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-rw-r--r--src/mesa/drivers/dri/common/drirc6
-rw-r--r--src/mesa/drivers/dri/common/xmlpool/t_options.h5
2 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index b5430eda5db..ebc04cd9bf7 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -18,6 +18,10 @@ Application bugs worked around in this file:
fails to compile with GLSL 1.10.
Adding "#version 130" fixes this.
+* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses a "uint & int"
+ expression, which fails (and should fail) to compile with any GLSL version.
+ Disabling ARB_shader_bit_encoding fixes this.
+
TODO: document the other workarounds.
-->
@@ -40,12 +44,14 @@ TODO: document the other workarounds.
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine Heaven (64-bit)" executable="heaven_x64">
<option name="force_glsl_extensions_warn" value="true" />
<option name="disable_blend_func_extended" value="true" />
<option name="force_glsl_version" value="130" />
+ <option name="disable_shader_bit_encoding" value="true" />
</application>
<application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h b/src/mesa/drivers/dri/common/xmlpool/t_options.h
index a4e7eb1b0f7..3bf804a171c 100644
--- a/src/mesa/drivers/dri/common/xmlpool/t_options.h
+++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h
@@ -95,6 +95,11 @@ DRI_CONF_OPT_BEGIN_B(disable_glsl_line_continuations, def) \
DRI_CONF_DESC(en,gettext("Disable backslash-based line continuations in GLSL source")) \
DRI_CONF_OPT_END
+#define DRI_CONF_DISABLE_SHADER_BIT_ENCODING(def) \
+DRI_CONF_OPT_BEGIN_B(disable_shader_bit_encoding, def) \
+ DRI_CONF_DESC(en,gettext("Disable GL_ARB_shader_bit_encoding")) \
+DRI_CONF_OPT_END
+
#define DRI_CONF_FORCE_GLSL_VERSION(def) \
DRI_CONF_OPT_BEGIN_V(force_glsl_version, int, def, "0:999") \
DRI_CONF_DESC(en,gettext("Force a default GLSL version for shaders that lack an explicit #version line")) \