwindled away. The code
would still be interesting if we wanted to implement NV_path_rendering
but given the trend of the next gen graphics APIs, it seems
unlikely that this becomes ARB or core.
v2: Remove a few "openvg" references left, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Update release notes.
|
|
Largely superseeded by src/egl, and
WGL/GLX_EXT_create_context_es_profile extensions.
Note this will break Android.mk with gallium drivers -- somebody
familiar with that build infrastructure will need to update it to use
gallium drivers through egl_dri2.
v2: Remove the _EGL_BUILT_IN_DRIVER_GALLIUM define from
src/egl/main/Android.mk; and update the src/egl/main/Sconscript to
create a SharedLibrary, add versioning, create symlink - copy the bits
from egl-static, per Emil Velikov.
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
v3: Disallow undefined symbols in libEGL.so. Update release notes
|
|
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Informally acked-by: Jose Fonseca
|
|
Mesa now has a real, feature-rich EGL implementation on X11 via xcb.
Therefore I believe there is no longer a practical need for the egl_glx
driver.
Furthermore, egl_glx appears to be unmaintained. The most recent
nontrivial commit to egl_glx was 6baa5f1 on 2011-11-25.
Tested by running weston-smoke in windowed Weston on X with i965.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Kristian Høgsberg <krh@bitplanet.net>
|
|
Fixed what I noticed; no warranty for exhaustiveness.
Signed-off-by: Nathan Kidd <nkidd@opentext.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
|
|
replace unordered list <ul> with defined list <dl>
Reviewed-by: Brian Paul <brianp@vmware.com>
|
|
|
|
|
|
add doctype
add character encoding
add missing <head> tag
unify html header and footer
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
|
|
With core mesa doing runtime API checks, GLES overlay is no longer
needed. Make --enable-gles-overlay equivalent to --enable-gles[12].
There may still be places where compile-time checks are done. They
could be fixed case by case.
|
|
These two drivers are small in size. Making them built-in should
simplify packaging.
|
|
EGL_DRIVERS_PATH can be set to test EGL without installation.
|
|
Various updates and a new section about packaging.
|
|
|
|
So that the directory part of EGL_DRIVER, if exists, is prepended to the
search path. This commit also adds a sanity check to _eglLog.
|
|
|
|
The main use of the backend is to support EGL_MESA_drm_display. drm
should be a better name.
|
|
Mention that EGL_DRIVERS_PATH should be specified for uninstalled build.
Update TODOs.
|
|
Updated for the reorganization of st/egl targets.
|
|
A platform is already used to mean a window system in EGL. No need to
use a different term.
|
|
Update for recent removal of demos and additions of new displays and
functions.
|
|
Update to reflect recent gles and mapi works.
|
|
|
|
Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Thread-safety is no longer a TODO item. There are surely bugs to be
fixed though.
|
|
|
|
Mainly to add a subsection about EGL_RENDER_BUFFER.
|
|
egl_xdri steals code from src/glx/x11/. This makes it broken from time
to time when there is a bigger change to the GLX code. As egl_dri2 has
been merged, which also functions as a DRI2 driver loader, remove
egl_xdri for good.
|
|
Specifically, ignore EGL_DRIVERS_PATH when an application is
setuid/setgid. And ignore EGL_DRIVER when there is a slash in it.
|
|
EGL_DRIVERS_PATH gives a list of colon-separated directories. The given
directories will be searched when preloading drivers.
This is based on Mike Stroyan's patch, which honors the variable in
_eglPreloadDisplayDrivers. It is extended to honor the variable also in
_eglPreloadUserDriver and _eglPreloadDefaultDriver in this version.
|