summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/common/drirc
blob: b5430eda5dbb4aafb30acf29ae647b7627abd8b9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
<!--

============================================
Application bugs worked around in this file:
============================================

* Various Unigine products don't use the #version and #extension GLSL
  directives, meaning they only get GLSL 1.10 and no extensions for their
  shaders.
  Enabling all extensions for Unigine fixes most issues, but the GLSL version
  is still 1.10.

* Unigine Heaven 3.0 with ARB_texture_multisample uses a "ivec4 * vec4"
  expression, which fails to compile with GLSL 1.10.
  Adding "#version 130" fixes this.

* Unigine Heaven 3.0 with ARB_shader_bit_encoding uses the uint keyword, which
  fails to compile with GLSL 1.10.
  Adding "#version 130" fixes this.

TODO: document the other workarounds.

-->

<driconf>
    <!-- Please always enable app-specific workarounds for all drivers and
         screens. -->
    <device>
        <application name="Unigine Sanctuary" executable="Sanctuary">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
	</application>

        <application name="Unigine Tropics" executable="Tropics">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
	</application>

        <application name="Unigine Heaven (32-bit)" executable="heaven_x86">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
            <option name="force_glsl_version" value="130" />
	</application>

        <application name="Unigine Heaven (64-bit)" executable="heaven_x64">
            <option name="force_glsl_extensions_warn" value="true" />
            <option name="disable_blend_func_extended" value="true" />
            <option name="force_glsl_version" value="130" />
	</application>

        <application name="Unigine OilRush (32-bit)" executable="OilRush_x86">
            <option name="disable_blend_func_extended" value="true" />
	</application>

        <application name="Unigine OilRush (64-bit)" executable="OilRush_x64">
            <option name="disable_blend_func_extended" value="true" />
	</application>

        <application name="Savage 2" executable="savage2.bin">
            <option name="disable_glsl_line_continuations" value="true" />
        </application>

        <application name="Topogun (32-bit)" executable="topogun32">
            <option name="always_have_depth_buffer" value="true" />
        </application>

        <application name="Topogun (64-bit)" executable="topogun64">
            <option name="always_have_depth_buffer" value="true" />
        </application>
    </device>
</driconf>