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Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c56
1 files changed, 22 insertions, 34 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 48fe99f0ae6..1227e3692d6 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -51,7 +51,7 @@
#include "teximage.h"
#include "texobj.h"
-
+#include "state_tracker/st_cb_fbo.h"
/**
* Notes:
*
@@ -421,8 +421,8 @@ remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer *rb = att->Renderbuffer;
/* tell driver that we're done rendering to this texture. */
- if (rb && rb->NeedsFinishRenderTexture)
- ctx->Driver.FinishRenderTexture(ctx, rb);
+ if (rb)
+ st_finish_render_texture(ctx, rb);
if (att->Type == GL_TEXTURE) {
assert(att->Texture);
@@ -485,7 +485,7 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
rb = att->Renderbuffer;
if (!rb) {
- rb = ctx->Driver.NewRenderbuffer(ctx, ~0);
+ rb = st_new_renderbuffer(ctx, ~0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
@@ -496,8 +496,6 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
* for clarity compared to user renderbuffers.
*/
rb->AllocStorage = NULL;
-
- rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
}
if (!texImage)
@@ -514,7 +512,7 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
rb->TexImage = texImage;
if (driver_RenderTexture_is_safe(att))
- ctx->Driver.RenderTexture(ctx, fb, att);
+ st_render_texture(ctx, fb, att);
}
/**
@@ -531,8 +529,8 @@ set_texture_attachment(struct gl_context *ctx,
{
struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb && rb->NeedsFinishRenderTexture)
- ctx->Driver.FinishRenderTexture(ctx, rb);
+ if (rb)
+ st_finish_render_texture(ctx, rb);
if (att->Texture == texObj) {
/* re-attaching same texture */
@@ -1520,12 +1518,10 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
* Drivers will most likely set the status to GL_FRAMEBUFFER_UNSUPPORTED
* if anything.
*/
- if (ctx->Driver.ValidateFramebuffer) {
- ctx->Driver.ValidateFramebuffer(ctx, fb);
- if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
- fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
- return;
- }
+ st_validate_framebuffer(ctx, fb);
+ if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ fbo_incomplete(ctx, "driver marked FBO as incomplete", -1);
+ return;
}
/*
@@ -1565,7 +1561,7 @@ allocate_renderbuffer_locked(struct gl_context *ctx, GLuint renderbuffer,
struct gl_renderbuffer *newRb;
/* create new renderbuffer object */
- newRb = ctx->Driver.NewRenderbuffer(ctx, renderbuffer);
+ newRb = st_new_renderbuffer(ctx, renderbuffer);
if (!newRb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return NULL;
@@ -3016,7 +3012,6 @@ static void
check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
GLuint i;
- assert(ctx->Driver.RenderTexture);
if (_mesa_is_winsys_fbo(fb))
return; /* can't render to texture with winsys framebuffers */
@@ -3025,7 +3020,7 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
if (att->Texture && att->Renderbuffer->TexImage
&& driver_RenderTexture_is_safe(att)) {
- ctx->Driver.RenderTexture(ctx, fb, att);
+ st_render_texture(ctx, fb, att);
}
}
}
@@ -3039,18 +3034,15 @@ check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
static void
check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
{
- /* Skip if we know NeedsFinishRenderTexture won't be set. */
if (_mesa_is_winsys_fbo(fb))
return;
- if (ctx->Driver.FinishRenderTexture) {
- GLuint i;
- for (i = 0; i < BUFFER_COUNT; i++) {
- struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- struct gl_renderbuffer *rb = att->Renderbuffer;
- if (rb && rb->NeedsFinishRenderTexture) {
- ctx->Driver.FinishRenderTexture(ctx, rb);
- }
+ GLuint i;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ struct gl_renderbuffer_attachment *att = fb->Attachment + i;
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ if (rb) {
+ st_finish_render_texture(ctx, rb);
}
}
}
@@ -5161,9 +5153,6 @@ static void
discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLsizei numAttachments, const GLenum *attachments)
{
- if (!ctx->Driver.DiscardFramebuffer)
- return;
-
for (int i = 0; i < numAttachments; i++) {
struct gl_renderbuffer_attachment *att =
get_fb_attachment(ctx, fb, attachments[i]);
@@ -5173,7 +5162,7 @@ discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
/* If we're asked to invalidate just depth or just stencil, but the
* attachment is packed depth/stencil, then we can only use
- * Driver.DiscardFramebuffer if the attachments list includes both depth
+ * DiscardFramebuffer if the attachments list includes both depth
* and stencil and they both point at the same renderbuffer.
*/
if ((attachments[i] == GL_DEPTH_ATTACHMENT ||
@@ -5195,7 +5184,7 @@ discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
continue;
}
- ctx->Driver.DiscardFramebuffer(ctx, fb, att);
+ st_discard_framebuffer(ctx, fb, att);
}
}
@@ -5537,6 +5526,5 @@ _mesa_EvaluateDepthValuesARB(void)
return;
}
- if (ctx->Driver.EvaluateDepthValues)
- ctx->Driver.EvaluateDepthValues(ctx);
+ st_EvaluateDepthValues(ctx);
}