diff options
Diffstat (limited to 'src/mesa/main/matrix.c')
-rw-r--r-- | src/mesa/main/matrix.c | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c index e6f301ad78b..f9ae68f67d4 100644 --- a/src/mesa/main/matrix.c +++ b/src/mesa/main/matrix.c @@ -115,7 +115,7 @@ static void matrix_frustum(struct gl_matrix_stack* stack, return; } - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_frustum(stack->Top, (GLfloat) left, (GLfloat) right, @@ -196,7 +196,7 @@ matrix_ortho(struct gl_matrix_stack* stack, return; } - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_ortho( stack->Top, (GLfloat) left, (GLfloat) right, @@ -285,6 +285,7 @@ _mesa_MatrixMode( GLenum mode ) if (stack) { ctx->CurrentStack = stack; ctx->Transform.MatrixMode = mode; + ctx->PopAttribState |= GL_TRANSFORM_BIT; } } @@ -377,7 +378,7 @@ pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack ) */ if (memcmp(stack->Top, &stack->Stack[stack->Depth], sizeof(GLmatrix))) { - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); ctx->NewState |= stack->DirtyFlag; } @@ -445,7 +446,7 @@ _mesa_MatrixPopEXT( GLenum matrixMode ) void _mesa_load_identity_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack) { - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_set_identity(stack->Top); ctx->NewState |= stack->DirtyFlag; @@ -491,7 +492,7 @@ _mesa_load_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack, const GLfloat *m) { if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) { - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_loadf(stack->Top, m); ctx->NewState |= stack->DirtyFlag; } @@ -575,7 +576,7 @@ matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller) m[2], m[6], m[10], m[14], m[3], m[7], m[11], m[15]); - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_mul_floats(stack->Top, m); ctx->NewState |= stack->DirtyFlag; } @@ -619,7 +620,7 @@ matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle, { GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); if (angle != 0.0F) { _math_matrix_rotate(stack->Top, angle, x, y, z); ctx->NewState |=stack->DirtyFlag; @@ -680,7 +681,7 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_scale( ctx->CurrentStack->Top, x, y, z); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -696,7 +697,7 @@ _mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z ) if (!stack) return; - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_scale(stack->Top, x, y, z); ctx->NewState |= stack->DirtyFlag; } @@ -720,7 +721,7 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_translate( ctx->CurrentStack->Top, x, y, z); ctx->NewState |= ctx->CurrentStack->DirtyFlag; } @@ -735,7 +736,7 @@ _mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z ) if (!stack) return; - FLUSH_VERTICES(ctx, 0); + FLUSH_VERTICES(ctx, 0, 0); _math_matrix_translate(stack->Top, x, y, z); ctx->NewState |= stack->DirtyFlag; } |