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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv04_render.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv04_render.c212
1 files changed, 212 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv04_render.c b/src/mesa/drivers/dri/nouveau/nv04_render.c
new file mode 100644
index 00000000000..b5943d99871
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nv04_render.c
@@ -0,0 +1,212 @@
+/*
+ * Copyright (C) 2009 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "nouveau_driver.h"
+#include "nouveau_context.h"
+#include "nouveau_util.h"
+#include "nouveau_class.h"
+#include "nv04_driver.h"
+
+#include "tnl/tnl.h"
+#include "tnl/t_pipeline.h"
+#include "tnl/t_vertex.h"
+
+#define NUM_VERTEX_ATTRS 6
+
+static void
+swtnl_update_viewport(GLcontext *ctx)
+{
+ float *viewport = to_nv04_context(ctx)->viewport;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ get_viewport_scale(ctx, viewport);
+ get_viewport_translate(ctx, &viewport[MAT_TX]);
+
+ /* It wants normalized Z coordinates. */
+ viewport[MAT_SZ] /= fb->_DepthMaxF;
+ viewport[MAT_TZ] /= fb->_DepthMaxF;
+}
+
+static void
+swtnl_emit_attr(GLcontext *ctx, struct tnl_attr_map *m, int attr, int emit)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ if (RENDERINPUTS_TEST(tnl->render_inputs_bitset, attr))
+ *m = (struct tnl_attr_map) {
+ .attrib = attr,
+ .format = emit,
+ };
+ else
+ *m = (struct tnl_attr_map) {
+ .format = EMIT_PAD,
+ .offset = _tnl_format_info[emit].attrsize,
+ };
+}
+
+static void
+swtnl_choose_attrs(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+ struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
+ struct nv04_context *nctx = to_nv04_context(ctx);
+ static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
+ int n = 0;
+
+ tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
+
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
+ if (nv04_mtex_engine(fahrenheit))
+ swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
+
+ swtnl_update_viewport(ctx);
+
+ _tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
+}
+
+/* TnL renderer entry points */
+
+static void
+swtnl_start(GLcontext *ctx)
+{
+ swtnl_choose_attrs(ctx);
+}
+
+static void
+swtnl_finish(GLcontext *ctx)
+{
+ FIRE_RING(context_chan(ctx));
+}
+
+static void
+swtnl_primitive(GLcontext *ctx, GLenum mode)
+{
+}
+
+static void
+swtnl_reset_stipple(GLcontext *ctx)
+{
+}
+
+/* Primitive rendering */
+
+#define BEGIN_PRIMITIVE(n) \
+ struct nouveau_channel *chan = context_chan(ctx); \
+ struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); \
+ int vertex_len = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4; \
+ \
+ if (nv04_mtex_engine(fahrenheit)) \
+ BEGIN_RING(chan, fahrenheit, \
+ NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(0), \
+ n * vertex_len); \
+ else \
+ BEGIN_RING(chan, fahrenheit, \
+ NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0), \
+ n * vertex_len); \
+
+#define OUT_VERTEX(i) \
+ OUT_RINGp(chan, _tnl_get_vertex(ctx, i), vertex_len);
+
+#define END_PRIMITIVE(draw) \
+ if (nv04_mtex_engine(fahrenheit)) { \
+ BEGIN_RING(chan, fahrenheit, \
+ NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(0), 1); \
+ OUT_RING(chan, draw); \
+ } else { \
+ BEGIN_RING(chan, fahrenheit, \
+ NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), 1); \
+ OUT_RING(chan, draw); \
+ }
+
+static void
+swtnl_points(GLcontext *ctx, GLuint first, GLuint last)
+{
+}
+
+static void
+swtnl_line(GLcontext *ctx, GLuint v1, GLuint v2)
+{
+}
+
+static void
+swtnl_triangle(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3)
+{
+ BEGIN_PRIMITIVE(3);
+ OUT_VERTEX(v1);
+ OUT_VERTEX(v2);
+ OUT_VERTEX(v3);
+ END_PRIMITIVE(0x210);
+}
+
+static void
+swtnl_quad(GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
+{
+ BEGIN_PRIMITIVE(4);
+ OUT_VERTEX(v1);
+ OUT_VERTEX(v2);
+ OUT_VERTEX(v3);
+ OUT_VERTEX(v4);
+ END_PRIMITIVE(0x320210);
+}
+
+/* TnL initialization. */
+void
+nv04_render_init(GLcontext *ctx)
+{
+ TNLcontext *tnl = TNL_CONTEXT(ctx);
+
+ tnl->Driver.RunPipeline = _tnl_run_pipeline;
+ tnl->Driver.Render.Interp = _tnl_interp;
+ tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+ tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
+ tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
+ tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+
+ tnl->Driver.Render.Start = swtnl_start;
+ tnl->Driver.Render.Finish = swtnl_finish;
+ tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
+ tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
+
+ tnl->Driver.Render.Points = swtnl_points;
+ tnl->Driver.Render.Line = swtnl_line;
+ tnl->Driver.Render.Triangle = swtnl_triangle;
+ tnl->Driver.Render.Quad = swtnl_quad;
+
+ _tnl_need_projected_coords(ctx, GL_TRUE);
+ _tnl_init_vertices(ctx, tnl->vb.Size,
+ NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
+ _tnl_allow_pixel_fog(ctx, GL_FALSE);
+ _tnl_wakeup(ctx);
+}
+
+void
+nv04_render_destroy(GLcontext *ctx)
+{
+}